annotate docs/man3/SDL_keysym.3 @ 693:6c119628180d

Date: Sat, 16 Aug 2003 16:22:56 +0300 From: "Mike Gorchak" Subject: Package building for QNX6 I'm just completed the package description file for QNX6 - qpg, it is like a\ .spec files for Linux. Please place SDL.qpg.in file in the root of the proj\ ect, where .spec file is placed. And sdl12qpg.diff - just adding the SDL.qpg\ .in. The same for the SDL_image. I'm planning to add .qpg files creation for\ all SDL* projects. As for shared library building for QNX6. It is very hard to improve the exis\ ting libtool code to support QNX shared libraries. Much easyiest is to remov\ e libtool.m4 code from the acinclude.m4 for those persons, who building shar\ ed libraries for QNX6. I'm described all what they need to do with .so under\ QNX6 in the README.QNX file. And 90% of people used the precompiled librari\ es, so I think it is not big problem :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 23 Aug 2003 23:25:46 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_keysym" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_keysym\- Keysym structure
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4 .SH "STRUCTURE DEFINITION"
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5 .PP
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6 .nf
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7 \f(CWtypedef struct{
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8 Uint8 scancode;
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9 SDLKey sym;
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10 SDLMod mod;
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11 Uint16 unicode;
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12 } SDL_keysym;\fR
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13 .fi
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14 .PP
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15 .SH "STRUCTURE DATA"
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16 .TP 20
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17 \fBscancode\fR
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18 Hardware specific scancode
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19 .TP 20
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20 \fBsym\fR
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21 SDL virtual keysym
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22 .TP 20
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23 \fBmod\fR
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24 Current key modifiers
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25 .TP 20
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26 \fBunicode\fR
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27 Translated character
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28 .SH "DESCRIPTION"
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29 .PP
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30 The \fBSDL_keysym\fR structure is used by reporting key presses and releases since it is a part of the \fI\fBSDL_KeyboardEvent\fR\fR\&.
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31 .PP
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32 The \fBscancode\fR field should generally be left alone, it is the hardware dependent scancode returned by the keyboard\&. The \fBsym\fR field is extremely useful\&. It is the SDL-defined value of the key (see \fISDL Key Syms\fR\&. This field is very useful when you are checking for certain key presses, like so:
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33 .PP
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34 .nf
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35 \f(CW\&.
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36 \&.
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37 while(SDL_PollEvent(&event)){
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38 switch(event\&.type){
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39 case SDL_KEYDOWN:
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40 if(event\&.key\&.keysym\&.sym==SDLK_LEFT)
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41 move_left();
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42 break;
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43 \&.
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44 \&.
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45 \&.
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46 }
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47 }
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48 \&.
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49 \&.\fR
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50 .fi
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51 .PP
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52 \fBmod\fR stores the current state of the keyboard modifiers as explained in \fI\fBSDL_GetModState\fP\fR\&. The \fBunicode\fR is only used when UNICODE translation is enabled with \fI\fBSDL_EnableUNICODE\fP\fR\&. If \fBunicode\fR is non-zero then this a the UNICODE character corresponding to the keypress\&. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character:
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53 .PP
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54 .nf
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55 \f(CWchar ch;
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56 if ( (keysym\&.unicode & 0xFF80) == 0 ) {
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57 ch = keysym\&.unicode & 0x7F;
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58 }
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59 else {
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60 printf("An International Character\&.
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61 ");
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62 }\fR
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63 .fi
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64 .PP
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65 UNICODE translation does have a slight overhead so don\&'t enable it unless its needed\&.
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66 .SH "SEE ALSO"
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67 .PP
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68 \fI\fBSDLKey\fR\fR
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69 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00