Mercurial > sdl-ios-xcode
annotate docs/html/sdlrect.html @ 136:717f739d6ec1
Added hardware stretching code to scale 640x480 to TV resolution
There's a bug of some kind in the 16bpp code. ??
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 01 Aug 2001 08:41:45 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_Rect</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GLattr" | |
17 HREF="sdlglattr.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_Color" | |
20 HREF="sdlcolor.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlglattr.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlcolor.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLRECT" | |
71 >SDL_Rect</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
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55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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76 NAME="AEN2624" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_Rect -- Defines a rectangular area</DIV | |
81 ><DIV | |
82 CLASS="REFSECT1" | |
83 ><A | |
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55f1f1b3e27d
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parents:
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diff
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84 NAME="AEN2627" |
0 | 85 ></A |
86 ><H2 | |
87 >Structure Definition</H2 | |
88 ><PRE | |
89 CLASS="PROGRAMLISTING" | |
90 >typedef struct{ | |
91 Sint16 x, y; | |
92 Uint16 w, h; | |
93 } SDL_Rect;</PRE | |
94 ></DIV | |
95 ><DIV | |
96 CLASS="REFSECT1" | |
97 ><A | |
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55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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98 NAME="AEN2630" |
0 | 99 ></A |
100 ><H2 | |
101 >Structure Data</H2 | |
102 ><DIV | |
103 CLASS="INFORMALTABLE" | |
104 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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105 NAME="AEN2632" |
0 | 106 ></A |
107 ><P | |
108 ></P | |
109 ><TABLE | |
110 BORDER="0" | |
111 CLASS="CALSTABLE" | |
112 ><TBODY | |
113 ><TR | |
114 ><TD | |
115 ALIGN="LEFT" | |
116 VALIGN="TOP" | |
117 ><TT | |
118 CLASS="STRUCTFIELD" | |
119 ><I | |
120 >x, y</I | |
121 ></TT | |
122 ></TD | |
123 ><TD | |
124 ALIGN="LEFT" | |
125 VALIGN="TOP" | |
126 >Position of the upper-left corner of the rectangle</TD | |
127 ></TR | |
128 ><TR | |
129 ><TD | |
130 ALIGN="LEFT" | |
131 VALIGN="TOP" | |
132 ><TT | |
133 CLASS="STRUCTFIELD" | |
134 ><I | |
135 >w, h</I | |
136 ></TT | |
137 ></TD | |
138 ><TD | |
139 ALIGN="LEFT" | |
140 VALIGN="TOP" | |
141 >The width and height of the rectangle</TD | |
142 ></TR | |
143 ></TBODY | |
144 ></TABLE | |
145 ><P | |
146 ></P | |
147 ></DIV | |
148 ></DIV | |
149 ><DIV | |
150 CLASS="REFSECT1" | |
151 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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152 NAME="AEN2643" |
0 | 153 ></A |
154 ><H2 | |
155 >Description</H2 | |
156 ><P | |
157 >A <SPAN | |
158 CLASS="STRUCTNAME" | |
159 >SDL_Rect</SPAN | |
160 > defines a rectangular area of pixels. It is used by <A | |
161 HREF="sdlblitsurface.html" | |
162 ><TT | |
163 CLASS="FUNCTION" | |
164 >SDL_BlitSurface</TT | |
165 ></A | |
166 > to define blitting regions and by several other video functions.</P | |
167 ></DIV | |
168 ><DIV | |
169 CLASS="REFSECT1" | |
170 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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171 NAME="AEN2649" |
0 | 172 ></A |
173 ><H2 | |
174 >See Also</H2 | |
175 ><P | |
176 ><A | |
177 HREF="sdlblitsurface.html" | |
178 ><TT | |
179 CLASS="FUNCTION" | |
180 >SDL_BlitSurface</TT | |
181 ></A | |
182 >, | |
183 <A | |
184 HREF="sdlupdaterect.html" | |
185 ><TT | |
186 CLASS="FUNCTION" | |
187 >SDL_UpdateRect</TT | |
188 ></A | |
189 ></P | |
190 ></DIV | |
191 ><DIV | |
192 CLASS="NAVFOOTER" | |
193 ><HR | |
194 ALIGN="LEFT" | |
195 WIDTH="100%"><TABLE | |
196 WIDTH="100%" | |
197 BORDER="0" | |
198 CELLPADDING="0" | |
199 CELLSPACING="0" | |
200 ><TR | |
201 ><TD | |
202 WIDTH="33%" | |
203 ALIGN="left" | |
204 VALIGN="top" | |
205 ><A | |
206 HREF="sdlglattr.html" | |
207 >Prev</A | |
208 ></TD | |
209 ><TD | |
210 WIDTH="34%" | |
211 ALIGN="center" | |
212 VALIGN="top" | |
213 ><A | |
214 HREF="index.html" | |
215 >Home</A | |
216 ></TD | |
217 ><TD | |
218 WIDTH="33%" | |
219 ALIGN="right" | |
220 VALIGN="top" | |
221 ><A | |
222 HREF="sdlcolor.html" | |
223 >Next</A | |
224 ></TD | |
225 ></TR | |
226 ><TR | |
227 ><TD | |
228 WIDTH="33%" | |
229 ALIGN="left" | |
230 VALIGN="top" | |
231 >SDL_GLattr</TD | |
232 ><TD | |
233 WIDTH="34%" | |
234 ALIGN="center" | |
235 VALIGN="top" | |
236 ><A | |
237 HREF="video.html" | |
238 >Up</A | |
239 ></TD | |
240 ><TD | |
241 WIDTH="33%" | |
242 ALIGN="right" | |
243 VALIGN="top" | |
244 >SDL_Color</TD | |
245 ></TR | |
246 ></TABLE | |
247 ></DIV | |
248 ></BODY | |
249 ></HTML | |
250 > |