Mercurial > sdl-ios-xcode
annotate src/video/nds/SDL_ndsrender.c @ 2670:6e4669f4db49 gsoc2008_nds
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author | Darren Alton <dalton@stevens.edu> |
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date | Tue, 10 Jun 2008 06:57:57 +0000 |
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children | c3e7c0698cbb |
rev | line source |
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2670
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #include <stdio.h> |
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24 #include <stdlib.h> |
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25 #include <nds.h> |
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26 |
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27 #include "SDL_config.h" |
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28 |
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29 #include "SDL_video.h" |
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30 #include "../SDL_sysvideo.h" |
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31 #include "../SDL_yuv_sw_c.h" |
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32 #include "../SDL_renderer_sw.h" |
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33 |
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34 |
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35 /* SDL surface based renderer implementation */ |
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36 |
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37 static SDL_Renderer *SDL_NDS_CreateRenderer(SDL_Window * window, |
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38 Uint32 flags); |
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39 static int SDL_NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, |
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40 Uint8 b, Uint8 a, const SDL_Rect * rect); |
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41 static int SDL_NDS_RenderCopy(SDL_Renderer * renderer, |
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42 SDL_Texture * texture, |
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43 const SDL_Rect * srcrect, |
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44 const SDL_Rect * dstrect); |
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45 static void SDL_NDS_RenderPresent(SDL_Renderer * renderer); |
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46 static void SDL_NDS_DestroyRenderer(SDL_Renderer * renderer); |
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47 |
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48 |
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49 SDL_RenderDriver SDL_NDS_RenderDriver = { |
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50 SDL_NDS_CreateRenderer, |
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51 { "nds", SDL_RENDERER_PRESENTCOPY } |
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52 /* (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | |
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53 SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | |
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54 SDL_RENDERER_PRESENTDISCARD),*/ |
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55 }; |
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56 |
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57 typedef struct |
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58 { |
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59 int current_screen; |
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60 SDL_Surface *screens[3]; |
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61 int ultimate_answer; |
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62 } SDL_NDS_RenderData; |
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63 |
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64 SDL_Renderer * |
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65 SDL_NDS_CreateRenderer(SDL_Window * window, Uint32 flags) |
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66 { |
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67 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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68 SDL_DisplayMode *displayMode = &display->current_mode; |
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69 SDL_Renderer *renderer; |
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70 SDL_NDS_RenderData *data; |
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71 int i, n; |
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72 int bpp = 16; |
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73 Uint32 Rmask = 0x7C00, Gmask = 0x03E0, Bmask = 0x001F, Amask = 0x8000; |
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74 |
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75 printf("SDL_NDS_CreateRenderer(window, 0x%x)\n", flags); |
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76 printf(" window: (%d,%d), %dx%d\n", window->x, window->y, window->w, window->h); |
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77 |
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78 /* hard coded this to ARGB1555 for now |
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79 if (!SDL_PixelFormatEnumToMasks |
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80 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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81 SDL_SetError("Unknown display format"); |
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82 return NULL; |
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83 }*/ |
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84 |
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85 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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86 if (!renderer) { |
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87 SDL_OutOfMemory(); |
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88 return NULL; |
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89 } |
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90 |
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91 data = (SDL_NDS_RenderData *) SDL_malloc(sizeof(*data)); |
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92 if (!data) { |
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93 SDL_NDS_DestroyRenderer(renderer); |
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94 SDL_OutOfMemory(); |
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95 return NULL; |
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96 } |
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97 SDL_zerop(data); |
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98 |
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99 renderer->RenderFill = SDL_NDS_RenderFill; |
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100 renderer->RenderCopy = SDL_NDS_RenderCopy; |
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101 renderer->RenderPresent = SDL_NDS_RenderPresent; |
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102 renderer->DestroyRenderer = SDL_NDS_DestroyRenderer; |
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103 renderer->info.name = SDL_NDS_RenderDriver.info.name; |
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104 renderer->info.flags = 0; |
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105 renderer->window = window->id; |
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106 renderer->driverdata = data; |
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107 Setup_SoftwareRenderer(renderer); |
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108 |
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109 if (flags & SDL_RENDERER_PRESENTFLIP2) { |
