Mercurial > sdl-ios-xcode
annotate Xcode/TemplatesForXcode/SDL OpenGL Application/SDLMain.h @ 3296:6fe620d7ce92
Should now compile on 32 bit linux and 64 bit linux
author | Bob Pendleton <bob@pendleton.com> |
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date | Mon, 21 Sep 2009 22:23:41 +0000 |
parents | 4d2d0548f5b2 |
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2207
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Sam Lantinga <slouken@libsdl.org>
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1 /* SDLMain.m - main entry point for our Cocoa-ized SDL app |
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Sam Lantinga <slouken@libsdl.org>
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2 Initial Version: Darrell Walisser <dwaliss1@purdue.edu> |
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Sam Lantinga <slouken@libsdl.org>
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3 Non-NIB-Code & other changes: Max Horn <max@quendi.de> |
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Sam Lantinga <slouken@libsdl.org>
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4 |
d63e9f5944ae
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Sam Lantinga <slouken@libsdl.org>
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5 Feel free to customize this file to suit your needs |
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Sam Lantinga <slouken@libsdl.org>
parents:
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6 */ |
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Sam Lantinga <slouken@libsdl.org>
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7 |
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Sam Lantinga <slouken@libsdl.org>
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8 #import <Cocoa/Cocoa.h> |
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Sam Lantinga <slouken@libsdl.org>
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9 |
2220
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Don't run indent on the Xcode templates
Sam Lantinga <slouken@libsdl.org>
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10 @interface SDLMain : NSObject |
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Sam Lantinga <slouken@libsdl.org>
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11 @end |