Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GL_SetAttribute.3 @ 2763:6fc50bdd88c0
Some cleanups on the new XInput code.
One or two things got moved around, but largely this is hooked up correctly
in the Unix configure system now: it can be dynamically loaded and fallback
gracefully if not available, or libXi can be directly linked to libSDL.
XInput support can be --disable'd from the configure script, too (defaults to
enabled).
Please note that while the framework is in place to gracefully fallback, the
current state of the source requires XInput. We'll need to adjust a few
things still to correct this.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 17 Sep 2008 08:20:57 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_GL_SetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
3 SDL_GL_SetAttribute \- Set a special SDL/OpenGL attribute |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_GL_SetAttribute\fP\fR(\fBSDL_GLattr attr, int value\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Sets the OpenGL \fIattribute\fR \fBattr\fR to \fBvalue\fR\&. The attributes you set don\&'t take effect until after a call to \fI\fBSDL_SetVideoMode\fP\fR\&. You should use \fI\fBSDL_GL_GetAttribute\fP\fR to check the values after a \fBSDL_SetVideoMode\fP call\&. | |
12 .SH "RETURN VALUE" | |
13 .PP | |
14 Returns \fB0\fR on success, or \fB-1\fR on error\&. | |
15 .SH "EXAMPLE" | |
16 .PP | |
17 .nf | |
18 \f(CWSDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 ); | |
19 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 ); | |
20 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); | |
21 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); | |
22 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); | |
23 if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) { | |
24 fprintf(stderr, "Couldn\&'t set GL mode: %s | |
25 ", SDL_GetError()); | |
26 SDL_Quit(); | |
27 return; | |
28 }\fR | |
29 .fi | |
30 .PP | |
31 .PP | |
32 .RS | |
33 \fBNote: | |
34 .PP | |
35 The \fBSDL_DOUBLEBUF\fP flag is not required to enable double buffering when setting an OpenGL video mode\&. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute\&. | |
36 .RE | |
37 .SH "SEE ALSO" | |
38 .PP | |
39 \fI\fBSDL_GL_GetAttribute\fP\fR, \fIGL Attributes\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
40 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |