Mercurial > sdl-ios-xcode
annotate src/audio/macrom/SDL_romaudio.c @ 136:717f739d6ec1
Added hardware stretching code to scale 640x480 to TV resolution
There's a bug of some kind in the 16bpp code. ??
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 01 Aug 2001 08:41:45 +0000 |
parents | 45b1c4303f87 |
children | e8157fcb3114 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #if TARGET_API_MAC_CARBON | |
29 # include <Carbon.h> | |
30 #else | |
31 # include <Sound.h> /* SoundManager interface */ | |
32 # include <Gestalt.h> | |
33 #endif | |
34 | |
35 #include <stdlib.h> | |
36 #include <stdio.h> | |
37 | |
38 #include "SDL_endian.h" | |
39 #include "SDL_audio.h" | |
40 #include "SDL_audio_c.h" | |
41 #include "SDL_audiomem.h" | |
42 #include "SDL_sysaudio.h" | |
43 #include "SDL_romaudio.h" | |
44 | |
45 /* Audio driver functions */ | |
46 | |
47 static void Mac_CloseAudio(_THIS); | |
48 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
49 | |
50 /* Audio driver bootstrap functions */ | |
51 | |
52 | |
53 static int Audio_Available(void) | |
54 { | |
55 return(1); | |
56 } | |
57 | |
58 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
59 { | |
60 free(device->hidden); | |
61 free(device); | |
62 } | |
63 | |
64 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
65 { | |
66 SDL_AudioDevice *this; | |
67 | |
68 /* Initialize all variables that we clean on shutdown */ | |
69 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); | |
70 if ( this ) { | |
71 memset(this, 0, (sizeof *this)); | |
72 this->hidden = (struct SDL_PrivateAudioData *) | |
73 malloc((sizeof *this->hidden)); | |
74 } | |
75 if ( (this == NULL) || (this->hidden == NULL) ) { | |
76 SDL_OutOfMemory(); | |
77 if ( this ) { | |
78 free(this); | |
79 } | |
80 return(0); | |
81 } | |
82 memset(this->hidden, 0, (sizeof *this->hidden)); | |
83 | |
84 /* Set the function pointers */ | |
85 this->OpenAudio = Mac_OpenAudio; | |
86 this->CloseAudio = Mac_CloseAudio; | |
87 this->free = Audio_DeleteDevice; | |
88 | |
89 return this; | |
90 } | |
91 | |
92 AudioBootStrap SNDMGR_bootstrap = { | |
93 "sndmgr", "MacOS SoundManager 3.0", | |
94 Audio_Available, Audio_CreateDevice | |
95 }; | |
96 | |
97 #if TARGET_API_MAC_CARBON | |
98 | |
99 static UInt8 *buffer[2]; | |
100 static volatile UInt32 running = 0; | |
101 static CmpSoundHeader header; | |
102 | |
103 static void callBackProc (SndChannel *chan, SndCommand *cmd_passed ) { | |
104 | |
105 UInt32 fill_me, play_me; | |
106 SndCommand cmd; | |
107 SDL_AudioDevice *audio = (SDL_AudioDevice *)chan->userInfo; | |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
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108 |
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109 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */ |
0 | 110 play_me = ! fill_me; /* filled buffer to play _now_ */ |
111 | |
112 if ( ! audio->enabled ) { | |
113 return; | |
114 } | |
115 | |
116 header.samplePtr = (Ptr)buffer[play_me]; | |
117 | |
118 cmd.cmd = bufferCmd; | |
119 cmd.param1 = 0; | |
120 cmd.param2 = (long)&header; | |
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121 |
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122 SndDoCommand (chan, &cmd, 0); |
0 | 123 |
124 memset (buffer[fill_me], 0, audio->spec.size); | |
125 | |
126 if ( ! audio->paused ) { | |
127 if ( audio->convert.needed ) { | |
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128 #if MACOSX |
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129 SDL_mutexP(audio->mixer_lock); |
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130 #endif |
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131 audio->spec.callback(audio->spec.userdata, |
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132 (Uint8 *)audio->convert.buf,audio->convert.len); |
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133 #if MACOSX |
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134 SDL_mutexV(audio->mixer_lock); |
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135 #endif |
0 | 136 SDL_ConvertAudio(&audio->convert); |
137 #if 0 | |
138 if ( audio->convert.len_cvt != audio->spec.size ) { | |
139 /* Uh oh... probably crashes here; */ | |
140 } | |
141 #endif | |
142 memcpy(buffer[fill_me], audio->convert.buf, | |
143 audio->convert.len_cvt); | |
144 } else { | |
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Added initial support for Quartz video (thanks Darrell!)
