annotate README.iphoneos @ 4964:6c645018741e

Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 06 Jan 2011 16:11:21 -0800
parents f9ab8df6d45a
children
rev   line source
2765
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1 ==============================================================================
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
2 Building the Simple DirectMedia Layer for iPhone OS 2.0
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
3 ==============================================================================
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
4
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
5 Requirements: Mac OS X v10.5 or later and the iPhone SDK.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
6
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
7 Instructions:
3277
20326ba2bda2 This name inconsistency has been bugging me for a while...
Sam Lantinga <slouken@libsdl.org>
parents: 2765
diff changeset
8 1. Open SDLiPhoneOS.xcodeproj (located in Xcode-iPhoneOS/SDL) in XCode.
2765
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
9 2. Set Project->Set Active SDK to "Use Project Settings"
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
10 3. Select your desired target, and hit build.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
11
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
12 There are three build targets:
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
13 - StaticLibiPhoneOS:
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
14 Build SDL as a statically linked (armv6) library for iPhone OS 2.0.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
15 - StaticLibSimulator:
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
16 Build SDL as a statically linked (x86) library for the iPhone Simulator
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
17 - Template:
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
18 Package a project template together with the SDL for iPhone static libraries and copies of the SDL headers. The template includes proper references to the SDL library and headers, skeleton code for a basic SDL program, and placeholder graphics for the application icon and startup screen.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
19
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
20 ==============================================================================
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
21 Using the Simple DirectMedia Layer for iPhone OS 2.0
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
22 ==============================================================================
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
23
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
24 Here is the easiest method:
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
25 1. Build the SDL libraries (libSDLiPhoneOS.a and libSDLSimulator.a) and the iPhone SDL Application template.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
26 1. Install the iPhone SDL Application template by copying it to one of XCode's template directories. I recommend creating a directory called "SDL" in "/Developer/Platforms/iPhoneOS.platform/Developer/Library/XCode/Project Templates/" and placing it there.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
27 2. Start a new project using the template. The project should be immediately ready for use with SDL.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
28
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
29 Here is a more manual method:
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
30 1. Create a new iPhone view based application.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
31 2. Build the SDL static libraries (libSDLiPhoneOS.a and libSDLSimulator.a) for iPhone and include them in your project. XCode will ignore the library that is not currently of the correct architecture, hence your app will work both on iPhone and in the iPhone Simulator.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
32 3. Include the SDL header files in your project.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
33 4. Remove the ApplicationDelegate.h and ApplicationDelegate.m files -- SDL for iPhone provides its own UIApplicationDelegate. Remove MainWindow.xib -- SDL for iPhone produces its user interface programmatically.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
34 5. Delete the contents of main.m and program your app as a regular SDL program instead. You may replace main.m with your own main.c, but you must tell XCode not to use the project prefix file, as it includes Objective-C code.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
35
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
36 ==============================================================================
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
37 Notes -- Accelerometer as Joystick
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
38 ==============================================================================
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
39
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
40 SDL for iPhone supports polling the built in accelerometer as a joystick device. For an example on how to do this, see the accelerometer.c in the demos directory.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
41
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
42 The main thing to note when using the accelerometer with SDL is that while the iPhone natively reports accelerometer as floating point values in units of g-force, SDL_JoystickGetAxis reports joystick values as signed integers. Hence, in order to convert between the two, some clamping and scaling is necessary on the part of the iPhone SDL joystick driver. To convert SDL_JoystickGetAxis reported values BACK to units of g-force, simply multiply the values by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
43
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
44 ==============================================================================
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
45 Notes -- OpenGL ES
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
46 ==============================================================================
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
47
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
48 Your SDL application for iPhone uses OpenGL ES for video by default.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
49
4666
52e871f486b8 Revision 3163 added the following formats for OpenGL ES:
Sam Lantinga <slouken@libsdl.org>
parents: 3685
diff changeset
50 OpenGL ES for iPhone supports several display pixel formats, such as RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute.
