Mercurial > sdl-ios-xcode
annotate include/SDL_timer.h @ 3977:722db1bd733c SDL-1.2
Oops, 512x512 in 16 bit mode
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 25 Jun 2007 14:58:22 +0000 |
parents | c71e05b4dc2e |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifndef _SDL_timer_h | |
24 #define _SDL_timer_h | |
25 | |
26 /* Header for the SDL time management routines */ | |
27 | |
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28 #include "SDL_stdinc.h" |
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29 #include "SDL_error.h" |
0 | 30 |
31 #include "begin_code.h" | |
32 /* Set up for C function definitions, even when using C++ */ | |
33 #ifdef __cplusplus | |
34 extern "C" { | |
35 #endif | |
36 | |
37 /* This is the OS scheduler timeslice, in milliseconds */ | |
38 #define SDL_TIMESLICE 10 | |
39 | |
40 /* This is the maximum resolution of the SDL timer on all platforms */ | |
41 #define TIMER_RESOLUTION 10 /* Experimentally determined */ | |
42 | |
43 /* Get the number of milliseconds since the SDL library initialization. | |
44 * Note that this value wraps if the program runs for more than ~49 days. | |
45 */ | |
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46 extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); |
0 | 47 |
48 /* Wait a specified number of milliseconds before returning */ | |
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49 extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); |
0 | 50 |
51 /* Function prototype for the timer callback function */ | |
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52 typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); |
0 | 53 |
54 /* Set a callback to run after the specified number of milliseconds has | |
55 * elapsed. The callback function is passed the current timer interval | |
56 * and returns the next timer interval. If the returned value is the | |
57 * same as the one passed in, the periodic alarm continues, otherwise a | |
58 * new alarm is scheduled. If the callback returns 0, the periodic alarm | |
59 * is cancelled. | |
60 * | |
61 * To cancel a currently running timer, call SDL_SetTimer(0, NULL); | |
62 * | |
63 * The timer callback function may run in a different thread than your | |
64 * main code, and so shouldn't call any functions from within itself. | |
65 * | |
66 * The maximum resolution of this timer is 10 ms, which means that if | |
67 * you request a 16 ms timer, your callback will run approximately 20 ms | |
68 * later on an unloaded system. If you wanted to set a flag signaling | |
69 * a frame update at 30 frames per second (every 33 ms), you might set a | |
70 * timer for 30 ms: | |
71 * SDL_SetTimer((33/10)*10, flag_update); | |
72 * | |
73 * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init(). | |
74 * | |
75 * Under UNIX, you should not use raise or use SIGALRM and this function | |
76 * in the same program, as it is implemented using setitimer(). You also | |
77 * should not use this function in multi-threaded applications as signals | |
78 * to multi-threaded apps have undefined behavior in some implementations. | |
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79 * |
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80 * This function returns 0 if successful, or -1 if there was an error. |
0 | 81 */ |
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82 extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); |
0 | 83 |
84 /* New timer API, supports multiple timers | |
85 * Written by Stephane Peter <megastep@lokigames.com> | |
86 */ | |
87 | |
88 /* Function prototype for the new timer callback function. | |
89 * The callback function is passed the current timer interval and returns | |
90 * the next timer interval. If the returned value is the same as the one | |
91 * passed in, the periodic alarm continues, otherwise a new alarm is | |
92 * scheduled. If the callback returns 0, the periodic alarm is cancelled. | |
93 */ | |
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94 typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param); |
0 | 95 |
96 /* Definition of the timer ID type */ | |
97 typedef struct _SDL_TimerID *SDL_TimerID; | |
98 | |
99 /* Add a new timer to the pool of timers already running. | |
100 Returns a timer ID, or NULL when an error occurs. | |
101 */ | |
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102 extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); |
0 | 103 |
104 /* Remove one of the multiple timers knowing its ID. | |
105 * Returns a boolean value indicating success. | |
106 */ | |
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107 extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); |
0 | 108 |
109 /* Ends C function definitions when using C++ */ | |
110 #ifdef __cplusplus | |
111 } | |
112 #endif | |
113 #include "close_code.h" | |
114 | |
115 #endif /* _SDL_timer_h */ |