Mercurial > sdl-ios-xcode
annotate docs/html/index.html @ 693:6c119628180d
Date: Sat, 16 Aug 2003 16:22:56 +0300
From: "Mike Gorchak"
Subject: Package building for QNX6
I'm just completed the package description file for QNX6 - qpg, it is like a\
.spec files for Linux. Please place SDL.qpg.in file in the root of the proj\
ect, where .spec file is placed. And sdl12qpg.diff - just adding the SDL.qpg\
.in. The same for the SDL_image. I'm planning to add .qpg files creation for\
all SDL* projects.
As for shared library building for QNX6. It is very hard to improve the exis\
ting libtool code to support QNX shared libraries. Much easyiest is to remov\
e libtool.m4 code from the acinclude.m4 for those persons, who building shar\
ed libraries for QNX6. I'm described all what they need to do with .so under\
QNX6 in the README.QNX file. And 90% of people used the precompiled librari\
es, so I think it is not big problem :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 23 Aug 2003 23:25:46 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 ></TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="NEXT" | |
10 TITLE="SDL Guide" | |
11 HREF="guide.html"></HEAD | |
12 ><BODY | |
13 CLASS="BOOK" | |
14 BGCOLOR="#FFF8DC" | |
15 TEXT="#000000" | |
16 LINK="#0000ee" | |
17 VLINK="#551a8b" | |
18 ALINK="#ff0000" | |
19 ><DIV | |
20 CLASS="BOOK" | |
21 ><A | |
22 NAME="AEN1" | |
23 ></A | |
24 ><DIV | |
25 CLASS="TOC" | |
26 ><DL | |
27 ><DT | |
28 ><B | |
29 >Table of Contents</B | |
30 ></DT | |
31 ><DT | |
32 >I. <A | |
33 HREF="guide.html" | |
34 >SDL Guide</A | |
35 ></DT | |
36 ><DD | |
37 ><DL | |
38 ><DT | |
39 ><A | |
40 HREF="guidepreface.html" | |
41 >Preface</A | |
42 ></DT | |
43 ><DD | |
44 ><DL | |
45 ><DT | |
46 ><A | |
47 HREF="guidepreface.html#GUIDEABOUTSDL" | |
48 >About SDL</A | |
49 ></DT | |
50 ><DT | |
51 ><A | |
52 HREF="guideaboutsdldoc.html" | |
53 >About SDLdoc</A | |
54 ></DT | |
55 ><DT | |
56 ><A | |
57 HREF="guidecredits.html" | |
58 >Credits</A | |
59 ></DT | |
60 ></DL | |
61 ></DD | |
62 ><DT | |
63 >1. <A | |
64 HREF="guidethebasics.html" | |
65 >The Basics</A | |
66 ></DT | |
67 ><DD | |
68 ><DL | |
69 ><DT | |
70 ><A | |
71 HREF="guidethebasics.html#GUIDEINTRODUCTION" | |
72 >Introduction</A | |
73 ></DT | |
74 ><DT | |
75 ><A | |
76 HREF="guidebasicsinit.html" | |
77 >Initializing SDL</A | |
78 ></DT | |
79 ></DL | |
80 ></DD | |
81 ><DT | |
82 >2. <A | |
83 HREF="guidevideo.html" | |
84 >Graphics and Video</A | |
85 ></DT | |
86 ><DD | |
87 ><DL | |
88 ><DT | |
89 ><A | |
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90 HREF="guidevideo.html#GUIDEVIDEOINTRO" |
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91 >Introduction to SDL Video</A |
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92 ></DT |
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93 ><DT |
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94 ><A |
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95 HREF="guidevideoopengl.html" |
0 | 96 >Using OpenGL With SDL</A |
97 ></DT | |
98 ></DL | |
99 ></DD | |
100 ><DT | |
101 >3. <A | |
102 HREF="guideinput.html" | |
103 >Input handling</A | |
104 ></DT | |
105 ><DD | |
106 ><DL | |
107 ><DT | |
108 ><A | |
109 HREF="guideinput.html#GUIDEINPUTJOYSTICK" | |
110 >Handling Joysticks</A | |
111 ></DT | |
112 ><DT | |
113 ><A | |
114 HREF="guideinputkeyboard.html" | |
115 >Handling the Keyboard</A | |
116 ></DT | |
117 ></DL | |
118 ></DD | |
119 ><DT | |
120 >4. <A | |
121 HREF="guideexamples.html" | |
122 >Examples</A | |
123 ></DT | |
124 ><DD | |
125 ><DL | |
126 ><DT | |
127 ><A | |
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128 HREF="guideexamples.html#AEN369" |
0 | 129 >Introduction</A |
130 ></DT | |
131 ><DT | |
132 ><A | |
133 HREF="guideeventexamples.html" | |
134 >Event Examples</A | |
135 ></DT | |
136 ><DT | |
137 ><A | |
138 HREF="guideaudioexamples.html" | |
139 >Audio Examples</A | |
140 ></DT | |
141 ><DT | |
142 ><A | |
143 HREF="guidecdromexamples.html" | |
144 >CDROM Examples</A | |
145 ></DT | |
146 ><DT | |
147 ><A | |
148 HREF="guidetimeexamples.html" | |
149 >Time Examples</A | |
150 ></DT | |
151 ></DL | |
152 ></DD | |
153 ></DL | |
154 ></DD | |
155 ><DT | |
156 >II. <A | |
157 HREF="reference.html" | |
158 >SDL Reference</A | |
159 ></DT | |
160 ><DD | |
161 ><DL | |
162 ><DT | |
163 >5. <A | |
164 HREF="general.html" | |
165 >General</A | |
166 ></DT | |
167 ><DD | |
168 ><DL | |
169 ><DT | |
170 ><A | |
171 HREF="sdlinit.html" | |
172 >SDL_Init</A | |
173 > — Initializes SDL</DT | |
174 ><DT | |
175 ><A | |
176 HREF="sdlinitsubsystem.html" | |
177 >SDL_InitSubSystem</A | |
178 > — Initialize subsystems</DT | |
179 ><DT | |
180 ><A | |
181 HREF="sdlquitsubsystem.html" | |
182 >SDL_QuitSubSystem</A | |
183 > — Shut down a subsystem</DT | |
184 ><DT | |
185 ><A | |
186 HREF="sdlquit.html" | |
187 >SDL_Quit</A | |
188 > — Shut down SDL</DT | |
189 ><DT | |
190 ><A | |
191 HREF="sdlwasinit.html" | |
192 >SDL_WasInit</A | |
193 > — Check which subsystems are initialized</DT | |
181
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194 ><DT |
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195 ><A |
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196 HREF="sdlgeterror.html" |
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197 >SDL_GetError</A |
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198 > — Get SDL error string</DT |
0 | 199 ></DL |
200 ></DD | |
201 ><DT | |
202 >6. <A | |
203 HREF="video.html" | |
204 >Video</A | |
205 ></DT | |
206 ><DD | |
207 ><DL | |
208 ><DT | |
209 ><A | |
210 HREF="sdlgetvideosurface.html" | |
211 >SDL_GetVideoSurface</A | |
212 > — returns a pointer to the current display surface</DT | |
213 ><DT | |
214 ><A | |
215 HREF="sdlgetvideoinfo.html" | |
216 >SDL_GetVideoInfo</A | |
217 > — returns a pointer to information about the video hardware</DT | |
218 ><DT | |
219 ><A | |
220 HREF="sdlvideodrivername.html" | |
221 >SDL_VideoDriverName</A | |
222 > — Obtain the name of the video driver</DT | |
223 ><DT | |
224 ><A | |
225 HREF="sdllistmodes.html" | |
226 >SDL_ListModes</A | |
227 > — Returns a pointer to an array of available screen dimensions for | |
228 the given format and video flags</DT | |
229 ><DT | |
230 ><A | |
231 HREF="sdlvideomodeok.html" | |
232 >SDL_VideoModeOK</A | |
233 > — Check to see if a particular video mode is supported.</DT | |
234 ><DT | |
235 ><A | |
236 HREF="sdlsetvideomode.html" | |
237 >SDL_SetVideoMode</A | |
238 > — Set up a video mode with the specified width, height and bits-per-pixel.</DT | |
239 ><DT | |
240 ><A | |
241 HREF="sdlupdaterect.html" | |
242 >SDL_UpdateRect</A | |
243 > — Makes sure the given area is updated on the given screen.</DT | |
244 ><DT | |
245 ><A | |
246 HREF="sdlupdaterects.html" | |
247 >SDL_UpdateRects</A | |
248 > — Makes sure the given list of rectangles is updated on the given screen.</DT | |
249 ><DT | |
250 ><A | |
251 HREF="sdlflip.html" | |
252 >SDL_Flip</A | |
253 > — Swaps screen buffers</DT | |
254 ><DT | |
255 ><A | |
256 HREF="sdlsetcolors.html" | |
257 >SDL_SetColors</A | |
258 > — Sets a portion of the colormap for the given 8-bit surface.</DT | |
259 ><DT | |
260 ><A | |
261 HREF="sdlsetpalette.html" | |
262 >SDL_SetPalette</A | |
263 > — Sets the colors in the palette of an 8-bit surface.</DT | |
264 ><DT | |
265 ><A | |
266 HREF="sdlsetgamma.html" | |
267 >SDL_SetGamma</A | |
268 > — Sets the color gamma function for the display</DT | |
269 ><DT | |
270 ><A | |
271 HREF="sdlgetgammaramp.html" | |
272 >SDL_GetGammaRamp</A | |
273 > — Gets the color gamma lookup tables for the display</DT | |
274 ><DT | |
275 ><A | |
276 HREF="sdlsetgammaramp.html" | |
277 >SDL_SetGammaRamp</A | |
278 > — Sets the color gamma lookup tables for the display</DT | |
279 ><DT | |
280 ><A | |
281 HREF="sdlmaprgb.html" | |
282 >SDL_MapRGB</A | |
283 > — Map a RGB color value to a pixel format.</DT | |
284 ><DT | |
285 ><A | |
286 HREF="sdlmaprgba.html" | |
287 >SDL_MapRGBA</A | |
288 > — Map a RGBA color value to a pixel format.</DT | |
289 ><DT | |
290 ><A | |
291 HREF="sdlgetrgb.html" | |
292 >SDL_GetRGB</A | |
293 > — Get RGB values from a pixel in the specified pixel format.</DT | |
294 ><DT | |
295 ><A | |
296 HREF="sdlgetrgba.html" | |
297 >SDL_GetRGBA</A | |
298 > — Get RGBA values from a pixel in the specified pixel format.</DT | |
299 ><DT | |
300 ><A | |
301 HREF="sdlcreatergbsurface.html" | |
302 >SDL_CreateRGBSurface</A | |
303 > — Create an empty SDL_Surface</DT | |
304 ><DT | |
305 ><A | |
306 HREF="sdlcreatergbsurfacefrom.html" | |
307 >SDL_CreateRGBSurfaceFrom</A | |
308 > — Create an SDL_Surface from pixel data</DT | |
309 ><DT | |
310 ><A | |
311 HREF="sdlfreesurface.html" | |
312 >SDL_FreeSurface</A | |
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313 > — Frees (deletes) a SDL_Surface</DT |
0 | 314 ><DT |
315 ><A | |
316 HREF="sdllocksurface.html" | |
317 >SDL_LockSurface</A | |
318 > — Lock a surface for directly access.</DT | |
319 ><DT | |
320 ><A | |
321 HREF="sdlunlocksurface.html" | |
322 >SDL_UnlockSurface</A | |
323 > — Unlocks a previously locked surface.</DT | |
324 ><DT | |
325 ><A | |
326 HREF="sdlloadbmp.html" | |
327 >SDL_LoadBMP</A | |
328 > — Load a Windows BMP file into an SDL_Surface.</DT | |
329 ><DT | |
330 ><A | |
331 HREF="sdlsavebmp.html" | |
332 >SDL_SaveBMP</A | |
333 > — Save an SDL_Surface as a Windows BMP file.</DT | |
334 ><DT | |
335 ><A | |
336 HREF="sdlsetcolorkey.html" | |
337 >SDL_SetColorKey</A | |
338 > — Sets the color key (transparent pixel) in a blittable surface and | |
339 RLE acceleration.</DT | |
340 ><DT | |
341 ><A | |
342 HREF="sdlsetalpha.html" | |
343 >SDL_SetAlpha</A | |
344 > — Adjust the alpha properties of a surface</DT | |
345 ><DT | |
346 ><A | |
347 HREF="sdlsetcliprect.html" | |
348 >SDL_SetClipRect</A | |
349 > — Sets the clipping rectangle for a surface.</DT | |
350 ><DT | |
351 ><A | |
352 HREF="sdlgetcliprect.html" | |
353 >SDL_GetClipRect</A | |
354 > — Gets the clipping rectangle for a surface.</DT | |
355 ><DT | |
356 ><A | |
357 HREF="sdlconvertsurface.html" | |
358 >SDL_ConvertSurface</A | |
359 > — Converts a surface to the same format as another surface.</DT | |
360 ><DT | |
361 ><A | |
362 HREF="sdlblitsurface.html" | |
363 >SDL_BlitSurface</A | |
