annotate test/testmultiaudio.c @ 3638:6e70cf55a368

Removed incorrect SDL_GetAudioDeviceName() call from loopwave.c. SDL_GetAudioDeviceName(1, 0) does not mean "name of the default output device."
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 11 Jan 2010 07:58:55 +0000
parents 82e60908fab1
children
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1 #include "SDL.h"
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2
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3 static SDL_AudioSpec spec;
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4 static Uint8 *sound = NULL; /* Pointer to wave data */
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5 static Uint32 soundlen = 0; /* Length of wave data */
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6
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7 typedef struct
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8 {
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9 SDL_AudioDeviceID dev;
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10 int soundpos;
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11 volatile int done;
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12 } callback_data;
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13
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14 void SDLCALL
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15 play_through_once(void *arg, Uint8 * stream, int len)
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16 {
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17 callback_data *cbd = (callback_data *) arg;
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18 Uint8 *waveptr = sound + cbd->soundpos;
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19 int waveleft = soundlen - cbd->soundpos;
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20 int cpy = len;
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21 if (cpy > waveleft)
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22 cpy = waveleft;
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23
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24 SDL_memcpy(stream, waveptr, cpy);
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25 len -= cpy;
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26 cbd->soundpos += cpy;
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27 if (len > 0) {
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28 stream += cpy;
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29 SDL_memset(stream, spec.silence, len);
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30 cbd->done++;
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31 }
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32 }
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33
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34 static void
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35 test_multi_audio(int devcount)
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36 {
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37 callback_data cbd[64];
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38 int keep_going = 1;
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39 int i;
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40
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41 if (devcount > 64) {
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42 fprintf(stderr, "Too many devices (%d), clamping to 64...\n",
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43 devcount);
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44 devcount = 64;
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45 }
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46
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47 spec.callback = play_through_once;
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48
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49 for (i = 0; i < devcount; i++) {
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50 const char *devname = SDL_GetAudioDeviceName(i, 0);
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51 printf("playing on device #%d: ('%s')...", i, devname);
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52 fflush(stdout);
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53
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54 SDL_memset(&cbd[0], '\0', sizeof(callback_data));
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55 spec.userdata = &cbd[0];
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56 cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
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57 if (cbd[0].dev == 0) {
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58 printf("\nOpen device failed: %s\n", SDL_GetError());
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59 } else {
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60 SDL_PauseAudioDevice(cbd[0].dev, 0);
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61 while (!cbd[0].done)
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62 SDL_Delay(100);
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63 SDL_PauseAudioDevice(cbd[0].dev, 1);
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64 printf("done.\n");
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65 SDL_CloseAudioDevice(cbd[0].dev);
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66 }
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67 }
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68
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69 SDL_memset(cbd, '\0', sizeof(cbd));
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70
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71 printf("playing on all devices...\n");
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72 for (i = 0; i < devcount; i++) {
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73 const char *devname = SDL_GetAudioDeviceName(i, 0);
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74 spec.userdata = &cbd[i];
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75 cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
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76 if (cbd[i].dev == 0) {
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77 printf("Open device %d failed: %s\n", i, SDL_GetError());
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78 }
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79 }
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80
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81 for (i = 0; i < devcount; i++) {
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82 if (cbd[i].dev) {
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83 SDL_PauseAudioDevice(cbd[i].dev, 0);
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84 }
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85 }
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86
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87 while (keep_going) {
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88 keep_going = 0;
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89 for (i = 0; i < devcount; i++) {
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90 if ((cbd[i].dev) && (!cbd[i].done)) {
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91 keep_going = 1;
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92 }
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93 }
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94 SDL_Delay(100);
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95 }
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96
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97 for (i = 0; i < devcount; i++) {
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98 if (cbd[i].dev) {
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99 SDL_PauseAudioDevice(cbd[i].dev, 1);
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100 SDL_CloseAudioDevice(cbd[i].dev);
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101 }
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102 }
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103
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104 printf("All done!\n");
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105 }
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106
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107
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108 int
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109 main(int argc, char **argv)
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110 {
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111 int devcount = 0;
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112
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113 /* Load the SDL library */
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114 if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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115 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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116 return (1);
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117 }
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118
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119 printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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120
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121 devcount = SDL_GetNumAudioDevices(0);
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122 if (devcount < 1) {
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123 fprintf(stderr, "Don't see any specific audio devices!\n");
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124 } else {
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125 if (argv[1] == NULL) {
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126 argv[1] = "sample.wav";
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127 }
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128
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129 /* Load the wave file into memory */
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130 if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
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131 fprintf(stderr, "Couldn't load %s: %s\n", argv[1],
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132 SDL_GetError());
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133 } else {
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134 test_multi_audio(devcount);
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135 SDL_FreeWAV(sound);
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136 }
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137 }
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138
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139 SDL_Quit();
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140 return 0;
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141 }