annotate docs/html/guidevideo.html @ 28:6e53ad1f461e

Updated config.guess and config.sub
author Sam Lantinga <slouken@lokigames.com>
date Thu, 10 May 2001 22:58:10 +0000
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children 55f1f1b3e27d
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >Graphics and Video</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="SDL Guide"
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14 HREF="guide.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="Initializing SDL"
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17 HREF="guidebasicsinit.html"><LINK
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18 REL="NEXT"
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19 TITLE="Input handling"
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20 HREF="guideinput.html"></HEAD
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21 ><BODY
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22 CLASS="CHAPTER"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 WIDTH="100%"
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32 BORDER="0"
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33 CELLPADDING="0"
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34 CELLSPACING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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44 ALIGN="left"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="guidebasicsinit.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="guideinput.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><DIV
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69 CLASS="CHAPTER"
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70 ><H1
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71 ><A
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72 NAME="GUIDEVIDEO"
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73 >Chapter 2. Graphics and Video</A
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74 ></H1
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75 ><DIV
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76 CLASS="SECT1"
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77 ><H1
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78 CLASS="SECT1"
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79 ><A
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80 NAME="GUIDEVIDEOOPENGL"
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81 >Using OpenGL With SDL</A
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82 ></H1
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83 ><P
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84 >SDL has the ability to create and use OpenGL contexts on several platforms(Linux/X11, Win32, BeOS, MacOS Classic/Toolbox, MacOS X, FreeBSD/X11 and Solaris/X11). This allows you to use SDL's audio, event handling, threads and times in your OpenGL applications (a function often performed by GLUT).</P
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85 ><DIV
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86 CLASS="SECT2"
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87 ><H2
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88 CLASS="SECT2"
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89 ><A
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90 NAME="AEN65"
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91 >Initialisation</A
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92 ></H2
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93 ><P
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94 >Initialising SDL to use OpenGL is not very different to initialising SDL normally. There are three differences; you must pass <TT
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95 CLASS="LITERAL"
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96 >SDL_OPENGL</TT
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97 > to <A
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98 HREF="sdlsetvideomode.html"
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99 ><TT
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100 CLASS="FUNCTION"
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101 >SDL_SetVideoMode</TT
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102 ></A
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103 >, you must specify several GL attributes (depth buffer size, framebuffer sizes) using <A
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104 HREF="sdlglsetattribute.html"
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105 ><TT
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106 CLASS="FUNCTION"
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107 >SDL_GL_SetAttribute</TT
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108 ></A
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109 > and finally, if you wish to use double buffering you must specify it as a GL attribute, <I
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110 CLASS="EMPHASIS"
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111 >not</I
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112 > by passing the <TT
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113 CLASS="LITERAL"
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114 >SDL_DOUBLEBUF</TT
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115 > flag to <TT
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116 CLASS="FUNCTION"
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117 >SDL_SetVideoMode</TT
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118 >.
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119 <PRE
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120 CLASS="PROGRAMLISTING"
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121 > /* Information about the current video settings. */
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122 const SDL_VideoInfo* info = NULL;
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123 /* Dimensions of our window. */
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124 int width = 0;
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125 int height = 0;
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126 /* Color depth in bits of our window. */
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127 int bpp = 0;
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128 /* Flags we will pass into SDL_SetVideoMode. */
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129 int flags = 0;
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130
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131 /* First, initialize SDL's video subsystem. */
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132 if( SDL_Init( SDL_INIT_VIDEO ) &#60; 0 ) {
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133 /* Failed, exit. */
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134 fprintf( stderr, "Video initialization failed: %s\n",
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135 SDL_GetError( ) );
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136 quit_tutorial( 1 );
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137 }
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138
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139 /* Let's get some video information. */
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140 info = SDL_GetVideoInfo( );
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141
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142 if( !info ) {
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143 /* This should probably never happen. */
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144 fprintf( stderr, "Video query failed: %s\n",
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145 SDL_GetError( ) );
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146 quit_tutorial( 1 );
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147 }
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148
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149 /*
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150 * Set our width/height to 640/480 (you would
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151 * of course let the user decide this in a normal
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152 * app). We get the bpp we will request from
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153 * the display. On X11, VidMode can't change
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154 * resolution, so this is probably being overly
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155 * safe. Under Win32, ChangeDisplaySettings
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156 * can change the bpp.
