Mercurial > sdl-ios-xcode
annotate docs/html/time.html @ 693:6c119628180d
Date: Sat, 16 Aug 2003 16:22:56 +0300
From: "Mike Gorchak"
Subject: Package building for QNX6
I'm just completed the package description file for QNX6 - qpg, it is like a\
.spec files for Linux. Please place SDL.qpg.in file in the root of the proj\
ect, where .spec file is placed. And sdl12qpg.diff - just adding the SDL.qpg\
.in. The same for the SDL_image. I'm planning to add .qpg files creation for\
all SDL* projects.
As for shared library building for QNX6. It is very hard to improve the exis\
ting libtool code to support QNX shared libraries. Much easyiest is to remov\
e libtool.m4 code from the acinclude.m4 for those persons, who building shar\
ed libraries for QNX6. I'm described all what they need to do with .so under\
QNX6 in the README.QNX file. And 90% of people used the precompiled librari\
es, so I think it is not big problem :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 23 Aug 2003 23:25:46 +0000 |
parents | 55f1f1b3e27d |
children | 355632dca928 |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Time</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Reference" | |
14 HREF="reference.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_CondWaitTimeout" | |
17 HREF="sdlcondwaittimeout.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_GetTicks" | |
20 HREF="sdlgetticks.html"><META | |
21 NAME="KEYWORD" | |
22 CONTENT="time"><META | |
23 NAME="KEYWORD" | |
24 CONTENT="function"></HEAD | |
25 ><BODY | |
26 CLASS="CHAPTER" | |
27 BGCOLOR="#FFF8DC" | |
28 TEXT="#000000" | |
29 LINK="#0000ee" | |
30 VLINK="#551a8b" | |
31 ALINK="#ff0000" | |
32 ><DIV | |
33 CLASS="NAVHEADER" | |
34 ><TABLE | |
35 WIDTH="100%" | |
36 BORDER="0" | |
37 CELLPADDING="0" | |
38 CELLSPACING="0" | |
39 ><TR | |
40 ><TH | |
41 COLSPAN="3" | |
42 ALIGN="center" | |
43 >SDL Library Documentation</TH | |
44 ></TR | |
45 ><TR | |
46 ><TD | |
47 WIDTH="10%" | |
48 ALIGN="left" | |
49 VALIGN="bottom" | |
50 ><A | |
51 HREF="sdlcondwaittimeout.html" | |
52 >Prev</A | |
53 ></TD | |
54 ><TD | |
55 WIDTH="80%" | |
56 ALIGN="center" | |
57 VALIGN="bottom" | |
58 ></TD | |
59 ><TD | |
60 WIDTH="10%" | |
61 ALIGN="right" | |
62 VALIGN="bottom" | |
63 ><A | |
64 HREF="sdlgetticks.html" | |
65 >Next</A | |
66 ></TD | |
67 ></TR | |
68 ></TABLE | |
69 ><HR | |
70 ALIGN="LEFT" | |
71 WIDTH="100%"></DIV | |
72 ><DIV | |
73 CLASS="CHAPTER" | |
74 ><H1 | |
75 ><A | |
76 NAME="TIME" | |
77 >Chapter 13. Time</A | |
78 ></H1 | |
79 ><DIV | |
80 CLASS="TOC" | |
81 ><DL | |
82 ><DT | |
83 ><B | |
84 >Table of Contents</B | |
85 ></DT | |
86 ><DT | |
87 ><A | |
88 HREF="sdlgetticks.html" | |
89 >SDL_GetTicks</A | |
90 > — Get the number of milliseconds since the SDL library initialization.</DT | |
91 ><DT | |
92 ><A | |
93 HREF="sdldelay.html" | |
94 >SDL_Delay</A | |
95 > — Wait a specified number of milliseconds before returning.</DT | |
96 ><DT | |
97 ><A | |
98 HREF="sdladdtimer.html" | |
99 >SDL_AddTimer</A | |
100 > — Add a timer which will call a callback after the specified number of milliseconds has | |
101 elapsed.</DT | |
102 ><DT | |
103 ><A | |
104 HREF="sdlremovetimer.html" | |
105 >SDL_RemoveTimer</A | |
106 > — Remove a timer which was added with | |
107 <A | |
108 HREF="sdladdtimer.html" | |
109 >SDL_AddTimer</A | |
110 >.</DT | |
111 ><DT | |
112 ><A | |
113 HREF="sdlsettimer.html" | |
114 >SDL_SetTimer</A | |
115 > — Set a callback to run after the specified number of milliseconds has | |
116 elapsed.</DT | |
117 ></DL | |
118 ></DIV | |
119 ><P | |
120 >SDL provides several cross-platform functions for dealing with time. | |
121 It provides a way to get the current time, a way to wait a little while, | |
122 and a simple timer mechanism. These functions give you two ways of moving an | |
123 object every x milliseconds: | |
124 | |
125 <P | |
126 ></P | |
127 ><UL | |
128 ><LI | |
129 ><P | |
130 >Use a timer callback function. This may have the bad effect that it runs in a seperate thread or uses alarm signals, but it's easier to implement.</P | |
131 ></LI | |
132 ><LI | |
133 ><P | |
134 >Or you can get the number of milliseconds passed, and move the object if, for example, 30 ms passed.</P | |
135 ></LI | |
136 ></UL | |
137 > </P | |
138 ></DIV | |
139 ><DIV | |
140 CLASS="NAVFOOTER" | |
141 ><HR | |
142 ALIGN="LEFT" | |
143 WIDTH="100%"><TABLE | |
144 WIDTH="100%" | |
145 BORDER="0" | |
146 CELLPADDING="0" | |
147 CELLSPACING="0" | |
148 ><TR | |
149 ><TD | |
150 WIDTH="33%" | |
151 ALIGN="left" | |
152 VALIGN="top" | |
153 ><A | |
154 HREF="sdlcondwaittimeout.html" | |
155 >Prev</A | |
156 ></TD | |
157 ><TD | |
158 WIDTH="34%" | |
159 ALIGN="center" | |
160 VALIGN="top" | |
161 ><A | |
162 HREF="index.html" | |
163 >Home</A | |
164 ></TD | |
165 ><TD | |
166 WIDTH="33%" | |
167 ALIGN="right" | |
168 VALIGN="top" | |
169 ><A | |
170 HREF="sdlgetticks.html" | |
171 >Next</A | |
172 ></TD | |
173 ></TR | |
174 ><TR | |
175 ><TD | |
176 WIDTH="33%" | |
177 ALIGN="left" | |
178 VALIGN="top" | |
179 >SDL_CondWaitTimeout</TD | |
180 ><TD | |
181 WIDTH="34%" | |
182 ALIGN="center" | |
183 VALIGN="top" | |
184 ><A | |
185 HREF="reference.html" | |
186 >Up</A | |
187 ></TD | |
188 ><TD | |
189 WIDTH="33%" | |
190 ALIGN="right" | |
191 VALIGN="top" | |
192 >SDL_GetTicks</TD | |
193 ></TR | |
194 ></TABLE | |
195 ></DIV | |
196 ></BODY | |
197 ></HTML | |
198 > |