annotate src/audio/dma/SDL_dmaaudio.c @ 693:6c119628180d

Date: Sat, 16 Aug 2003 16:22:56 +0300 From: "Mike Gorchak" Subject: Package building for QNX6 I'm just completed the package description file for QNX6 - qpg, it is like a\ .spec files for Linux. Please place SDL.qpg.in file in the root of the proj\ ect, where .spec file is placed. And sdl12qpg.diff - just adding the SDL.qpg\ .in. The same for the SDL_image. I'm planning to add .qpg files creation for\ all SDL* projects. As for shared library building for QNX6. It is very hard to improve the exis\ ting libtool code to support QNX shared libraries. Much easyiest is to remov\ e libtool.m4 code from the acinclude.m4 for those persons, who building shar\ ed libraries for QNX6. I'm described all what they need to do with .so under\ QNX6 in the README.QNX file. And 90% of people used the precompiled librari\ es, so I think it is not big problem :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 23 Aug 2003 23:25:46 +0000
parents 30935e76acb5
children b8d311d90021
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Allow access to a raw mixing buffer */
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29
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30 #include <stdlib.h>
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31 #include <stdio.h>
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32 #include <string.h>
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33 #include <errno.h>
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34 #include <unistd.h>
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35 #include <fcntl.h>
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36 #include <signal.h>
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37 #include <sys/types.h>
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38 #include <sys/time.h>
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39 #include <sys/ioctl.h>
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40 #include <sys/stat.h>
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41 #include <sys/mman.h>
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42 #ifdef OSS_USE_SOUNDCARD_H
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43 /* This is installed on some systems */
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44 #include <soundcard.h>
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45 #else
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46 /* This is recommended by OSS */
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47 #include <sys/soundcard.h>
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48 #endif
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49
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50 #ifndef MAP_FAILED
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51 #define MAP_FAILED ((Uint8 *)-1)
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52 #endif
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53
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54 #include "SDL_audio.h"
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55 #include "SDL_error.h"
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56 #include "SDL_audiomem.h"
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57 #include "SDL_audio_c.h"
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58 #include "SDL_timer.h"
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59 #include "SDL_audiodev_c.h"
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60 #include "SDL_dmaaudio.h"
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61
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62 /* The tag name used by DMA audio */
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63 #define DMA_DRIVER_NAME "dma"
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64
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65 /* Open the audio device for playback, and don't block if busy */
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66 #define OPEN_FLAGS (O_RDWR|O_NONBLOCK)
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67
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68 /* Audio driver functions */
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69 static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec);
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70 static void DMA_WaitAudio(_THIS);
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71 static void DMA_PlayAudio(_THIS);
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72 static Uint8 *DMA_GetAudioBuf(_THIS);
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73 static void DMA_CloseAudio(_THIS);
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74
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75 /* Audio driver bootstrap functions */
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76
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77 static int Audio_Available(void)
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78 {
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79 int available;
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80 int fd;
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81
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82 available = 0;
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83
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84 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
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85 if ( fd >= 0 ) {
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86 int caps;
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87 struct audio_buf_info info;
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88
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89 if ( (ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) &&
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90 (caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) &&
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91 (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0) ) {
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92 available = 1;
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93 }
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94 close(fd);
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95 }
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96 return(available);
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97 }
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98
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99 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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100 {
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101 free(device->hidden);
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102 free(device);
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103 }
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104
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105 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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106 {
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107 SDL_AudioDevice *this;
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108
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109 /* Initialize all variables that we clean on shutdown */
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110 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
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111 if ( this ) {
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112 memset(this, 0, (sizeof *this));
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113 this->hidden = (struct SDL_PrivateAudioData *)
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114 malloc((sizeof *this->hidden));
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115 }
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116 if ( (this == NULL) || (this->hidden == NULL) ) {
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117 SDL_OutOfMemory();
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118 if ( this ) {
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119 free(this);
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120 }
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121 return(0);
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122 }
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123 memset(this->hidden, 0, (sizeof *this->hidden));
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124 audio_fd = -1;
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125
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126 /* Set the function pointers */
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127 this->OpenAudio = DMA_OpenAudio;
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128 this->WaitAudio = DMA_WaitAudio;
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129 this->PlayAudio = DMA_PlayAudio;
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130 this->GetAudioBuf = DMA_GetAudioBuf;
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131 this->CloseAudio = DMA_CloseAudio;
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132
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133 this->free = Audio_DeleteDevice;
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134
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135 return this;
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136 }
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137
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138 AudioBootStrap DMA_bootstrap = {
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139 DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio",
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140 Audio_Available, Audio_CreateDevice
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141 };
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142
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143 /* This function waits until it is possible to write a full sound buffer */
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144 static void DMA_WaitAudio(_THIS)
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145 {
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146 fd_set fdset;
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147
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148 /* Check to see if the thread-parent process is still alive */
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149 { static int cnt = 0;
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150 /* Note that this only works with thread implementations
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151 that use a different process id for each thread.
