annotate docs/html/sdlcreateyuvoverlay.html @ 136:717f739d6ec1

Added hardware stretching code to scale 640x480 to TV resolution There's a bug of some kind in the 16bpp code. ??
author Sam Lantinga <slouken@libsdl.org>
date Wed, 01 Aug 2001 08:41:45 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_CreateYUVOverlay</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
0
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_GL_SwapBuffers"
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17 HREF="sdlglswapbuffers.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_LockYUVOverlay"
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20 HREF="sdllockyuvoverlay.html"></HEAD
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21 ><BODY
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22 CLASS="REFENTRY"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 WIDTH="100%"
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32 BORDER="0"
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33 CELLPADDING="0"
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34 CELLSPACING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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44 ALIGN="left"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlglswapbuffers.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdllockyuvoverlay.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLCREATEYUVOVERLAY"
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71 >SDL_CreateYUVOverlay</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN2389"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_CreateYUVOverlay&nbsp;--&nbsp;Create a YUV video overlay</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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84 NAME="AEN2392"
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85 ></A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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91 NAME="AEN2393"
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92 ></A
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >SDL_Overlay *<B
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103 CLASS="FSFUNC"
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104 >SDL_CreateYUVOverlay</B
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105 ></CODE
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106 >(int width, int height, Uint32 format, SDL_Surface *display);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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115 NAME="AEN2399"
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116 ></A
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117 ><H2
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118 >Description</H2
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119 ><P
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120 ><TT
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121 CLASS="FUNCTION"
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122 >SDL_CreateYUVOverlay</TT
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123 > creates a YUV overlay of the specified <TT
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124 CLASS="PARAMETER"
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125 ><I
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126 >width</I
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127 ></TT
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128 >, <TT
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129 CLASS="PARAMETER"
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130 ><I
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131 >height</I
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132 ></TT
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133 > and <TT
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134 CLASS="PARAMETER"
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135 ><I
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136 >format</I
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137 ></TT
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138 > (see <A
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139 HREF="sdloverlay.html"
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140 ><SPAN
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141 CLASS="STRUCTNAME"
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142 >SDL_Overlay</SPAN
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143 ></A
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144 > for a list of available formats), for the provided <TT
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145 CLASS="PARAMETER"
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146 ><I
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147 >display</I
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148 ></TT
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149 >. A <A
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150 HREF="sdloverlay.html"
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151 ><SPAN
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152 CLASS="STRUCTNAME"
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153 >SDL_Overlay</SPAN
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154 ></A
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155 > structure is returned.</P
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156 ><P
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157 >The term 'overlay' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed.</P
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158 ></DIV
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159 ><DIV
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160 CLASS="REFSECT1"
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161 ><A
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162 NAME="AEN2412"
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163 ></A
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164 ><H2
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165 >See Also</H2
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166 ><P
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167 ><A
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168 HREF="sdloverlay.html"
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169 ><SPAN
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170 CLASS="STRUCTNAME"
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171 >SDL_Overlay</SPAN
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172 ></A
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173 >,
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174 <A
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175 HREF="sdldisplayyuvoverlay.html"
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176 ><TT
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177 CLASS="FUNCTION"
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178 >SDL_DisplayYUVOverlay</TT
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179 ></A
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180 >,
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181 <A
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182 HREF="sdlfreeyuvoverlay.html"
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183 ><TT
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184 CLASS="FUNCTION"
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185 >SDL_FreeYUVOverlay</TT
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186 ></A
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187 ></P
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188 ></DIV
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189 ><DIV
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190 CLASS="NAVFOOTER"
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191 ><HR
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192 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
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193 WIDTH="100%"><TABLE
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194 WIDTH="100%"
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Sam Lantinga <slouken@lokigames.com>
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195 BORDER="0"
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Sam Lantinga <slouken@lokigames.com>
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196 CELLPADDING="0"
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Sam Lantinga <slouken@lokigames.com>
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197 CELLSPACING="0"
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198 ><TR
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199 ><TD
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Sam Lantinga <slouken@lokigames.com>
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200 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
parents:
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201 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
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202 VALIGN="top"
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203 ><A
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204 HREF="sdlglswapbuffers.html"
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205 >Prev</A
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206 ></TD
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207 ><TD
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Sam Lantinga <slouken@lokigames.com>
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208 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
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209 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
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210 VALIGN="top"
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211 ><A
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212 HREF="index.html"
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Sam Lantinga <slouken@lokigames.com>
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213 >Home</A
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214 ></TD
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215 ><TD
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Sam Lantinga <slouken@lokigames.com>
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216 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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217 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
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218 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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219 ><A
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220 HREF="sdllockyuvoverlay.html"
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221 >Next</A
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222 ></TD
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223 ></TR
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224 ><TR
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225 ><TD
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Sam Lantinga <slouken@lokigames.com>
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226 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
parents:
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227 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
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228 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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229 >SDL_GL_SwapBuffers</TD
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230 ><TD
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231 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
parents:
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232 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
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233 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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234 ><A
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Sam Lantinga <slouken@lokigames.com>
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235 HREF="video.html"
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Sam Lantinga <slouken@lokigames.com>
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236 >Up</A
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237 ></TD
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Sam Lantinga <slouken@lokigames.com>
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238 ><TD
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Sam Lantinga <slouken@lokigames.com>
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239 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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240 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
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241 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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242 >SDL_LockYUVOverlay</TD
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243 ></TR
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Sam Lantinga <slouken@lokigames.com>
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244 ></TABLE
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245 ></DIV
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Sam Lantinga <slouken@lokigames.com>
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246 ></BODY
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Sam Lantinga <slouken@lokigames.com>
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247 ></HTML
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248 >