annotate docs/html/sdlglloadlibrary.html @ 693:6c119628180d

Date: Sat, 16 Aug 2003 16:22:56 +0300 From: "Mike Gorchak" Subject: Package building for QNX6 I'm just completed the package description file for QNX6 - qpg, it is like a\ .spec files for Linux. Please place SDL.qpg.in file in the root of the proj\ ect, where .spec file is placed. And sdl12qpg.diff - just adding the SDL.qpg\ .in. The same for the SDL_image. I'm planning to add .qpg files creation for\ all SDL* projects. As for shared library building for QNX6. It is very hard to improve the exis\ ting libtool code to support QNX shared libraries. Much easyiest is to remov\ e libtool.m4 code from the acinclude.m4 for those persons, who building shar\ ed libraries for QNX6. I'm described all what they need to do with .so under\ QNX6 in the README.QNX file. And 90% of people used the precompiled librari\ es, so I think it is not big problem :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 23 Aug 2003 23:25:46 +0000
parents e5bc29de3f0a
children 355632dca928
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1 <HTML
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3 ><TITLE
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4 >SDL_GL_LoadLibrary</TITLE
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5 ><META
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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35 ><TR
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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46 ><A
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47 HREF="sdlshowcursor.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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54 ></TD
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlglgetprocaddress.html"
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61 >Next</A
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62 ></TD
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLGLLOADLIBRARY"
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71 >SDL_GL_LoadLibrary</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_GL_LoadLibrary&nbsp;--&nbsp;Specify an OpenGL library</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >int <B
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103 CLASS="FSFUNC"
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104 >SDL_GL_LoadLibrary</B
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105 ></CODE
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106 >(const char *path);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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116 ></A
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117 ><H2
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118 >Description</H2
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119 ><P
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120 >If you wish, you may load the OpenGL library at runtime, this must be done before <A
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121 HREF="sdlsetvideomode.html"
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122 ><TT
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123 CLASS="FUNCTION"
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124 >SDL_SetVideoMode</TT
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125 ></A
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126 > is called. The <TT
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127 CLASS="PARAMETER"
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128 ><I
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129 >path</I
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130 ></TT
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131 > of the GL library is passed to <TT
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132 CLASS="FUNCTION"
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133 >SDL_GL_LoadLibrary</TT
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134 > and it returns <SPAN
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135 CLASS="RETURNVALUE"
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136 >0</SPAN
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137 > on success, or <SPAN
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138 CLASS="RETURNVALUE"
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139 >-1</SPAN
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140 > on an error. You must then use <A
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141 HREF="sdlglgetprocaddress.html"
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142 ><TT
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143 CLASS="FUNCTION"
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144 >SDL_GL_GetProcAddress</TT
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145 ></A
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146 > to retrieve function pointers to GL functions.</P
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147 ></DIV
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148 ><DIV
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149 CLASS="REFSECT1"
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150 ><A
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151 NAME="AEN2285"
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152 ></A
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153 ><H2
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154 >See Also</H2
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155 ><P
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156 ><A
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157 HREF="sdlglgetprocaddress.html"
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158 ><TT
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159 CLASS="FUNCTION"
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160 >SDL_GL_GetProcAddress</TT
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161 ></A
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162 ></P
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163 ></DIV
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164 ><DIV
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165 CLASS="NAVFOOTER"
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166 ><HR
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167 ALIGN="LEFT"
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168 WIDTH="100%"><TABLE
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169 WIDTH="100%"
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170 BORDER="0"
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171 CELLPADDING="0"
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172 CELLSPACING="0"
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173 ><TR
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174 ><TD
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175 WIDTH="33%"
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176 ALIGN="left"
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177 VALIGN="top"
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178 ><A
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179 HREF="sdlshowcursor.html"
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180 >Prev</A
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181 ></TD
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182 ><TD
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183 WIDTH="34%"
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184 ALIGN="center"
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185 VALIGN="top"
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186 ><A
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187 HREF="index.html"
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188 >Home</A
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189 ></TD
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190 ><TD
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191 WIDTH="33%"
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192 ALIGN="right"
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193 VALIGN="top"
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194 ><A
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195 HREF="sdlglgetprocaddress.html"
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196 >Next</A
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197 ></TD
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198 ></TR
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199 ><TR
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200 ><TD
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201 WIDTH="33%"
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202 ALIGN="left"
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203 VALIGN="top"
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204 >SDL_ShowCursor</TD
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205 ><TD
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206 WIDTH="34%"
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207 ALIGN="center"
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208 VALIGN="top"
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209 ><A
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210 HREF="video.html"
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211 >Up</A
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212 ></TD
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213 ><TD
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214 WIDTH="33%"
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215 ALIGN="right"
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216 VALIGN="top"
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217 >SDL_GL_GetProcAddress</TD
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218 ></TR
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219 ></TABLE
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220 ></DIV
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221 ></BODY
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222 ></HTML
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223 >