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157 */
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158 width = 640;
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159 height = 480;
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160 bpp = info-&#62;vfmt-&#62;BitsPerPixel;
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161
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162 /*
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163 * Now, we want to setup our requested
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164 * window attributes for our OpenGL window.
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165 * We want *at least* 5 bits of red, green
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166 * and blue. We also want at least a 16-bit
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167 * depth buffer.
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168 *
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169 * The last thing we do is request a double
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170 * buffered window. '1' turns on double
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171 * buffering, '0' turns it off.
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172 *
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173 * Note that we do not use SDL_DOUBLEBUF in
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174 * the flags to SDL_SetVideoMode. That does
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175 * not affect the GL attribute state, only
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176 * the standard 2D blitting setup.
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177 */
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178 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
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179 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
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180 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
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181 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
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182 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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183
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184 /*
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185 * We want to request that SDL provide us
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186 * with an OpenGL window, in a fullscreen
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187 * video mode.
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188 *
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189 * EXERCISE:
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190 * Make starting windowed an option, and
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191 * handle the resize events properly with
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192 * glViewport.
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193 */
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194 flags = SDL_OPENGL | SDL_FULLSCREEN;
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195
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196 /*
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197 * Set the video mode
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198 */
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199 if( SDL_SetVideoMode( width, height, bpp, flags ) == 0 ) {
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200 /*
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201 * This could happen for a variety of reasons,
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202 * including DISPLAY not being set, the specified
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203 * resolution not being available, etc.
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204 */
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205 fprintf( stderr, "Video mode set failed: %s\n",
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206 SDL_GetError( ) );
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207 quit_tutorial( 1 );
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208 }</PRE
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209 ></P
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210 ></DIV
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211 ><DIV
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212 CLASS="SECT2"
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213 ><H2
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214 CLASS="SECT2"
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215 ><A
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216 NAME="AEN77"
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217 >Drawing</A
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218 ></H2
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219 ><P
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220 >Apart from initialisation, using OpenGL within SDL is the same as using. However if you have request a double buffered display (using <A
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221 HREF="sdlglsetattribute.html"
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222 ><TT
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223 CLASS="FUNCTION"
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224 >SDL_GL_SetAttribute</TT
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225 ></A
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226 >) and one (which can be checked by using <A
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227 HREF="sdlglgetattribute.html"
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228 ><TT
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229 CLASS="FUNCTION"
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230 >SDL_GL_GetAttribute</TT
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231 ></A
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232 >), then you must use <A
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233 HREF="sdlglswapbuffers.html"
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234 ><TT
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235 CLASS="FUNCTION"
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236 >SDL_GL_SwapBuffers()</TT
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237 ></A
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238 > to swap the buffers and update the display.</P
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239 ><P
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240 >A full example code listing is now presented below.</P
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241 ><DIV
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242 CLASS="EXAMPLE"
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243 ><A
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244 NAME="AEN87"
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245 ></A
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246 ><P
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247 ><B
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248 >Example 2-1. gl.c - SDL OpenGL Example</B
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249 ></P
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250 ><PRE
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251 CLASS="PROGRAMLISTING"
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252 >/*
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253 * SDL OpenGL Tutorial.
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254 * (c) Michael Vance, 2000
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255 * briareos@lokigames.com
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256 *
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257 * Distributed under terms of the LGPL.
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258 */
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259
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260 #include &#60;SDL/SDL.h&#62;
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261 #include &#60;GL/gl.h&#62;
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262 #include &#60;GL/glu.h&#62;
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263
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264 #include &#60;stdio.h&#62;
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265 #include &#60;stdlib.h&#62;
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266
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267 static GLboolean should_rotate = GL_TRUE;
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268
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269 static void quit_tutorial( int code )
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270 {
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271 /*
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272 * Quit SDL so we can release the fullscreen
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273 * mode and restore the previous video settings,
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274 * etc.
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275 */
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276 SDL_Quit( );
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277
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278 /* Exit program. */
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279 exit( code );
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280 }
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281
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282 static void handle_key_down( SDL_keysym* keysym )
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283 {
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284
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285 /*
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286 * We're only interested if 'Esc' has
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287 * been presssed.
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288 *
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289 * EXERCISE:
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290 * Handle the arrow keys and have that change the
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291 * viewing position/angle.