2765
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
51
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
52 If your application doesn't use OpenGL's depth buffer, you may find significant performance improvement by setting SDL_GL_DEPTH_SIZE to 0.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
53
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
54 Finally, if your application completely redraws the screen each frame, you may find significant performance improvement by setting the attribute SDL_GL_RETAINED_BACKING to 1.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
55
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
56 ==============================================================================
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
57 Notes -- Keyboard
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
58 ==============================================================================
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
59
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
60 SDL for iPhone contains several additional functions related to keyboard visibility. These functions are not part of the SDL standard API, but are necessary for revealing and hiding the iPhone's virtual onscreen keyboard. You can use them in your own applications by including a copy of the SDL_uikitkeyboard.h header (located in src/video/uikit) in your project.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
61
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3277
diff changeset
62 int SDL_iPhoneKeyboardShow(SDL_Window * window)
2765
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
63 -- reveals the onscreen keyboard. Returns 0 on success and -1 on error.
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3277
diff changeset
64 int SDL_iPhoneKeyboardHide(SDL_Window * window)
2765
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
65 -- hides the onscreen keyboard. Returns 0 on success and -1 on error.
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3277
diff changeset
66 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window)
2765
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
67 -- returns whether or not the onscreen keyboard is currently visible.
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3277
diff changeset
68 int SDL_iPhoneKeyboardToggle(SDL_Window * window)
2765
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
69 -- toggles the visibility of the onscreen keyboard. Returns 0 on success and -1 on error.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
70
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
71 ==============================================================================
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
72 Notes -- Reading and Writing files
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
73 ==============================================================================
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
74
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
75 Each application installed on iPhone resides in a sandbox which includes its own Application Home directory. Your application may not access files outside this directory.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
76
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
77 Once your application is installed its directory tree looks like:
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
78
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
79 MySDLApp Home/
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
80 MySDLApp.app
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
81 Documents/
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
82 Library/
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
83 Preferences/
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
84 tmp/
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
85
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
86 When your SDL based iPhone application starts up, it sets the working directory to the main bundle (MySDLApp Home/MySDLApp.app), where your application resources are stored. You cannot write to this directory. Instead, I advise you to write document files to "../Documents/" and preferences to "../Library/Preferences".
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
87
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
88 More information on this subject is available here:
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
89 http://developer.apple.com/iphone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/ApplicationEnvironment/chapter_6_section_3.html#//apple_ref/doc/uid/TP40007072-CH7-SW21
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
90
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
91 ==============================================================================
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
92 Notes -- iPhone SDL limitations
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
93 ==============================================================================
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
94
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
95 Windows:
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
96 Full-size, single window applications only. You cannot create multi-window SDL applications for iPhone OS. The application window will fill the display, though you have the option of turning on or off the menu-bar (pass SDL_CreateWindow the flag SDL_WINDOW_BORDERLESS). Presently, landscape mode is not supported.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
97
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
98 Video:
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
99 For real time frame-rates, you are advised to use strictly SDL 1.3 video calls. Using compatibility video calls uploads an OpenGL texture for each frame drawn, and this operation is excruciatingly slow.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
100
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
101 Textures:
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
102 SDL for iPhone Textures supports only SDL_PIXELFORMAT_ABGR8888 and SDL_PIXELFORMAT_RGB24 pixel formats. This is because texture support in SDL for iPhone is done through OpenGL ES, which supports fewer pixel formats than OpenGL, will not re-order pixel data for you, and has no support for color-paletted formats (without extensions).
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
103
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
104 Audio:
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
105 SDL for iPhone does not yet support audio input.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
106
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
107 Loading Shared Objects:
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
108 This is disabled by default since it seems to break the terms of the iPhone SDK agreement. It can be re-enabled in SDL_config_iphoneos.h.
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
109
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
110
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
111