annotate docs/html/sdlsetpalette.html @ 693:6c119628180d

Date: Sat, 16 Aug 2003 16:22:56 +0300 From: "Mike Gorchak" Subject: Package building for QNX6 I'm just completed the package description file for QNX6 - qpg, it is like a\ .spec files for Linux. Please place SDL.qpg.in file in the root of the proj\ ect, where .spec file is placed. And sdl12qpg.diff - just adding the SDL.qpg\ .in. The same for the SDL_image. I'm planning to add .qpg files creation for\ all SDL* projects. As for shared library building for QNX6. It is very hard to improve the exis\ ting libtool code to support QNX shared libraries. Much easyiest is to remov\ e libtool.m4 code from the acinclude.m4 for those persons, who building shar\ ed libraries for QNX6. I'm described all what they need to do with .so under\ QNX6 in the README.QNX file. And 90% of people used the precompiled librari\ es, so I think it is not big problem :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 23 Aug 2003 23:25:46 +0000
parents e5bc29de3f0a
children 355632dca928
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_SetPalette</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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15 REL="PREVIOUS"
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16 TITLE="SDL_SetColors"
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17 HREF="sdlsetcolors.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_SetGamma"
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20 HREF="sdlsetgamma.html"></HEAD
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21 ><BODY
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29 CLASS="NAVHEADER"
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30 ><TABLE
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlsetcolors.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlsetgamma.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLSETPALETTE"
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71 >SDL_SetPalette</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN1133"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_SetPalette&nbsp;--&nbsp;Sets the colors in the palette of an 8-bit surface.</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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85 ></A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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91 NAME="AEN1137"
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92 ></A
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >int <B
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103 CLASS="FSFUNC"
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104 >SDL_SetPalette</B
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105 ></CODE
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106 >(SDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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115 NAME="AEN1143"
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116 ></A
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117 ><H2
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118 >Description</H2
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119 ><P
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120 >Sets a portion of the palette for the given 8-bit surface.</P
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121 ><P
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122 >Palettized (8-bit) screen surfaces with the
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123 <TT
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124 CLASS="LITERAL"
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125 >SDL_HWPALETTE</TT
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126 > flag have two palettes, a logical
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127 palette that is used for mapping blits to/from the surface and a
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128 physical palette (that determines how the hardware will map the colors
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129 to the display). <A
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130 HREF="sdlblitsurface.html"
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131 >SDL_BlitSurface</A
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132 >
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133 always uses the logical palette when blitting surfaces (if it has to
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134 convert between surface pixel formats). Because of this, it is often
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135 useful to modify only one or the other palette to achieve various
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136 special color effects (e.g., screen fading, color flashes, screen dimming).</P
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137 ><P
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138 >This function can modify either the logical or physical palette by
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139 specifing <TT
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140 CLASS="LITERAL"
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141 >SDL_LOGPAL</TT
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142 > or
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143 <TT
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144 CLASS="LITERAL"
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145 >SDL_PHYSPAL</TT
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146 >the in the <TT
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147 CLASS="PARAMETER"
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148 ><I
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149 >flags</I
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150 ></TT
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151 >
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152 parameter.</P
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153 ><P
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154 >When <TT
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155 CLASS="PARAMETER"
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156 ><I
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157 >surface</I
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158 ></TT
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159 > is the surface associated with the current
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160 display, the display colormap will be updated with the requested colors. If
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161 <TT
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162 CLASS="LITERAL"
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163 >SDL_HWPALETTE</TT
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164 > was set in <A
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165 HREF="sdlsetvideomode.html"
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166 >SDL_SetVideoMode</A
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167 > flags,
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168 <TT
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169 CLASS="FUNCTION"
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170 >SDL_SetPalette</TT
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171 > will always return <SPAN
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172 CLASS="RETURNVALUE"
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173 >1</SPAN
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174 >,
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175 and the palette is guaranteed to be set the way you desire, even if the window
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176 colormap has to be warped or run under emulation.</P
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177 ><P
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178 >The color components of a
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179 <A
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180 HREF="sdlcolor.html"
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181 ><SPAN
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182 CLASS="STRUCTNAME"
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183 >SDL_Color</SPAN
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184 ></A
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185 > structure
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186 are 8-bits in size, giving you a total of
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187 256<SUP
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188 >3</SUP
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189 >=16777216 colors.</P
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190 ></DIV
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191 ><DIV
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192 CLASS="REFSECT1"
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193 ><A
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194 NAME="AEN1163"
0
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195 ></A
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196 ><H2
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197 >Return Value</H2
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198 ><P
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199 >If <TT
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200 CLASS="PARAMETER"
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201 ><I
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202 >surface</I
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203 ></TT
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204 > is not a palettized surface, this function
