Mercurial > sdl-ios-xcode
annotate README.Porting @ 2860:6ce28e5287e9
Date: Sun, 07 Dec 2008 13:35:23 +0100
From: Couriersud
Subject: SDL: Mouse last_x, last_y into SDL_Mouse
the attached diff moves the static vars last_x and last_y into
SDL_Mouse. These, as far as I understand it, should be tied to the
individual mouse.
The patch also makes the code check for out of window conditions of
mouse->x,y when relative movements are passed to MouseSendMotion.
Also attached is the latest DirectFB code (dfb20081208) supporting
multiple mice and keyboards. This works quite well with sdlmame now. It
however needs more testing with different directfb configurations.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 08 Dec 2008 00:52:12 +0000 |
parents | 103760c3a5dc |
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1 |
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2 * Porting To A New Platform |
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3 |
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4 The first thing you have to do when porting to a new platform, is look at |
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5 include/SDL_platform.h and create an entry there for your operating system. |
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6 The standard format is __PLATFORM__, where PLATFORM is the name of the OS. |
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7 Ideally SDL_platform.h will be able to auto-detect the system it's building |
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8 on based on C preprocessor symbols. |
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9 |
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10 There are two basic ways of building SDL at the moment: |
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11 |
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12 1. The "UNIX" way: ./configure; make; make install |
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13 |
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14 If you have a GNUish system, then you might try this. Edit configure.in, |
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15 take a look at the large section labelled: |
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16 "Set up the configuration based on the target platform!" |
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17 Add a section for your platform, and then re-run autogen.sh and build! |
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18 |
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19 2. Using an IDE: |
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20 |
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21 If you're using an IDE or other non-configure build system, you'll probably |
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22 want to create a custom SDL_config.h for your platform. Edit SDL_config.h, |
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23 add a section for your platform, and create a custom SDL_config_{platform}.h, |
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24 based on SDL_config.h.minimal and SDL_config.h.in |
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25 |
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26 Add the top level include directory to the header search path, and then add |
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27 the following sources to the project: |
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28 src/*.c |
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29 src/audio/*.c |
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30 src/cdrom/*.c |
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31 src/cpuinfo/*.c |
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32 src/events/*.c |
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33 src/file/*.c |
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34 src/joystick/*.c |
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35 src/stdlib/*.c |
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36 src/thread/*.c |
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37 src/timer/*.c |
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38 src/video/*.c |
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39 src/audio/disk/*.c |
1946
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40 src/audio/dummy/*.c |
1484
b2b476a4a73c
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Sam Lantinga <slouken@libsdl.org>
parents:
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41 src/video/dummy/*.c |
b2b476a4a73c
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42 src/joystick/dummy/*.c |
b2b476a4a73c
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43 src/cdrom/dummy/*.c |
b2b476a4a73c
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44 src/thread/generic/*.c |
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45 src/timer/dummy/*.c |
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46 src/loadso/dummy/*.c |
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47 |
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48 |
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49 Once you have a working library without any drivers, you can go back to each |
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50 of the major subsystems and start implementing drivers for your platform. |
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51 |
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52 If you have any questions, don't hesitate to ask on the SDL mailing list: |
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53 http://www.libsdl.org/mailing-list.php |
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54 |
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55 Enjoy! |
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56 Sam Lantinga (slouken@libsdl.org) |
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57 |