Mercurial > sdl-ios-xcode
annotate docs/html/sdlloadwav.html @ 693:6c119628180d
Date: Sat, 16 Aug 2003 16:22:56 +0300
From: "Mike Gorchak"
Subject: Package building for QNX6
I'm just completed the package description file for QNX6 - qpg, it is like a\
.spec files for Linux. Please place SDL.qpg.in file in the root of the proj\
ect, where .spec file is placed. And sdl12qpg.diff - just adding the SDL.qpg\
.in. The same for the SDL_image. I'm planning to add .qpg files creation for\
all SDL* projects.
As for shared library building for QNX6. It is very hard to improve the exis\
ting libtool code to support QNX shared libraries. Much easyiest is to remov\
e libtool.m4 code from the acinclude.m4 for those persons, who building shar\
ed libraries for QNX6. I'm described all what they need to do with .so under\
QNX6 in the README.QNX file. And 90% of people used the precompiled librari\
es, so I think it is not big problem :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 23 Aug 2003 23:25:46 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_LoadWAV</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Audio" | |
14 HREF="audio.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GetAudioStatus" | |
17 HREF="sdlgetaudiostatus.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_FreeWAV" | |
20 HREF="sdlfreewav.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlgetaudiostatus.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlfreewav.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLLOADWAV" | |
71 >SDL_LoadWAV</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
181
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76 NAME="AEN6428" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_LoadWAV -- Load a WAVE file</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
181
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84 NAME="AEN6431" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
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91 NAME="AEN6432" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >SDL_AudioSpec *<B | |
103 CLASS="FSFUNC" | |
104 >SDL_LoadWAV</B | |
105 ></CODE | |
106 >(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
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115 NAME="AEN6438" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 ><TT | |
121 CLASS="FUNCTION" | |
122 >SDL_LoadWAV</TT | |
123 > | |
124 This function loads a WAVE <TT | |
125 CLASS="PARAMETER" | |
126 ><I | |
127 >file</I | |
128 ></TT | |
129 > into memory.</P | |
130 ><P | |
131 >If this function succeeds, it returns the given | |
132 <A | |
133 HREF="sdlaudiospec.html" | |
134 ><TT | |
135 CLASS="FUNCTION" | |
136 >SDL_AudioSpec</TT | |
137 ></A | |
138 >, | |
139 filled with the audio data format of the wave data, and sets | |
140 <TT | |
141 CLASS="PARAMETER" | |
142 ><I | |
143 >audio_buf</I | |
144 ></TT | |
145 > to a <TT | |
146 CLASS="FUNCTION" | |
147 >malloc</TT | |
148 >'d | |
149 buffer containing the audio data, and sets <TT | |
150 CLASS="PARAMETER" | |
151 ><I | |
152 >audio_len</I | |
153 ></TT | |
154 > | |
155 to the length of that audio buffer, in bytes. You need to free the audio | |
156 buffer with <A | |
157 HREF="sdlfreewav.html" | |
158 ><TT | |
159 CLASS="FUNCTION" | |
160 >SDL_FreeWAV</TT | |
161 ></A | |
162 > when you are | |
163 done with it.</P | |
164 ><P | |
165 >This function returns <TT | |
166 CLASS="LITERAL" | |
167 >NULL</TT | |
168 > and sets the SDL | |
169 error message if the wave file cannot be opened, uses an unknown data format, | |
170 or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.</P | |
171 ></DIV | |
172 ><DIV | |
173 CLASS="REFSECT1" | |
174 ><A | |
181
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175 NAME="AEN6453" |
0 | 176 ></A |
177 ><H2 | |
178 >Example</H2 | |
179 ><PRE | |
180 CLASS="PROGRAMLISTING" | |
181 >SDL_AudioSpec wav_spec; | |
182 Uint32 wav_length; | |
183 Uint8 *wav_buffer; | |
184 | |
185 /* Load the WAV */ | |
186 if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ | |
187 fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError()); | |
188 exit(-1); | |
189 } | |
190 . | |
191 . | |
192 . | |
193 /* Do stuff with the WAV */ | |
194 . | |
195 . | |
196 /* Free It */ | |
197 SDL_FreeWAV(wav_buffer);</PRE | |
198 ></DIV | |
199 ><DIV | |
200 CLASS="REFSECT1" | |
201 ><A | |
181
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202 NAME="AEN6456" |
0 | 203 ></A |
204 ><H2 | |
205 >See Also</H2 | |
206 ><P | |
207 ><A | |
208 HREF="sdlaudiospec.html" | |
209 ><SPAN | |
210 CLASS="STRUCTNAME" | |
211 >SDL_AudioSpec</SPAN | |
212 ></A | |
213 >, | |
214 <A | |
215 HREF="sdlopenaudio.html" | |
216 ><TT | |
217 CLASS="FUNCTION" | |
218 >SDL_OpenAudio</TT | |
219 ></A | |
220 >, | |
221 <A | |
222 HREF="sdlfreewav.html" | |
223 ><TT | |
224 CLASS="FUNCTION" | |
225 >SDL_FreeWAV</TT | |
226 ></A | |
227 ></P | |
228 ></DIV | |
229 ><DIV | |
230 CLASS="NAVFOOTER" | |
231 ><HR | |
232 ALIGN="LEFT" | |
233 WIDTH="100%"><TABLE | |
234 WIDTH="100%" | |
235 BORDER="0" | |
236 CELLPADDING="0" | |
237 CELLSPACING="0" | |
238 ><TR | |
239 ><TD | |
240 WIDTH="33%" | |
241 ALIGN="left" | |
242 VALIGN="top" | |
243 ><A | |
244 HREF="sdlgetaudiostatus.html" | |
245 >Prev</A | |
246 ></TD | |
247 ><TD | |
248 WIDTH="34%" | |
249 ALIGN="center" | |
250 VALIGN="top" | |
251 ><A | |
252 HREF="index.html" | |
253 >Home</A | |
254 ></TD | |
255 ><TD | |
256 WIDTH="33%" | |
257 ALIGN="right" | |
258 VALIGN="top" | |
259 ><A | |
260 HREF="sdlfreewav.html" | |
261 >Next</A | |
262 ></TD | |
263 ></TR | |
264 ><TR | |
265 ><TD | |
266 WIDTH="33%" | |
267 ALIGN="left" | |
268 VALIGN="top" | |
269 >SDL_GetAudioStatus</TD | |
270 ><TD | |
271 WIDTH="34%" | |
272 ALIGN="center" | |
273 VALIGN="top" | |
274 ><A | |
275 HREF="audio.html" | |
276 >Up</A | |
277 ></TD | |
278 ><TD | |
279 WIDTH="33%" | |
280 ALIGN="right" | |
281 VALIGN="top" | |
282 >SDL_FreeWAV</TD | |
283 ></TR | |
284 ></TABLE | |
285 ></DIV | |
286 ></BODY | |
287 ></HTML | |
288 > |