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152 */
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153 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
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154 if ( kill(parent, 0) < 0 ) {
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155 this->enabled = 0;
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156 }
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157 }
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158 }
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159
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160 /* See if we need to use timed audio synchronization */
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161 if ( frame_ticks ) {
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162 /* Use timer for general audio synchronization */
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163 Sint32 ticks;
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164
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165 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
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166 if ( ticks > 0 ) {
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167 SDL_Delay(ticks);
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168 }
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169 } else {
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170 /* Use select() for audio synchronization */
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171 struct timeval timeout;
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172 FD_ZERO(&fdset);
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173 FD_SET(audio_fd, &fdset);
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174 timeout.tv_sec = 10;
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175 timeout.tv_usec = 0;
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176 #ifdef DEBUG_AUDIO
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177 fprintf(stderr, "Waiting for audio to get ready\n");
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178 #endif
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179 if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {
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180 const char *message =
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181 #ifdef AUDIO_OSPACE_HACK
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182 "Audio timeout - buggy audio driver? (trying ospace)";
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183 #else
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184 "Audio timeout - buggy audio driver? (disabled)";
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185 #endif
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186 /* In general we should never print to the screen,
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187 but in this case we have no other way of letting
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188 the user know what happened.
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189 */
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190 fprintf(stderr, "SDL: %s\n", message);
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191 #ifdef AUDIO_OSPACE_HACK
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192 /* We may be able to use GET_OSPACE trick */
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193 frame_ticks = (float)(this->spec->samples*1000) /
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194 this->spec->freq;
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195 next_frame = SDL_GetTicks()+frame_ticks;
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196 #else
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197 this->enabled = 0;
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198 /* Don't try to close - may hang */
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199 audio_fd = -1;
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200 #ifdef DEBUG_AUDIO
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201 fprintf(stderr, "Done disabling audio\n");
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202 #endif
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203 #endif /* AUDIO_OSPACE_HACK */
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204 }
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205 #ifdef DEBUG_AUDIO
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206 fprintf(stderr, "Ready!\n");
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207 #endif
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208 }
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209 }
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210
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211 static void DMA_PlayAudio(_THIS)
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212 {
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213 /* If timer synchronization is enabled, set the next write frame */
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214 if ( frame_ticks ) {
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215 next_frame += frame_ticks;
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216 }
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217 return;
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218 }
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219
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220 static Uint8 *DMA_GetAudioBuf(_THIS)
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221 {
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222 count_info info;
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223 int playing;
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224 int filling;
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225
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226 /* Get number of blocks, looping if we're not using select() */
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227 do {
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228 if ( ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0 ) {
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229 /* Uh oh... */
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230 this->enabled = 0;
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231 return(NULL);
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232 }
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233 } while ( frame_ticks && (info.blocks < 1) );
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234 #ifdef DEBUG_AUDIO
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235 if ( info.blocks > 1 ) {
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236 printf("Warning: audio underflow (%d frags)\n", info.blocks-1);
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237 }
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238 #endif
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239 playing = info.ptr / this->spec.size;
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240 filling = (playing + 1)%num_buffers;
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241 return (dma_buf + (filling * this->spec.size));
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242 }
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243
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244 static void DMA_CloseAudio(_THIS)
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245 {
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246 if ( dma_buf != NULL ) {
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247 munmap(dma_buf, dma_len);
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248 dma_buf = NULL;
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249 }
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250 if ( audio_fd >= 0 ) {
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251 close(audio_fd);
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252 audio_fd = -1;
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253 }
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254 }
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255
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256 static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo,
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257 SDL_AudioSpec *spec)
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258 {
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259 int frag_spec;
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260 int value;
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261
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262 /* Close and then reopen the audio device */
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263 close(audio_fd);
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264 audio_fd = open(audiodev, O_RDWR, 0);
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265 if ( audio_fd < 0 ) {
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266 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
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267 return(-1);
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268 }
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269
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270 /* Calculate the final parameters for this audio specification */
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271 SDL_CalculateAudioSpec(spec);
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272
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273 /* Determine the power of two of the fragment size */
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274 for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
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275 if ( (0x01<<frag_spec) != spec->size ) {
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276 SDL_SetError("Fragment size must be a power of two");
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277 return(-1);
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278 }
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279
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diff changeset
280 /* Set the audio buffering parameters */
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diff changeset
281 if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {
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282 SDL_SetError("Couldn't set audio fragment spec");
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diff changeset
283 return(-1);
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284 }
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285
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diff changeset
286 /* Set the audio format */
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287 value = format;
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288 if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
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diff changeset
289 (value != format) ) {
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diff changeset
290 SDL_SetError("Couldn't set audio format");
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diff changeset
291 return(-1);
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diff changeset
292 }
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293
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diff changeset
294 /* Set mono or stereo audio */
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295 value = (spec->channels > 1);
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diff changeset
296 if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) ||
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diff changeset
297 (value != stereo) ) {
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diff changeset
298 SDL_SetError("Couldn't set audio channels");
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diff changeset
299 return(-1);
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parents:
diff changeset
300 }
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diff changeset
301
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parents:
diff changeset
302 /* Set the DSP frequency */
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diff changeset
303 value = spec->freq;
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diff changeset
304 if ( ioctl(audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) {
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diff changeset
305 SDL_SetError("Couldn't set audio frequency");
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diff changeset
306 return(-1);
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parents:
diff changeset
307 }
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diff changeset
308 spec->freq = value;
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diff changeset
309
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parents:
diff changeset
310 /* We successfully re-opened the audio */
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parents:
diff changeset
311 return(0);
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parents:
diff changeset
312 }
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diff changeset
313
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diff changeset
314 static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec)
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diff changeset
315 {
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diff changeset
316 char audiodev[1024];
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parents:
diff changeset
317 int format;
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diff changeset
318 int stereo;
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diff changeset
319 int value;
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parents:
diff changeset
320 Uint16 test_format;
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parents:
diff changeset
321 struct audio_buf_info info;
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diff changeset
322
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parents:
diff changeset
323 /* Reset the timer synchronization flag */
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diff changeset
324 frame_ticks = 0.0;
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diff changeset
325
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parents:
diff changeset
326 /* Open the audio device */
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diff changeset
327 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
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parents:
diff changeset
328 if ( audio_fd < 0 ) {
74212992fb08 Initial revision
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diff changeset
329 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
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diff changeset
330 return(-1);
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parents:
diff changeset
331 }
74212992fb08 Initial revision
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parents:
diff changeset
332 dma_buf = NULL;
74212992fb08 Initial revision
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parents:
diff changeset
333 ioctl(audio_fd, SNDCTL_DSP_RESET, 0);
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parents:
diff changeset
334
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parents:
diff changeset
335 /* Get a list of supported hardware formats */
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parents:
diff changeset
336 if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {
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337 SDL_SetError("Couldn't get audio format list");
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parents:
diff changeset
338 return(-1);
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parents:
diff changeset
339 }
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parents:
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340
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parents:
diff changeset
341 /* Try for a closest match on audio format */
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parents:
diff changeset
342 format = 0;
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diff changeset
343 for ( test_format = SDL_FirstAudioFormat(spec->format);