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292 */
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293 switch( keysym-&#62;sym ) {
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294 case SDLK_ESCAPE:
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295 quit_tutorial( 0 );
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296 break;
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297 case SDLK_SPACE:
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298 should_rotate = !should_rotate;
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299 break;
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300 default:
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301 break;
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302 }
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303
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304 }
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305
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306 static void process_events( void )
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307 {
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308 /* Our SDL event placeholder. */
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309 SDL_Event event;
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310
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311 /* Grab all the events off the queue. */
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312 while( SDL_PollEvent( &#38;event ) ) {
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313
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314 switch( event.type ) {
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315 case SDL_KEYDOWN:
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316 /* Handle key presses. */
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317 handle_key_down( &#38;event.key.keysym );
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318 break;
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319 case SDL_QUIT:
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320 /* Handle quit requests (like Ctrl-c). */
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321 quit_tutorial( 0 );
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322 break;
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323 }
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324
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325 }
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326
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327 }
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328
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329 static void draw_screen( void )
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330 {
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331 /* Our angle of rotation. */
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332 static float angle = 0.0f;
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333
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334 /*
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335 * EXERCISE:
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336 * Replace this awful mess with vertex
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337 * arrays and a call to glDrawElements.
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338 *
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339 * EXERCISE:
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340 * After completing the above, change
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341 * it to use compiled vertex arrays.
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342 *
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343 * EXERCISE:
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344 * Verify my windings are correct here ;).
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345 */
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346 static GLfloat v0[] = { -1.0f, -1.0f, 1.0f };
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347 static GLfloat v1[] = { 1.0f, -1.0f, 1.0f };
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348 static GLfloat v2[] = { 1.0f, 1.0f, 1.0f };
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349 static GLfloat v3[] = { -1.0f, 1.0f, 1.0f };
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350 static GLfloat v4[] = { -1.0f, -1.0f, -1.0f };
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351 static GLfloat v5[] = { 1.0f, -1.0f, -1.0f };
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352 static GLfloat v6[] = { 1.0f, 1.0f, -1.0f };
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353 static GLfloat v7[] = { -1.0f, 1.0f, -1.0f };
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parents:
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354 static GLubyte red[] = { 255, 0, 0, 255 };
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parents:
diff changeset
355 static GLubyte green[] = { 0, 255, 0, 255 };
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parents:
diff changeset
356 static GLubyte blue[] = { 0, 0, 255, 255 };
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parents:
diff changeset
357 static GLubyte white[] = { 255, 255, 255, 255 };
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parents:
diff changeset
358 static GLubyte yellow[] = { 0, 255, 255, 255 };
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parents:
diff changeset
359 static GLubyte black[] = { 0, 0, 0, 255 };
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parents:
diff changeset
360 static GLubyte orange[] = { 255, 255, 0, 255 };
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parents:
diff changeset
361 static GLubyte purple[] = { 255, 0, 255, 0 };
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parents:
diff changeset
362
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parents:
diff changeset
363 /* Clear the color and depth buffers. */
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parents:
diff changeset
364 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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parents:
diff changeset
365
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parents:
diff changeset
366 /* We don't want to modify the projection matrix. */
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parents:
diff changeset
367 glMatrixMode( GL_MODELVIEW );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
368 glLoadIdentity( );
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parents:
diff changeset
369
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parents:
diff changeset
370 /* Move down the z-axis. */
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parents:
diff changeset
371 glTranslatef( 0.0, 0.0, -5.0 );
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parents:
diff changeset
372
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parents:
diff changeset
373 /* Rotate. */
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parents:
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374 glRotatef( angle, 0.0, 1.0, 0.0 );
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parents:
diff changeset
375
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parents:
diff changeset
376 if( should_rotate ) {
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parents:
diff changeset
377
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parents:
diff changeset
378 if( ++angle &#62; 360.0f ) {
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parents:
diff changeset
379 angle = 0.0f;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
380 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
382 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 /* Send our triangle data to the pipeline. */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 glBegin( GL_TRIANGLES );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386
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parents:
diff changeset
387 glColor4ubv( red );
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parents:
diff changeset
388 glVertex3fv( v0 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389 glColor4ubv( green );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 glVertex3fv( v1 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 glColor4ubv( blue );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 glVertex3fv( v2 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 glColor4ubv( red );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 glVertex3fv( v0 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 glColor4ubv( blue );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397 glVertex3fv( v2 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 glColor4ubv( white );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
399 glVertex3fv( v3 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
400
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parents:
diff changeset
