Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_ActiveEvent.3 @ 2763:6fc50bdd88c0
Some cleanups on the new XInput code.
One or two things got moved around, but largely this is hooked up correctly
in the Unix configure system now: it can be dynamically loaded and fallback
gracefully if not available, or libXi can be directly linked to libSDL.
XInput support can be --disable'd from the configure script, too (defaults to
enabled).
Please note that while the framework is in place to gracefully fallback, the
current state of the source requires XInput. We'll need to adjust a few
things still to correct this.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 17 Sep 2008 08:20:57 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
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1 .TH "SDL_ActiveEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
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changeset
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3 SDL_ActiveEvent \- Application visibility event structure |
0 | 4 .SH "STRUCTURE DEFINITION" |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 Uint8 type; | |
9 Uint8 gain; | |
10 Uint8 state; | |
11 } SDL_ActiveEvent;\fR | |
12 .fi | |
13 .PP | |
14 .SH "STRUCTURE DATA" | |
15 .TP 20 | |
16 \fBtype\fR | |
17 \fBSDL_ACTIVEEVENT\&.\fP | |
18 .TP 20 | |
19 \fBgain\fR | |
20 0 if the event is a loss or 1 if it is a gain\&. | |
21 .TP 20 | |
22 \fBstate\fR | |
23 \fBSDL_APPMOUSEFOCUS\fP if mouse focus was gained or lost, \fBSDL_APPINPUTFOCUS\fP if input focus was gained or lost, or \fBSDL_APPACTIVE\fP if the application was iconified (\fBgain\fR=0) or restored(\fBgain\fR=1)\&. | |
24 .SH "DESCRIPTION" | |
25 .PP | |
26 \fBSDL_ActiveEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_ACTIVEEVENT\fP is reported\&. | |
27 .PP | |
28 When the mouse leaves or enters the window area a \fBSDL_APPMOUSEFOCUS\fP type activation event occurs, if the mouse entered the window then \fBgain\fR will be 1, otherwise \fBgain\fR will be 0\&. A \fBSDL_APPINPUTFOCUS\fP type activation event occurs when the application loses or gains keyboard focus\&. This usually occurs when another application is made active\&. Finally, a \fBSDL_APPACTIVE\fP type event occurs when the application is either minimised/iconified (\fBgain\fR=0) or restored\&. | |
29 .PP | |
30 .RS | |
31 \fBNote: | |
32 .PP | |
33 This event does not occur when an application window is first created\&. | |
34 .RE | |
35 .SH "SEE ALSO" | |
36 .PP | |
37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_GetAppState\fP\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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38 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |