annotate src/SDL.c @ 2860:6ce28e5287e9

Date: Sun, 07 Dec 2008 13:35:23 +0100 From: Couriersud Subject: SDL: Mouse last_x, last_y into SDL_Mouse the attached diff moves the static vars last_x and last_y into SDL_Mouse. These, as far as I understand it, should be tied to the individual mouse. The patch also makes the code check for out of window conditions of mouse->x,y when relative movements are passed to MouseSendMotion. Also attached is the latest DirectFB code (dfb20081208) supporting multiple mice and keyboards. This works quite well with sdlmame now. It however needs more testing with different directfb configurations.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 08 Dec 2008 00:52:12 +0000
parents 99210400e8b9
children b64c1d23039b
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Initialization code for SDL */
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25
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26 #include "SDL.h"
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27 #include "SDL_fatal.h"
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28 #if !SDL_VIDEO_DISABLED
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29 #include "video/SDL_leaks.h"
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30 #endif
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31
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32 #if SDL_THREAD_PTH
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33 #include <pth.h>
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34 #endif
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35
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36 /* Initialization/Cleanup routines */
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37 #if !SDL_JOYSTICK_DISABLED
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38 extern int SDL_JoystickInit(void);
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39 extern void SDL_JoystickQuit(void);
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40 #endif
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41 #if !SDL_HAPTIC_DISABLED
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42 extern int SDL_HapticInit(void);
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43 extern int SDL_HapticQuit(void);
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44 #endif
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45 #if !SDL_CDROM_DISABLED
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46 extern int SDL_CDROMInit(void);
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47 extern void SDL_CDROMQuit(void);
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48 #endif
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49 #if !SDL_TIMERS_DISABLED
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50 extern void SDL_StartTicks(void);
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51 extern int SDL_TimerInit(void);
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52 extern void SDL_TimerQuit(void);
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53 #endif
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54 #if defined(__WIN32__)
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55 extern int SDL_HelperWindowCreate(void);
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56 extern int SDL_HelperWindowDestroy(void);
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57 #endif
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58
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59 /* The initialized subsystems */
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60 static Uint32 SDL_initialized = 0;
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61 static Uint32 ticks_started = 0;
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62
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63 #ifdef CHECK_LEAKS
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64 int surfaces_allocated = 0;
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65 #endif
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66
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67 int
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68 SDL_InitSubSystem(Uint32 flags)
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69 {
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70 #if !SDL_VIDEO_DISABLED
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71 /* Initialize the video/event subsystem */
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72 if ((flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO)) {
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73 if (SDL_VideoInit(NULL, (flags & SDL_INIT_EVENTTHREAD)) < 0) {
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74 return (-1);
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75 }
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76 SDL_initialized |= SDL_INIT_VIDEO;
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77 }
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78 #else
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79 if (flags & SDL_INIT_VIDEO) {
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80 SDL_SetError("SDL not built with video support");
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81 return (-1);
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82 }
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83 #endif
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84
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85 #if !SDL_AUDIO_DISABLED
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86 /* Initialize the audio subsystem */
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87 if ((flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO)) {
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88 if (SDL_AudioInit(NULL) < 0) {
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89 return (-1);
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90 }
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91 SDL_initialized |= SDL_INIT_AUDIO;
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92 }
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93 #else
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94 if (flags & SDL_INIT_AUDIO) {
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95 SDL_SetError("SDL not built with audio support");
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96 return (-1);
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97 }
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98 #endif
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99
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100 #if !SDL_TIMERS_DISABLED
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101 /* Initialize the timer subsystem */
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102 if (!ticks_started) {
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103 SDL_StartTicks();
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104 ticks_started = 1;
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105 }
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106 if ((flags & SDL_INIT_TIMER) && !(SDL_initialized & SDL_INIT_TIMER)) {
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107 if (SDL_TimerInit() < 0) {
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108 return (-1);
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109 }
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110 SDL_initialized |= SDL_INIT_TIMER;
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111 }
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112 #else
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113 if (flags & SDL_INIT_TIMER) {
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114 SDL_SetError("SDL not built with timer support");
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115 return (-1);
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116 }
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117 #endif
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118
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119 #if !SDL_JOYSTICK_DISABLED
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120 /* Initialize the joystick subsystem */
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121 if ((flags & SDL_INIT_JOYSTICK) && !(SDL_initialized & SDL_INIT_JOYSTICK)) {
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122 if (SDL_JoystickInit() < 0) {
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123 return (-1);
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124 }
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125 SDL_initialized |= SDL_INIT_JOYSTICK;
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126 }
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127 #else
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128 if (flags & SDL_INIT_JOYSTICK) {
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129 SDL_SetError("SDL not built with joystick support");
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130 return (-1);
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131 }
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132 #endif
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133
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134 #if !SDL_HAPTIC_DISABLED
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135 /* Initialize the haptic subsystem */
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136 if ((flags & SDL_INIT_HAPTIC) && !(SDL_initialized & SDL_INIT_HAPTIC)) {
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137 if (SDL_HapticInit() < 0) {
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138 return (-1);
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139 }
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140 SDL_initialized |= SDL_INIT_HAPTIC;
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141 }
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142 #else
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143 if (flags & SDL_INIT_HAPTIC) {
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144 SDL_SetError("SDL not built with haptic (force feedback) support");
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145 return (-1);
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146 }
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147 #endif
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148
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149
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150 #if !SDL_CDROM_DISABLED
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151 /* Initialize the CD-ROM subsystem */
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152 if ((flags & SDL_INIT_CDROM) && !(SDL_initialized & SDL_INIT_CDROM)) {
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153 if (SDL_CDROMInit() < 0) {
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154 return (-1);
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155 }
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156 SDL_initialized |= SDL_INIT_CDROM;
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157 }
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158 #else
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159 if (flags & SDL_INIT_CDROM) {
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160 SDL_SetError("SDL not built with cdrom support");
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161 return (-1);
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162 }
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163 #endif
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164 return (0);
0
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165 }
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166
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167 int
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168 SDL_Init(Uint32 flags)
0
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169 {
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170 #if !SDL_THREADS_DISABLED && SDL_THREAD_PTH
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171 if (!pth_init()) {
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172 return -1;
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173 }
397
283d348cb624 Pth threading bug fix
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174 #endif
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175
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176 /* Clear the error message */
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177 SDL_ClearError();
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178
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179 #if defined(__WIN32__)
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180 if (SDL_HelperWindowCreate() < 0) {
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181 return -1;
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182 }
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183 #endif
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184
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185 /* Initialize the desired subsystems */
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186 if (SDL_InitSubSystem(flags) < 0) {
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187 return (-1);
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188 }
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189
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190 /* Everything is initialized */
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191 if (!(flags & SDL_INIT_NOPARACHUTE)) {
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192 SDL_InstallParachute();
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193 }
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194 return (0);
0
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195 }
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196
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197 void
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198 SDL_QuitSubSystem(Uint32 flags)
0
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199 {
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200 /* Shut down requested initialized subsystems */
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201 #if !SDL_CDROM_DISABLED
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202 if ((flags & SDL_initialized & SDL_INIT_CDROM)) {
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203 SDL_CDROMQuit();
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204 SDL_initialized &= ~SDL_INIT_CDROM;
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205 }
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206 #endif
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207 #if !SDL_JOYSTICK_DISABLED
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208 if ((flags & SDL_initialized & SDL_INIT_JOYSTICK)) {
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209 SDL_JoystickQuit();
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210 SDL_initialized &= ~SDL_INIT_JOYSTICK;
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211 }
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212 #endif
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213 #if !SDL_HAPTIC_DISABLED
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214 if ((flags & SDL_initialized & SDL_INIT_HAPTIC)) {
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215 SDL_HapticQuit();
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216 SDL_initialized &= ~SDL_INIT_HAPTIC;
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217 }
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218 #endif
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219 #if !SDL_TIMERS_DISABLED
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220 if ((flags & SDL_initialized & SDL_INIT_TIMER)) {
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221 SDL_TimerQuit();
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222 SDL_initialized &= ~SDL_INIT_TIMER;
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223 }
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224 #endif
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225 #if !SDL_AUDIO_DISABLED
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226 if ((flags & SDL_initialized & SDL_INIT_AUDIO)) {
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227 SDL_AudioQuit();
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228 SDL_initialized &= ~SDL_INIT_AUDIO;
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229 }
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230 #endif
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231 #if !SDL_VIDEO_DISABLED
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232 if ((flags & SDL_initialized & SDL_INIT_VIDEO)) {
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233 SDL_VideoQuit();
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234 SDL_initialized &= ~SDL_INIT_VIDEO;
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235 }
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236 #endif
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237 }
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238
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diff changeset
239 Uint32
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240 SDL_WasInit(Uint32 flags)
0
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241 {
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diff changeset
242 if (!flags) {
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diff changeset
243 flags = SDL_INIT_EVERYTHING;
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244 }
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245 return (SDL_initialized & flags);
0
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246 }
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247
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248 void
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249 SDL_Quit(void)
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250 {
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251 /* Quit all subsystems */
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252 #ifdef DEBUG_BUILD
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253 printf("[SDL_Quit] : Enter! Calling QuitSubSystem()\n");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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254 fflush(stdout);
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255 #endif
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256
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257 #if defined(__WIN32__)
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258 SDL_HelperWindowDestroy();
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259 #endif
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260 SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
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261
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262 #ifdef CHECK_LEAKS
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263 #ifdef DEBUG_BUILD
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264 printf("[SDL_Quit] : CHECK_LEAKS\n");
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265 fflush(stdout);
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266 #endif
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267
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268 /* Print the number of surfaces not freed */
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diff changeset
269 if (surfaces_allocated != 0) {
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270 fprintf(stderr, "SDL Warning: %d SDL surfaces extant\n",
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diff changeset
271 surfaces_allocated);
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272 }
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273 #endif
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274 #ifdef DEBUG_BUILD
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275 printf("[SDL_Quit] : SDL_UninstallParachute()\n");
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276 fflush(stdout);
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277 #endif
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278
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279 /* Uninstall any parachute signal handlers */
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280 SDL_UninstallParachute();
397
283d348cb624 Pth threading bug fix
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281
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282 #if !SDL_THREADS_DISABLED && SDL_THREAD_PTH
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283 pth_kill();
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diff changeset
284 #endif
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285 #ifdef DEBUG_BUILD
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286 printf("[SDL_Quit] : Returning!\n");
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287 fflush(stdout);
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288 #endif
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289
0
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290 }
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291
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292 /* Get the library version number */
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293 void
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294 SDL_GetVersion(SDL_version * ver)
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295 {
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296 SDL_VERSION(ver);
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297 }
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298
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299 #if defined(__OS2__)
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300 /* Building for OS/2 */
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301 #ifdef __WATCOMC__
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302
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303 #define INCL_DOSERRORS
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304 #define INCL_DOSEXCEPTIONS
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305 #include <os2.h>
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306
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307 /* Exception handler to prevent the Audio thread hanging, making a zombie process! */
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308 ULONG _System
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309 SDL_Main_ExceptionHandler(PEXCEPTIONREPORTRECORD pERepRec,
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310 PEXCEPTIONREGISTRATIONRECORD pERegRec,
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311 PCONTEXTRECORD pCtxRec, PVOID p)
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312 {
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313 if (pERepRec->fHandlerFlags & EH_EXIT_UNWIND)
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314 return XCPT_CONTINUE_SEARCH;
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315 if (pERepRec->fHandlerFlags & EH_UNWINDING)
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316 return XCPT_CONTINUE_SEARCH;
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317 if (pERepRec->fHandlerFlags & EH_NESTED_CALL)
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318 return XCPT_CONTINUE_SEARCH;
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319
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320 /* Do cleanup at every fatal exception! */
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321 if (((pERepRec->ExceptionNum & XCPT_SEVERITY_CODE) ==
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322 XCPT_FATAL_EXCEPTION) && (pERepRec->ExceptionNum != XCPT_BREAKPOINT)
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323 && (pERepRec->ExceptionNum != XCPT_SINGLE_STEP)) {
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324 if (SDL_initialized & SDL_INIT_AUDIO) {
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325 /* This removes the zombie audio thread in case of emergency. */
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326 #ifdef DEBUG_BUILD
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327 printf
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328 ("[SDL_Main_ExceptionHandler] : Calling SDL_CloseAudio()!\n");
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329 #endif
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330 SDL_CloseAudio();
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331 }
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332 }
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333 return (XCPT_CONTINUE_SEARCH);
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334 }
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335
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336
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337 EXCEPTIONREGISTRATIONRECORD SDL_Main_xcpthand =
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338 { 0, SDL_Main_ExceptionHandler };
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339
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340 /* The main DLL entry for DLL Initialization and Uninitialization: */
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341 unsigned _System
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342 LibMain(unsigned hmod, unsigned termination)
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343 {
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344 if (termination) {
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345 #ifdef DEBUG_BUILD
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346 /* printf("[SDL DLL Unintialization] : Removing exception handler\n"); */
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347 #endif
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348 DosUnsetExceptionHandler(&SDL_Main_xcpthand);
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349 return 1;
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350 } else {
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351 #ifdef DEBUG_BUILD
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352 /* Make stdout and stderr unbuffered! */
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353 setbuf(stdout, NULL);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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354 setbuf(stderr, NULL);
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355 #endif
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356 /* Fire up exception handler */
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357 #ifdef DEBUG_BUILD
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358 /* printf("[SDL DLL Initialization] : Setting exception handler\n"); */
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359 #endif
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360 /* Set exception handler */
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361 DosSetExceptionHandler(&SDL_Main_xcpthand);
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362
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363 return 1;
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364 }
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365 }
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366 #endif /* __WATCOMC__ */
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367
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368 #elif defined(__WIN32__)
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369
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diff changeset
370 #if !defined(HAVE_LIBC) || (defined(__WATCOMC__) && defined(BUILD_DLL))
8dfa9a6d69a5 Updated WinCE support by Dmitry (with some tweaks)
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371 /* Need to include DllMain() on Watcom C for some reason.. */
1433
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diff changeset
372 #define WIN32_LEAN_AND_MEAN
bb6839704ed6 SDL_windows.h is no longer necessary
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diff changeset
373 #include <windows.h>
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374
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diff changeset
375 BOOL APIENTRY
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diff changeset
376 _DllMainCRTStartup(HANDLE hModule,
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377 DWORD ul_reason_for_call, LPVOID lpReserved)
1330
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diff changeset
378 {
1895
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diff changeset
379 switch (ul_reason_for_call) {
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diff changeset
380 case DLL_PROCESS_ATTACH:
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diff changeset
381 case DLL_THREAD_ATTACH:
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diff changeset
382 case DLL_THREAD_DETACH:
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diff changeset
383 case DLL_PROCESS_DETACH:
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diff changeset
384 break;
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diff changeset
385 }
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386 return TRUE;
1330
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diff changeset
387 }
1465
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diff changeset
388 #endif /* building DLL with Watcom C */
1330
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diff changeset
389
1402
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diff changeset
390 #endif /* OS/2 elif __WIN32__ */
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diff changeset
391
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
392 /* vi: set ts=4 sw=4 expandtab: */