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205 does nothing, returning <SPAN
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206 CLASS="RETURNVALUE"
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207 >0</SPAN
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208 >. If all of the colors were set
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209 as passed to <TT
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210 CLASS="FUNCTION"
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211 >SDL_SetPalette</TT
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212 >, it will return
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213 <SPAN
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214 CLASS="RETURNVALUE"
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215 >1</SPAN
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216 >. If not all the color entries were set exactly as
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217 given, it will return <SPAN
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218 CLASS="RETURNVALUE"
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219 >0</SPAN
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220 >, and you should look at the
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221 surface palette to determine the actual color palette.</P
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222 ></DIV
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223 ><DIV
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224 CLASS="REFSECT1"
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225 ><A
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226 NAME="AEN1171"
0
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227 ></A
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228 ><H2
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229 >Example</H2
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230 ><PRE
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231 CLASS="PROGRAMLISTING"
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232 > /* Create a display surface with a grayscale palette */
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233 SDL_Surface *screen;
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234 SDL_Color colors[256];
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235 int i;
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236 .
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237 .
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238 .
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239 /* Fill colors with color information */
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240 for(i=0;i&#60;256;i++){
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241 colors[i].r=i;
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242 colors[i].g=i;
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243 colors[i].b=i;
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244 }
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245
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246 /* Create display */
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247 screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
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248 if(!screen){
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249 printf("Couldn't set video mode: %s\n", SDL_GetError());
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250 exit(-1);
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251 }
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252
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253 /* Set palette */
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254 SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
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255 .
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256 .
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257 .
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258 .</PRE
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259 ></DIV
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260 ><DIV
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261 CLASS="REFSECT1"
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262 ><A
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263 NAME="AEN1174"
0
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264 ></A
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265 ><H2
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266 >See Also</H2
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267 ><P
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268 ><A
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269 HREF="sdlsetcolors.html"
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270 >SDL_SetColors</A
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271 >,
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272 <A
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273 HREF="sdlsetvideomode.html"
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274 >SDL_SetVideoMode</A
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275 >,
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276 <A
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277 HREF="sdlsurface.html"
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278 >SDL_Surface</A
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279 >,
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280 <A
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281 HREF="sdlcolor.html"
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282 >SDL_Color</A
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283 ></P
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284 ></DIV
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285 ><DIV
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286 CLASS="NAVFOOTER"
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287 ><HR
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288 ALIGN="LEFT"
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289 WIDTH="100%"><TABLE
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290 WIDTH="100%"
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291 BORDER="0"
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292 CELLPADDING="0"
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293 CELLSPACING="0"
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294 ><TR
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295 ><TD
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296 WIDTH="33%"
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297 ALIGN="left"
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298 VALIGN="top"
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299 ><A
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300 HREF="sdlsetcolors.html"
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301 >Prev</A
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302 ></TD
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303 ><TD
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304 WIDTH="34%"
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305 ALIGN="center"
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306 VALIGN="top"
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307 ><A
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308 HREF="index.html"
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309 >Home</A
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310 ></TD
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311 ><TD
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312 WIDTH="33%"
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313 ALIGN="right"
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314 VALIGN="top"
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315 ><A
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316 HREF="sdlsetgamma.html"
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317 >Next</A
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318 ></TD
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319 ></TR
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320 ><TR
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321 ><TD
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322 WIDTH="33%"
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323 ALIGN="left"
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324 VALIGN="top"
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325 >SDL_SetColors</TD
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326 ><TD
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327 WIDTH="34%"
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328 ALIGN="center"
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329 VALIGN="top"
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330 ><A
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331 HREF="video.html"
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332 >Up</A
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333 ></TD
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334 ><TD
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335 WIDTH="33%"
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336 ALIGN="right"
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337 VALIGN="top"
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338 >SDL_SetGamma</TD
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339 ></TR
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340 ></TABLE
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341 ></DIV
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342 ></BODY
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343 ></HTML
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344 >