annotate docs/man3/SDL_PollEvent.3 @ 24:71bf2ad74dfa

Fixed endian detection on IA64 architectures (thanks Bill!)
author Sam Lantinga <slouken@lokigames.com>
date Thu, 10 May 2001 20:25:51 +0000
parents 74212992fb08
children 55f1f1b3e27d
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1 .TH "SDL_PollEvent" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_PollEvent\- Polls for currently pending events\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_PollEvent\fP\fR(\fBSDL_Event *event\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Polls for currently pending events, and returns \fB1\fR if there are any pending events, or \fB0\fR if there are none available\&.
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12 .PP
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13 If \fBevent\fR is not \fBNULL\fP, the next event is removed from the queue and stored in that area\&.
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14 .SH "EXAMPLES"
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15 .PP
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16 .PP
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17 .nf
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18 \f(CWSDL_Event event; /* Event structure */
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19
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20 \&.
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21 \&.
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22 \&.
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23 /* Check for events */
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24 while(SDL_PollEvent(&event)){ /* Loop until there are no events left on the queue */
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25 switch(event\&.type){ /* Process the appropiate event type */
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26 case SDL_KEYDOWN: /* Handle a KEYDOWN event */
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27 printf("Oh! Key press
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28 ");
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29 break;
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30 case SDL_MOUSEMOTION:
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31 \&.
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32 \&.
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33 \&.
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34 default: /* Report an unhandled event */
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35 printf("I don\&'t know what this event is!
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36 ");
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37 }
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38 }\fR
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39 .fi
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40 .PP
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41 .SH "SEE ALSO"
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42 .PP
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43 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_WaitEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR
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44 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03