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parents:
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344 ! format && test_format; ) {
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parents:
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345 #ifdef DEBUG_AUDIO
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346 fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
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347 #endif
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348 switch ( test_format ) {
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349 case AUDIO_U8:
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parents:
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350 if ( value & AFMT_U8 ) {
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351 format = AFMT_U8;
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parents:
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352 }
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parents:
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353 break;
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354 case AUDIO_S8:
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parents:
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355 if ( value & AFMT_S8 ) {
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356 format = AFMT_S8;
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parents:
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357 }
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358 break;
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359 case AUDIO_S16LSB:
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parents:
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360 if ( value & AFMT_S16_LE ) {
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parents:
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361 format = AFMT_S16_LE;
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parents:
diff changeset
362 }
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parents:
diff changeset
363 break;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
364 case AUDIO_S16MSB:
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parents:
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365 if ( value & AFMT_S16_BE ) {
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parents:
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366 format = AFMT_S16_BE;
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parents:
diff changeset
367 }
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parents:
diff changeset
368 break;
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parents:
diff changeset
369 case AUDIO_U16LSB:
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parents:
diff changeset
370 if ( value & AFMT_U16_LE ) {
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parents:
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371 format = AFMT_U16_LE;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372 }
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diff changeset
373 break;
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parents:
diff changeset
374 case AUDIO_U16MSB:
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parents:
diff changeset
375 if ( value & AFMT_U16_BE ) {
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diff changeset
376 format = AFMT_U16_BE;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 }
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parents:
diff changeset
378 break;
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parents:
diff changeset
379 default:
354
30935e76acb5 Updated ALSA audio support for ALSA 0.9
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
380 format = 0;
0
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parents:
diff changeset
381 break;
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parents:
diff changeset
382 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 if ( ! format ) {
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parents:
diff changeset
384 test_format = SDL_NextAudioFormat();
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387 if ( format == 0 ) {
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parents:
diff changeset
388 SDL_SetError("Couldn't find any hardware audio formats");
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389 return(-1);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 spec->format = test_format;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 /* Set the audio format */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 value = format;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 (value != format) ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397 SDL_SetError("Couldn't set audio format");
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
399 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
400
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
401 /* Set mono or stereo audio (currently only two channels supported) */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402 stereo = (spec->channels > 1);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 if ( stereo ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 spec->channels = 2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 spec->channels = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 /* Because some drivers don't allow setting the buffer size
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 after setting the format, we must re-open the audio device
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 once we know what format and channels are supported
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 if ( DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 /* Error is set by DMA_ReopenAudio() */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 /* Memory map the audio buffer */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 if ( ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 SDL_SetError("Couldn't get OSPACE parameters");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 spec->size = info.fragsize;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 spec->samples = spec->size / ((spec->format & 0xFF) / 8);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 spec->samples /= spec->channels;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 num_buffers = info.fragstotal;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 dma_len = num_buffers*spec->size;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 dma_buf = (Uint8 *)mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 audio_fd, 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 if ( dma_buf == MAP_FAILED ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 SDL_SetError("DMA memory map failed");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 dma_buf = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 memset(dma_buf, spec->silence, dma_len);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 /* Check to see if we need to use select() workaround */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 { char *workaround;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 workaround = getenv("SDL_DSP_NOSELECT");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 if ( workaround ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 frame_ticks = (float)(spec->samples*1000)/spec->freq;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 next_frame = SDL_GetTicks()+frame_ticks;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 /* Trigger audio playback */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 value = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 value = PCM_ENABLE_OUTPUT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 if ( ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 SDL_SetError("Couldn't trigger audio output");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 /* Get the parent process id (we're the parent of the audio thread) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 parent = getpid();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 /* We're ready to rock and roll. :-) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 }