Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audiomem.c @ 1143:71a2648acc75
Replaced Mac OS X's C++ cdrom code with almost-direct translation to C. Sam
requested this effort on the mailing list, apparently because of binary
compatibility issues between 10.4 and earlier systems (or gcc4 and earlier
compilers?).
Works fine with SDL12/test/testcdrom.c, with this command line:
./testcdrom -status -list -play -sleep 5000 -pause -sleep 3000 -resume \
-sleep 5000 -stop -sleep 3000 -play -sleep 3000 -stop \
-sleep 3000 -eject
Unix Makefiles work, XCode project still need updating for new filenames.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 22 Sep 2005 08:48:16 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
1
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Functions to allocate audio buffer memory, shareable across threads | |
29 (necessary because SDL audio emulates threads with fork() | |
30 */ | |
31 | |
1
cf2af46e9e2a
Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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32 #include <stdlib.h> |
0 | 33 #ifdef FORK_HACK |
34 #include <sys/types.h> | |
35 #include <sys/ipc.h> | |
36 #include <sys/shm.h> | |
37 #include <stddef.h> | |
38 #endif | |
39 | |
40 #include "SDL_audiomem.h" | |
41 | |
42 /* Allocate memory that will be shared between threads (freed on exit) */ | |
43 void *SDL_AllocAudioMem(int size) | |
44 { | |
45 void *chunk; | |
46 | |
47 #ifdef FORK_HACK | |
48 int semid; | |
49 | |
50 /* Create and get the address of a shared memory segment */ | |
51 semid = shmget(IPC_PRIVATE, size, (IPC_CREAT|0600)); | |
52 if ( semid < 0 ) { | |
53 return(NULL); | |
54 } | |
55 chunk = shmat(semid, NULL, 0); | |
56 | |
57 /* Set the segment for deletion when it is detatched */ | |
58 shmctl(semid, IPC_RMID, NULL); /* Delets semid if shmat() fails */ | |
59 #else | |
60 chunk = malloc(size); | |
61 #endif | |
62 return((void *)chunk); | |
63 } | |
64 | |
65 void SDL_FreeAudioMem(void *chunk) | |
66 { | |
67 #ifdef FORK_HACK | |
68 shmdt(chunk); | |
69 #else | |
70 free(chunk); | |
71 #endif | |
72 } |