Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Flip.3 @ 693:6c119628180d
Date: Sat, 16 Aug 2003 16:22:56 +0300
From: "Mike Gorchak"
Subject: Package building for QNX6
I'm just completed the package description file for QNX6 - qpg, it is like a\
.spec files for Linux. Please place SDL.qpg.in file in the root of the proj\
ect, where .spec file is placed. And sdl12qpg.diff - just adding the SDL.qpg\
.in. The same for the SDL_image. I'm planning to add .qpg files creation for\
all SDL* projects.
As for shared library building for QNX6. It is very hard to improve the exis\
ting libtool code to support QNX shared libraries. Much easyiest is to remov\
e libtool.m4 code from the acinclude.m4 for those persons, who building shar\
ed libraries for QNX6. I'm described all what they need to do with .so under\
QNX6 in the README.QNX file. And 90% of people used the precompiled librari\
es, so I think it is not big problem :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 23 Aug 2003 23:25:46 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_Flip" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_Flip\- Swaps screen buffers | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_Flip\fP\fR(\fBSDL_Surface *screen\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 On hardware that supports double-buffering, this function sets up a flip and returns\&. The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return\&. On hardware that doesn\&'t support double-buffering, this is equivalent to calling \fISDL_UpdateRect\fR\fB(screen, 0, 0, 0, 0)\fR | |
12 .PP | |
13 The \fBSDL_DOUBLEBUF\fP flag must have been passed to \fISDL_SetVideoMode\fR, when setting the video mode for this function to perform hardware flipping\&. | |
14 .SH "RETURN VALUE" | |
15 .PP | |
16 This function returns \fB0\fR if successful, or \fB-1\fR if there was an error\&. | |
17 .SH "SEE ALSO" | |
18 .PP | |
19 \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Surface\fR\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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20 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |