annotate Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDLMain.h @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents 4d2d0548f5b2
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1 /* SDLMain.m - main entry point for our Cocoa-ized SDL app
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2 Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
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3 Non-NIB-Code & other changes: Max Horn <max@quendi.de>
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4
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5 Feel free to customize this file to suit your needs
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6 */
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7
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8 #import <Cocoa/Cocoa.h>
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9
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10 @interface SDLMain : NSObject
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11 - (IBAction)prefsMenu:(id)sender;
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12 - (IBAction)newGame:(id)sender;
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13 - (IBAction)openGame:(id)sender;
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14 - (IBAction)saveGame:(id)sender;
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15 - (IBAction)saveGameAs:(id)sender;
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16 - (IBAction)help:(id)sender;
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17 @end