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110 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; |
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111 n = 2; |
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112 } else if (flags & SDL_RENDERER_PRESENTFLIP3) { |
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113 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; |
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114 n = 3; |
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115 } else { |
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116 renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; |
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117 n = 1; |
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118 } |
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119 for (i = 0; i < n; ++i) { |
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120 data->screens[i] = |
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121 SDL_CreateRGBSurface(0, 256, 192, bpp, Rmask, Gmask, Bmask, Amask); |
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122 if (!data->screens[i]) { |
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123 SDL_NDS_DestroyRenderer(renderer); |
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124 return NULL; |
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125 } |
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126 SDL_SetSurfacePalette(data->screens[i], display->palette); |
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127 } |
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128 |
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129 data->current_screen = 0; |
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130 data->ultimate_answer = 42; |
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131 #if 0 |
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132 #define blarg (data->screens[0]) |
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133 printf("hello?\n"); |
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134 if(!data || !(data->screens) || !blarg) { |
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135 printf("they're null.\n"); |
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136 } else { |
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137 printf("not null.\n"); |
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138 printf("%d\n%d\n%d\n%d\n%x\n%x\n%x\n%x\n", |
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139 blarg->w, blarg->h, blarg->pitch, |
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140 blarg->format->BitsPerPixel, |
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141 blarg->format->Rmask, |
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142 blarg->format->Gmask, |
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143 blarg->format->Bmask, |
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144 (u32)(blarg->pixels)); /* ARGH WHY DOESN'T THIS PRINT AT ALL? */ |
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145 printf("hurr\n"); |
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146 } |
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147 #undef blarg |
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148 #endif |
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149 return renderer; |
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150 } |
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151 |
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152 static int |
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153 SDL_NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, |
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154 Uint8 a, const SDL_Rect * rect) |
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155 { |
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156 SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata; |
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157 SDL_Surface *target = data->screens[data->current_screen]; |
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158 Uint32 color; |
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159 SDL_Rect real_rect = *rect; |
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160 |
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161 color = SDL_MapRGBA(target->format, r, g, b, a); |
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162 |
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163 return SDL_FillRect(target, &real_rect, color); |
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164 } |
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165 |
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166 /* this is mainly for testing stuff to put a surface where I can see it */ |
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167 void sdlds_surf2vram(SDL_Surface *s) { |
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168 int i; |
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169 for(i = 0; i < 256*192; ++i) { |
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170 ((u16*)VRAM_A)[i] = ((u16*)(s->pixels))[i]; |
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171 } |
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172 } |
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173 |
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174 static int |
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175 SDL_NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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176 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
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177 { |
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178 SDL_NDS_RenderData *data = |
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179 (SDL_NDS_RenderData *) renderer->driverdata; |
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180 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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181 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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182 printf("SDL_NDS_RenderCopy(renderer, texture, srcrect, dstrect)\n"); |
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183 printf(" renderer: %s\n", renderer->info.name); |
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184 printf(" texture: %dx%d\n", texture->w, texture->h); |
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185 printf(" srcrect: (%d,%d), %dx%d\n", srcrect->x, srcrect->y, srcrect->w, srcrect->h); |
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186 printf(" dstrect: (%d,%d), %dx%d\n", dstrect->x, dstrect->y, dstrect->w, dstrect->h); |
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187 |
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188 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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189 SDL_Surface *target = data->screens[data->current_screen]; |
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190 void *pixels = |
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191 (Uint8 *) target->pixels + dstrect->y * target->pitch + |
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192 dstrect->x * target->format->BytesPerPixel; |
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193 return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, |
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194 srcrect, display->current_mode.format, |
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195 dstrect->w, dstrect->h, pixels, |
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196 target->pitch); |
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197 } else { |
