annotate README.pandora @ 3380:6f381d0d6394

stefanullinger to me I updated and wanted to compile SDL, but it does not work. The reason is the new pre-build step. Currently it says: "if exist $(SolutionDir)\..\include\SDL_config.h goto SDLCONFIGOKAY echo Copying SDL_config_win32.h to SDL_config.h... copy $(SolutionDir)\..\include\SDL_config_win32.h $(SolutionDir)\..\include\SDL_config.h :SDLCONFIGOKAY if exist $(SolutionDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY echo Creating stub SDL_revision.h file... echo #define SDL_REVISION 0 >$(SolutionDir)\..\include\SDL_revision.h :SDLREVISIONOKAY" So ... the problem with this lines is, that they lookup the SolutionDir... I think it should use the ProjectDir here! I - for example - want to use SDL within my engine... So my engine is the solutionDir...not SDL...SDL is just a sub-project. I think you should change this, shouldn't you?! Regards, Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Oct 2009 10:22:22 +0000
parents 494559cc723b
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494559cc723b OpenPandora support added by David Carré
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1 SDL 1.3 with open pandora console support ( http://openpandora.org/ )
494559cc723b OpenPandora support added by David Carré
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2 =====================================================================
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3
494559cc723b OpenPandora support added by David Carré
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4 - A pandora specific video driver was writed to allow SDL 1.3 with OpenGL ES
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5 support to work on the pandora under the framebuffer. This driver do not have
494559cc723b OpenPandora support added by David Carré
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6 input support for now, so if you use it you will have to add your own control code.
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7 The video driver name is "pandora" so if you have problem running it from
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8 the framebuffer, try to set the following variable before starting your application :
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9 "export SDL_VIDEODRIVER=pandora"
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11 - OpenGL ES support was added to the x11 driver, so it's working like the normal
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12 x11 driver one with OpenGLX support, with SDL input event's etc..
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15 David Carré (Cpasjuste)
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16 cpasjuste@gmail.com