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parents:
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145 #if MACOSX |
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146 SDL_mutexP(audio->mixer_lock); |
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parents:
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147 #endif |
0 | 148 audio->spec.callback(audio->spec.userdata, |
149 (Uint8 *)buffer[fill_me], audio->spec.size); | |
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parents:
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diff
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150 #if MACOSX |
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151 SDL_mutexV(audio->mixer_lock); |
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parents:
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152 #endif |
0 | 153 } |
154 } | |
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45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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155 |
0 | 156 if ( running ) { |
157 | |
158 cmd.cmd = callBackCmd; | |
159 cmd.param1 = 0; | |
160 cmd.param2 = play_me; | |
161 | |
162 SndDoCommand (chan, &cmd, 0); | |
163 } | |
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parents:
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diff
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164 |
0 | 165 } |
166 | |
167 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec) { | |
168 | |
169 SndCallBackUPP callback; | |
170 int sample_bits; | |
171 int i; | |
172 long initOptions; | |
173 | |
174 /* Very few conversions are required, but... */ | |
175 switch (spec->format) { | |
176 case AUDIO_S8: | |
177 spec->format = AUDIO_U8; | |
178 break; | |
179 case AUDIO_U16LSB: | |
180 spec->format = AUDIO_S16LSB; | |
181 break; | |
182 case AUDIO_U16MSB: | |
183 spec->format = AUDIO_S16MSB; | |
184 break; | |
185 } | |
186 SDL_CalculateAudioSpec(spec); | |
187 | |
188 /* initialize bufferCmd header */ | |
189 memset (&header, 0, sizeof(header)); | |
190 callback = NewSndCallBackUPP (callBackProc); | |
191 sample_bits = spec->size / spec->samples / spec->channels * 8; | |
192 | |
193 #ifdef DEBUG_AUDIO | |
194 fprintf(stderr, | |
195 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n", | |
196 spec->format, spec->channels, sample_bits, spec->freq); | |
197 #endif /* DEBUG_AUDIO */ | |
198 | |
199 header.numChannels = spec->channels; | |
200 header.sampleSize = sample_bits; | |
201 header.sampleRate = spec->freq << 16; | |
202 header.numFrames = spec->samples; | |
203 header.encode = cmpSH; | |
204 | |
205 /* Note that we install the 16bitLittleEndian Converter if needed. */ | |
206 if ( spec->format == 0x8010 ) { | |
207 header.compressionID = fixedCompression; | |
208 header.format = k16BitLittleEndianFormat; | |
209 } | |
210 | |
211 /* allocate 2 buffers */ | |
212 for (i=0; i<2; i++) { | |
213 buffer[i] = (UInt8*)malloc (sizeof(UInt8) * spec->size); | |
214 if (buffer[i] == NULL) { | |
215 SDL_OutOfMemory(); | |
216 return (-1); | |
217 } | |
218 memset (buffer[i], 0, spec->size); | |
219 } | |
220 | |
221 /* Create the sound manager channel */ | |
222 channel = (SndChannelPtr)malloc(sizeof(*channel)); | |
223 if ( channel == NULL ) { | |
224 SDL_OutOfMemory(); | |
225 return(-1); | |
226 } | |
227 if ( spec->channels >= 2 ) { | |
228 initOptions = initStereo; | |
229 } else { | |
230 initOptions = initMono; | |
231 } | |
232 channel->userInfo = (long)this; | |
233 channel->qLength = 128; | |
234 if ( SndNewChannel(&channel, sampledSynth, initOptions, callback) != | |
235 noErr ) { | |
236 SDL_SetError("Unable to create audio channel"); | |
237 free(channel); | |
238 channel = NULL; | |
239 return(-1); | |
240 } | |
241 | |
242 /* start playback */ | |
243 { | |
244 SndCommand cmd; | |
245 cmd.cmd = callBackCmd; | |
246 cmd.param2 = 0; | |
247 running = 1; | |
248 SndDoCommand (channel, &cmd, 0); | |
249 } | |
250 | |
251 return 1; | |
252 } | |
253 | |
254 static void Mac_CloseAudio(_THIS) { | |
255 | |
256 int i; | |
257 | |
258 running = 0; | |
259 | |
260 if (channel) { | |
261 SndDisposeChannel (channel, true); | |
262 channel = NULL; | |
263 } | |
264 | |
265 for ( i=0; i<2; ++i ) { | |
266 if ( buffer[i] ) { | |
267 free(buffer[i]); | |
268 buffer[i] = NULL; | |
269 } | |
270 } | |
271 } | |
272 | |
273 #else /* !TARGET_API_MAC_CARBON */ | |
274 | |
275 /* This function is called by Sound Manager when it has exhausted one of | |
276 the buffers, so we'll zero it to silence and fill it with audio if | |
277 we're not paused. | |
278 */ | |
279 static pascal | |
280 void sndDoubleBackProc (SndChannelPtr chan, SndDoubleBufferPtr newbuf) | |
281 { | |
282 SDL_AudioDevice *audio = (SDL_AudioDevice *)newbuf->dbUserInfo[0]; | |
283 | |
284 /* If audio is quitting, don't do anything */ | |
285 if ( ! audio->enabled ) { | |
286 return; | |
287 } | |
288 memset (newbuf->dbSoundData, 0, audio->spec.size); | |
289 newbuf->dbNumFrames = audio->spec.samples; | |
290 if ( ! audio->paused ) { | |
291 if ( audio->convert.needed ) { | |
292 audio->spec.callback(audio->spec.userdata, | |
293 (Uint8 *)audio->convert.buf,audio->convert.len); | |
294 SDL_ConvertAudio(&audio->convert); | |
295 #if 0 | |
296 if ( audio->convert.len_cvt != audio->spec.size ) { | |
297 /* Uh oh... probably crashes here */; | |
298 } | |
299 #endif | |
300 memcpy(newbuf->dbSoundData, audio->convert.buf, | |
301 audio->convert.len_cvt); | |
302 } else { | |
303 audio->spec.callback(audio->spec.userdata, | |
304 (Uint8 *)newbuf->dbSoundData, audio->spec.size); | |
305 } | |
306 } | |
307 newbuf->dbFlags |= dbBufferReady; | |
308 } | |
309 | |
310 static int DoubleBufferAudio_Available(void) | |
311 { | |
312 int available; | |
313 NumVersion sndversion; | |
314 long response; | |
315 | |
316 available = 0; | |
317 sndversion = SndSoundManagerVersion(); | |
318 if ( sndversion.majorRev >= 3 ) { | |
319 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) { | |
320 if ( (response & (1 << gestaltSndPlayDoubleBuffer)) ) { | |
321 available = 1; | |
322 } | |
323 } | |
324 } else { | |
325 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) { | |
326 if ( (response & (1 << gestaltHasASC)) ) { | |
327 available = 1; | |
328 } | |
329 } | |
330 } | |
331 return(available); | |
332 } | |
333 | |
334 static void Mac_CloseAudio(_THIS) | |
335 { | |
336 int i; | |
337 | |
338 if ( channel != NULL ) { | |
339 #if 0 | |
340 SCStatus status; | |
341 | |
342 /* Wait for audio to complete */ | |
343 do { | |
344 SndChannelStatus(channel, sizeof(status), &status); | |
345 } while ( status.scChannelBusy ); | |
