annotate test/testkeys.c @ 3638:6e70cf55a368

Removed incorrect SDL_GetAudioDeviceName() call from loopwave.c. SDL_GetAudioDeviceName(1, 0) does not mean "name of the default output device."
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 11 Jan 2010 07:58:55 +0000
parents 1a8bab15a45d
children 25d4feb7c127
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2 /* Print out all the scancodes we have, just to verify them */
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4 #include <stdio.h>
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5 #include <ctype.h>
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6 #include <stdlib.h>
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7 #include <string.h>
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9 #include "SDL.h"
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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11 int
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12 main(int argc, char *argv[])
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13 {
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14 SDL_scancode scancode;
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16 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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17 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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18 exit(1);
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19 }
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20 for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) {
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21 printf("Scancode #%d, \"%s\"\n", scancode,
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22 SDL_GetScancodeName(scancode));
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23 }
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24 SDL_Quit();
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25 return (0);
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26 }