401 glColor4ubv( green );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402 glVertex3fv( v1 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 glColor4ubv( black );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 glVertex3fv( v5 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 glColor4ubv( orange );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 glVertex3fv( v6 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 glColor4ubv( green );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 glVertex3fv( v1 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 glColor4ubv( orange );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 glVertex3fv( v6 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 glColor4ubv( blue );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 glVertex3fv( v2 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 glColor4ubv( black );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 glVertex3fv( v5 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 glColor4ubv( yellow );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418 glVertex3fv( v4 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 glColor4ubv( purple );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 glVertex3fv( v7 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 glColor4ubv( black );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 glVertex3fv( v5 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 glColor4ubv( purple );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 glVertex3fv( v7 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 glColor4ubv( orange );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 glVertex3fv( v6 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 glColor4ubv( yellow );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 glVertex3fv( v4 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 glColor4ubv( red );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 glVertex3fv( v0 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 glColor4ubv( white );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 glVertex3fv( v3 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 glColor4ubv( yellow );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 glVertex3fv( v4 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 glColor4ubv( white );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 glVertex3fv( v3 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 glColor4ubv( purple );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 glVertex3fv( v7 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 glColor4ubv( white );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 glVertex3fv( v3 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 glColor4ubv( blue );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 glVertex3fv( v2 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 glColor4ubv( orange );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 glVertex3fv( v6 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 glColor4ubv( white );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 glVertex3fv( v3 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 glColor4ubv( orange );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 glVertex3fv( v6 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 glColor4ubv( purple );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 glVertex3fv( v7 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 glColor4ubv( green );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 glVertex3fv( v1 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 glColor4ubv( red );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 glVertex3fv( v0 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 glColor4ubv( yellow );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 glVertex3fv( v4 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 glColor4ubv( green );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 glVertex3fv( v1 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 glColor4ubv( yellow );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 glVertex3fv( v4 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 glColor4ubv( black );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 glVertex3fv( v5 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 glEnd( );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 * EXERCISE:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 * Draw text telling the user that 'Spc'
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 * pauses the rotation and 'Esc' quits.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 * Do it using vetors and textured quads.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 * Swap the buffers. This this tells the driver to
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482 * render the next frame from the contents of the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 * back-buffer, and to set all rendering operations
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 * to occur on what was the front-buffer.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 * Double buffering prevents nasty visual tearing
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 * from the application drawing on areas of the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 * screen that are being updated at the same time.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 SDL_GL_SwapBuffers( );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493 static void setup_opengl( int width, int height )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 float ratio = (float) width / (float) height;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 /* Our shading model--Gouraud (smooth). */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498 glShadeModel( GL_SMOOTH );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
500 /* Culling. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 glCullFace( GL_BACK );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 glFrontFace( GL_CCW );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 glEnable( GL_CULL_FACE );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 /* Set the clear color. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506 glClearColor( 0, 0, 0, 0 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508 /* Setup our viewport. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509 glViewport( 0, 0, width, height );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 * Change to the projection matrix and set
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 * our viewing volume.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 glMatrixMode( GL_PROJECTION );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 glLoadIdentity( );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518 * EXERCISE:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519 * Replace this with a call to glFrustum.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
520 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 gluPerspective( 60.0, ratio, 1.0, 1024.0 );
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parents:
diff changeset
522 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 int main( int argc, char* argv[] )
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525 {
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parents:
diff changeset
526 /* Information about the current video settings. */
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parents:
diff changeset
527 const SDL_VideoInfo* info = NULL;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 /* Dimensions of our window. */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 int width = 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 int height = 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 /* Color depth in bits of our window. */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 int bpp = 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 /* Flags we will pass into SDL_SetVideoMode. */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 int flags = 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 /* First, initialize SDL's video subsystem. */
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parents:
diff changeset
537 if( SDL_Init( SDL_INIT_VIDEO ) &#60; 0 ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
538 /* Failed, exit. */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
539 fprintf( stderr, "Video initialization failed: %s\n",
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
540 SDL_GetError( ) );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
541 quit_tutorial( 1 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
544 /* Let's get some video information. */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545 info = SDL_GetVideoInfo( );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547 if( !info ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
548 /* This should probably never happen. */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 fprintf( stderr, "Video query failed: %s\n",
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550 SDL_GetError( ) );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 quit_tutorial( 1 );
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554 /*
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555 * Set our width/height to 640/480 (you would
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556 * of course let the user decide this in a normal
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 * app). We get the bpp we will request from
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558 * the display. On X11, VidMode can't change
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
559 * resolution, so this is probably being overly
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
560 * safe. Under Win32, ChangeDisplaySettings
