annotate docs/man3/SDL_ConvertAudio.3 @ 693:6c119628180d

Date: Sat, 16 Aug 2003 16:22:56 +0300 From: "Mike Gorchak" Subject: Package building for QNX6 I'm just completed the package description file for QNX6 - qpg, it is like a\ .spec files for Linux. Please place SDL.qpg.in file in the root of the proj\ ect, where .spec file is placed. And sdl12qpg.diff - just adding the SDL.qpg\ .in. The same for the SDL_image. I'm planning to add .qpg files creation for\ all SDL* projects. As for shared library building for QNX6. It is very hard to improve the exis\ ting libtool code to support QNX shared libraries. Much easyiest is to remov\ e libtool.m4 code from the acinclude.m4 for those persons, who building shar\ ed libraries for QNX6. I'm described all what they need to do with .so under\ QNX6 in the README.QNX file. And 90% of people used the precompiled librari\ es, so I think it is not big problem :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 23 Aug 2003 23:25:46 +0000
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children 546f7c1eb755
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_ConvertAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_ConvertAudio\- Convert audio data to a desired audio format\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_ConvertAudio\fP\fR(\fBSDL_AudioCVT *cvt\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 \fBSDL_ConvertAudio\fP takes one parameter, \fBcvt\fR, which was previously initilized\&. Initilizing a \fI\fBSDL_AudioCVT\fR\fR is a two step process\&. First of all, the structure must be passed to \fI\fBSDL_BuildAudioCVT\fP\fR along with source and destination format parameters\&. Secondly, the \fBcvt\fR->\fBbuf\fR and \fBcvt\fR->\fBlen\fR fields must be setup\&. \fBcvt\fR->\fBbuf\fR should point to the audio data and \fBcvt\fR->\fBlen\fR should be set to the length of the audio data in bytes\&. Remember, the length of the buffer pointed to by \fBbuf\fR show be \fBlen\fR*\fBlen_mult\fR bytes in length\&.
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12 .PP
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13 Once the \fBSDL_AudioCVT\fRstructure is initilized then we can pass it to \fBSDL_ConvertAudio\fP, which will convert the audio data pointer to by \fBcvt\fR->\fBbuf\fR\&. If \fBSDL_ConvertAudio\fP returned \fB0\fR then the conversion was completed successfully, otherwise \fB-1\fR is returned\&.
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14 .PP
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15 If the conversion completed successfully then the converted audio data can be read from \fBcvt\fR->\fBbuf\fR\&. The amount of valid, converted, audio data in the buffer is equal to \fBcvt\fR->\fBlen\fR*\fBcvt\fR->\fBlen_ratio\fR\&.
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16 .SH "EXAMPLES"
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17 .PP
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18 .nf
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19 \f(CW/* Converting some WAV data to hardware format */
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20 void my_audio_callback(void *userdata, Uint8 *stream, int len);
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21
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22 SDL_AudioSpec *desired, *obtained;
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23 SDL_AudioSpec wav_spec;
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24 SDL_AudioCVT wav_cvt;
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25 Uint32 wav_len;
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26 Uint8 *wav_buf;
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27 int ret;
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28
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29 /* Allocated audio specs */
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30 desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
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31 obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
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32
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33 /* Set desired format */
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34 desired->freq=22050;
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35 desired->format=AUDIO_S16LSB;
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36 desired->samples=8192;
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37 desired->callback=my_audio_callback;
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38 desired->userdata=NULL;
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39
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40 /* Open the audio device */
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41 if ( SDL_OpenAudio(desired, obtained) < 0 ){
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42 fprintf(stderr, "Couldn\&'t open audio: %s
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43 ", SDL_GetError());
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44 exit(-1);
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45 }
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46
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47 free(desired);
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48
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49 /* Load the test\&.wav */
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50 if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){
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51 fprintf(stderr, "Could not open test\&.wav: %s
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52 ", SDL_GetError());
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53 SDL_CloseAudio();
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54 free(obtained);
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55 exit(-1);
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56 }
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57
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58 /* Build AudioCVT */
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59 ret = SDL_BuildAudioCVT(&wav_cvt,
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60 wav_spec\&.format, wav_spec\&.channels, wav_spec\&.freq,
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61 obtained->format, obtained->channels, obtained->freq);
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62
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63 /* Check that the convert was built */
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64 if(ret==-1){
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65 fprintf(stderr, "Couldn\&'t build converter!
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66 ");
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67 SDL_CloseAudio();
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68 free(obtained);
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69 SDL_FreeWAV(wav_buf);
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70 }
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71
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72 /* Setup for conversion */
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73 wav_cvt\&.buf=(Uint8 *)malloc(wav_len*wav_cvt\&.len_mult);
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74 wav_cvt\&.len=wav_len;
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75 memcpy(wav_cvt\&.buf, wav_buf, wav_len);
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76
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77 /* We can delete to original WAV data now */
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78 SDL_FreeWAV(wav_buf);
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79
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80 /* And now we\&'re ready to convert */
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81 SDL_ConvertAudio(&wav_cvt);
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82
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83 /* do whatever */
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84 \&.
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85 \&.
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86 \&.
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87 \&.
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88
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89 \fR
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90 .fi
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91 .PP
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92 .SH "SEE ALSO"
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93 .PP
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94 \fI\fBSDL_BuildAudioCVT\fP\fR, \fI\fBSDL_AudioCVT\fP\fR
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95 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58