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198 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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199 SDL_Surface *target = data->screens[data->current_screen]; |
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200 SDL_Rect real_srcrect = *srcrect; |
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201 SDL_Rect real_dstrect = *dstrect; |
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202 printf("Rmask %x Gmask %x Bmask %x Amask %x\n" |
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203 "width %d, height %d, pitch %d\nbpp %d, pixels %x\n", |
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204 surface->format->Rmask, surface->format->Gmask, |
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205 surface->format->Bmask, surface->format->Amask, |
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206 surface->w, surface->h, surface->pitch, |
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207 surface->format->BitsPerPixel, (u32)(surface->pixels)); |
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208 sdlds_surf2vram(surface); |
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209 return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); |
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210 } |
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211 #if 0 |
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212 /* previous attempt to copy it directly to vram */ |
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213 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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214 int sx = srcrect->x, sy = srcrect->y, sw = srcrect->w, sh = srcrect->h; |
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215 int dx = dstrect->x, dy = dstrect->y, dw = dstrect->w, dh = dstrect->h; |
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216 int si,sj, di,dj; |
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217 /*printf("DEBUG: still alive!\n");*/ |
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218 for(sj=0, dj=0; sj<sh && dj<dh; ++sj, ++dj) { |
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219 for(si=0, di=0; si<sw && di<dw; ++si, ++di) { |
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220 ((uint16*)VRAM_A)[(dj+dy)*256 + di+dx] |
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221 = ((Uint16*)surface->pixels)[(sj+sy)*(surface->w) + si+sx]; |
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222 } |
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223 } |
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224 /*printf("DEBUG: still alive!\n");*/ |
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225 } |
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226 return 0; |
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227 #endif |
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228 } |
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229 |
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230 static void |
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231 SDL_NDS_RenderPresent(SDL_Renderer * renderer) |
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232 { |
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233 SDL_NDS_RenderData *data = |
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234 (SDL_NDS_RenderData *) renderer->driverdata; |
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235 |
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236 printf("SDL_NDS_RenderPresent(renderer)\n"); |
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237 printf(" renderer: %s\n", renderer->info.name); |
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238 /* Send the data to the display */ |
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239 |
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240 #if 0 |
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241 /*testing to see if rectangles drawn get copied right*/ |
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242 { |
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243 SDL_Rect ra; |
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244 ra.x=0; ra.y=0; ra.w=256; ra.h=192; |
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245 SDL_FillRect(data->screens[data->current_screen], &ra, 0x250); |
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246 ra.x=32; ra.y=32; ra.w=192; ra.h=128; |
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247 SDL_FillRect(data->screens[data->current_screen], &ra, |
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248 SDL_MapRGBA(data->screens[data->current_screen]->format, |
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249 255,255,255,255)); |
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250 } |
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251 /*okay so this works but why not when I do it in the main()? |
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252 for some reason the screen I get from screen=SDL_SetVideoMode(...) |
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253 doesn't get copied to renderer->driverdata? */ |
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254 for(i = 0; i < 30; ++i) swiWaitForVBlank(); /* delay for debug purpose */ |
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255 #endif |
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256 sdlds_surf2vram(data->screens[data->current_screen]); |
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257 |
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258 /* Update the flipping chain, if any */ |
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259 if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { |
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260 data->current_screen = (data->current_screen + 1) % 2; |
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261 } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { |
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262 data->current_screen = (data->current_screen + 1) % 3; |
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263 } |
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264 } |
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265 |
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266 static void |
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267 SDL_NDS_DestroyRenderer(SDL_Renderer * renderer) |
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268 { |
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269 SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata; |
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270 int i; |
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271 |
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272 printf("SDL_NDS_DestroyRenderer(renderer)\n"); |
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273 printf(" renderer: %s\n", renderer->info.name); |
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274 if (data) { |
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275 for (i = 0; i < SDL_arraysize(data->screens); ++i) { |
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276 if (data->screens[i]) { |
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277 SDL_FreeSurface(data->screens[i]); |
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278 } |
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279 } |
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280 SDL_free(data); |
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281 } |
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282 SDL_free(renderer); |
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283 } |
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284 |
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285 /* vi: set ts=4 sw=4 expandtab: */ |