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561 * can change the bpp.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562 */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563 width = 640;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564 height = 480;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565 bpp = info-&#62;vfmt-&#62;BitsPerPixel;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
568 * Now, we want to setup our requested
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569 * window attributes for our OpenGL window.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570 * We want *at least* 5 bits of red, green
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571 * and blue. We also want at least a 16-bit
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572 * depth buffer.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574 * The last thing we do is request a double
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 * buffered window. '1' turns on double
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
576 * buffering, '0' turns it off.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
578 * Note that we do not use SDL_DOUBLEBUF in
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
579 * the flags to SDL_SetVideoMode. That does
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
580 * not affect the GL attribute state, only
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581 * the standard 2D blitting setup.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
585 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
586 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
589 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590 * We want to request that SDL provide us
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
591 * with an OpenGL window, in a fullscreen
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
592 * video mode.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
594 * EXERCISE:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595 * Make starting windowed an option, and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
596 * handle the resize events properly with
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
597 * glViewport.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
598 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
599 flags = SDL_OPENGL | SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
602 * Set the video mode
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
603 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
604 if( SDL_SetVideoMode( width, height, bpp, flags ) == 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
605 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
606 * This could happen for a variety of reasons,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
607 * including DISPLAY not being set, the specified
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
608 * resolution not being available, etc.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
609 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
610 fprintf( stderr, "Video mode set failed: %s\n",
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
611 SDL_GetError( ) );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
612 quit_tutorial( 1 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
613 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
614
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
615 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
616 * At this point, we should have a properly setup
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
617 * double-buffered window for use with OpenGL.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
619 setup_opengl( width, height );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
620
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
621 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
622 * Now we want to begin our normal app process--
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
623 * an event loop with a lot of redrawing.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
625 while( 1 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
626 /* Process incoming events. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
627 process_events( );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
628 /* Draw the screen. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
629 draw_screen( );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
630 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
631
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
632 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
633 * EXERCISE:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
634 * Record timings using SDL_GetTicks() and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
635 * and print out frames per second at program
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
636 * end.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
637 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
638
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
639 /* Never reached. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
640 return 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
641 }</PRE
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
642 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
643 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
644 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
645 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
646 ><DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
647 CLASS="NAVFOOTER"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
648 ><HR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
649 ALIGN="LEFT"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
650 WIDTH="100%"><TABLE
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
651 WIDTH="100%"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
652 BORDER="0"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
653 CELLPADDING="0"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
654 CELLSPACING="0"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
655 ><TR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
656 ><TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
657 WIDTH="33%"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
658 ALIGN="left"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
659 VALIGN="top"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
660 ><A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
661 HREF="guidebasicsinit.html"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
662 >Prev</A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
663 ></TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
664 ><TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
665 WIDTH="34%"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
666 ALIGN="center"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
667 VALIGN="top"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
668 ><A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
669 HREF="index.html"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
670 >Home</A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
671 ></TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
672 ><TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
673 WIDTH="33%"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
674 ALIGN="right"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
675 VALIGN="top"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
676 ><A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
677 HREF="guideinput.html"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
678 >Next</A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
679 ></TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
680 ></TR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
681 ><TR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
682 ><TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
683 WIDTH="33%"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
684 ALIGN="left"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
685 VALIGN="top"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
686 >Initializing SDL</TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
687 ><TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
688 WIDTH="34%"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
689 ALIGN="center"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
690 VALIGN="top"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
691 ><A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
692 HREF="guide.html"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
693 >Up</A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
694 ></TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
695 ><TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
696 WIDTH="33%"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
697 ALIGN="right"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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698 VALIGN="top"
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699 >Input handling</TD
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700 ></TR
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701 ></TABLE
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702 ></DIV
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703 ></BODY
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704 ></HTML
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705 >