346 #endif | |
347 /* Clean up the audio channel */ | |
348 SndDisposeChannel(channel, true); | |
349 channel = NULL; | |
350 } | |
351 for ( i=0; i<2; ++i ) { | |
352 if ( audio_buf[i] ) { | |
353 free(audio_buf[i]); | |
354 audio_buf[i] = NULL; | |
355 } | |
356 } | |
357 } | |
358 | |
359 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
360 { | |
361 SndDoubleBufferHeader2 audio_dbh; | |
362 int i; | |
363 long initOptions; | |
364 int sample_bits; | |
365 SndDoubleBackUPP doubleBackProc; | |
366 | |
367 /* Check to make sure double-buffered audio is available */ | |
368 if ( ! DoubleBufferAudio_Available() ) { | |
369 SDL_SetError("Sound manager doesn't support double-buffering"); | |
370 return(-1); | |
371 } | |
372 | |
373 /* Very few conversions are required, but... */ | |
374 switch (spec->format) { | |
375 case AUDIO_S8: | |
376 spec->format = AUDIO_U8; | |
377 break; | |
378 case AUDIO_U16LSB: | |
379 spec->format = AUDIO_S16LSB; | |
380 break; | |
381 case AUDIO_U16MSB: | |
382 spec->format = AUDIO_S16MSB; | |
383 break; | |
384 } | |
385 SDL_CalculateAudioSpec(spec); | |
386 | |
387 /* initialize the double-back header */ | |
388 memset(&audio_dbh, 0, sizeof(audio_dbh)); | |
389 doubleBackProc = NewSndDoubleBackProc (sndDoubleBackProc); | |
390 sample_bits = spec->size / spec->samples / spec->channels * 8; | |
391 | |
392 audio_dbh.dbhNumChannels = spec->channels; | |
393 audio_dbh.dbhSampleSize = sample_bits; | |
394 audio_dbh.dbhCompressionID = 0; | |
395 audio_dbh.dbhPacketSize = 0; | |
396 audio_dbh.dbhSampleRate = spec->freq << 16; | |
397 audio_dbh.dbhDoubleBack = doubleBackProc; | |
398 audio_dbh.dbhFormat = 0; | |
399 | |
400 /* Note that we install the 16bitLittleEndian Converter if needed. */ | |
401 if ( spec->format == 0x8010 ) { | |
402 audio_dbh.dbhCompressionID = fixedCompression; | |
403 audio_dbh.dbhFormat = k16BitLittleEndianFormat; | |
404 } | |
405 | |
406 /* allocate the 2 double-back buffers */ | |
407 for ( i=0; i<2; ++i ) { | |
408 audio_buf[i] = calloc(1, sizeof(SndDoubleBuffer)+spec->size); | |
409 if ( audio_buf[i] == NULL ) { | |
410 SDL_OutOfMemory(); | |
411 return(-1); | |
412 } | |
413 audio_buf[i]->dbNumFrames = spec->samples; | |
414 audio_buf[i]->dbFlags = dbBufferReady; | |
415 audio_buf[i]->dbUserInfo[0] = (long)this; | |
416 audio_dbh.dbhBufferPtr[i] = audio_buf[i]; | |
417 } | |
418 | |
419 /* Create the sound manager channel */ | |
420 channel = (SndChannelPtr)malloc(sizeof(*channel)); | |
421 if ( channel == NULL ) { | |
422 SDL_OutOfMemory(); | |
423 return(-1); | |
424 } | |
425 if ( spec->channels >= 2 ) { | |
426 initOptions = initStereo; | |
427 } else { | |
428 initOptions = initMono; | |
429 } | |
430 channel->userInfo = 0; | |
431 channel->qLength = 128; | |
432 if ( SndNewChannel(&channel, sampledSynth, initOptions, 0L) != noErr ) { | |
433 SDL_SetError("Unable to create audio channel"); | |
434 free(channel); | |
435 channel = NULL; | |
436 return(-1); | |
437 } | |
438 | |
439 /* Start playback */ | |
440 if ( SndPlayDoubleBuffer(channel, (SndDoubleBufferHeaderPtr)&audio_dbh) | |
441 != noErr ) { | |
442 SDL_SetError("Unable to play double buffered audio"); | |
443 return(-1); | |
444 } | |
445 | |
446 return 1; | |
447 } | |
448 | |
449 #endif /* TARGET_API_MAC_CARBON */ | |
450 | |
451 |