364 > — This performs a fast blit from the source surface to the destination surface.</DT | |
365 ><DT | |
366 ><A | |
367 HREF="sdlfillrect.html" | |
368 >SDL_FillRect</A | |
369 > — This function performs a fast fill of the given rectangle with some color</DT | |
370 ><DT | |
371 ><A | |
372 HREF="sdldisplayformat.html" | |
373 >SDL_DisplayFormat</A | |
374 > — Convert a surface to the display format</DT | |
375 ><DT | |
376 ><A | |
377 HREF="sdldisplayformatalpha.html" | |
378 >SDL_DisplayFormatAlpha</A | |
379 > — Convert a surface to the display format</DT | |
380 ><DT | |
381 ><A | |
382 HREF="sdlwarpmouse.html" | |
383 >SDL_WarpMouse</A | |
384 > — Set the position of the mouse cursor.</DT | |
385 ><DT | |
386 ><A | |
387 HREF="sdlcreatecursor.html" | |
388 >SDL_CreateCursor</A | |
389 > — Creates a new mouse cursor.</DT | |
390 ><DT | |
391 ><A | |
392 HREF="sdlfreecursor.html" | |
393 >SDL_FreeCursor</A | |
394 > — Frees a cursor created with SDL_CreateCursor.</DT | |
395 ><DT | |
396 ><A | |
397 HREF="sdlsetcursor.html" | |
398 >SDL_SetCursor</A | |
399 > — Set the currently active mouse cursor.</DT | |
400 ><DT | |
401 ><A | |
402 HREF="sdlgetcursor.html" | |
403 >SDL_GetCursor</A | |
404 > — Get the currently active mouse cursor.</DT | |
405 ><DT | |
406 ><A | |
407 HREF="sdlshowcursor.html" | |
408 >SDL_ShowCursor</A | |
409 > — Toggle whether or not the cursor is shown on the screen.</DT | |
410 ><DT | |
411 ><A | |
412 HREF="sdlglloadlibrary.html" | |
413 >SDL_GL_LoadLibrary</A | |
414 > — Specify an OpenGL library</DT | |
415 ><DT | |
416 ><A | |
417 HREF="sdlglgetprocaddress.html" | |
418 >SDL_GL_GetProcAddress</A | |
419 > — Get the address of a GL function</DT | |
420 ><DT | |
421 ><A | |
422 HREF="sdlglgetattribute.html" | |
423 >SDL_GL_GetAttribute</A | |
424 > — Get the value of a special SDL/OpenGL attribute</DT | |
425 ><DT | |
426 ><A | |
427 HREF="sdlglsetattribute.html" | |
428 >SDL_GL_SetAttribute</A | |
429 > — Set a special SDL/OpenGL attribute</DT | |
430 ><DT | |
431 ><A | |
432 HREF="sdlglswapbuffers.html" | |
433 >SDL_GL_SwapBuffers</A | |
434 > — Swap OpenGL framebuffers/Update Display</DT | |
435 ><DT | |
436 ><A | |
437 HREF="sdlcreateyuvoverlay.html" | |
438 >SDL_CreateYUVOverlay</A | |
439 > — Create a YUV video overlay</DT | |
440 ><DT | |
441 ><A | |
442 HREF="sdllockyuvoverlay.html" | |
443 >SDL_LockYUVOverlay</A | |
444 > — Lock an overlay</DT | |
445 ><DT | |
446 ><A | |
447 HREF="sdlunlockyuvoverlay.html" | |
448 >SDL_UnlockYUVOverlay</A | |
449 > — Unlock an overlay</DT | |
450 ><DT | |
451 ><A | |
452 HREF="sdldisplayyuvoverlay.html" | |
453 >SDL_DisplayYUVOverlay</A | |
454 > — Blit the overlay to the display</DT | |
455 ><DT | |
456 ><A | |
457 HREF="sdlfreeyuvoverlay.html" | |
458 >SDL_FreeYUVOverlay</A | |
459 > — Free a YUV video overlay</DT | |
460 ><DT | |
461 ><A | |
462 HREF="sdlglattr.html" | |
463 >SDL_GLattr</A | |
464 > — SDL GL Attributes</DT | |
465 ><DT | |
466 ><A | |
467 HREF="sdlrect.html" | |
468 >SDL_Rect</A | |
469 > — Defines a rectangular area</DT | |
470 ><DT | |
471 ><A | |
472 HREF="sdlcolor.html" | |
473 >SDL_Color</A | |
474 > — Format independent color description</DT | |
475 ><DT | |
476 ><A | |
477 HREF="sdlpalette.html" | |
478 >SDL_Palette</A | |
479 > — Color palette for 8-bit pixel formats</DT | |
480 ><DT | |
481 ><A | |
482 HREF="sdlpixelformat.html" | |
483 >SDL_PixelFormat</A | |
484 > — Stores surface format information</DT | |
485 ><DT | |
486 ><A | |
487 HREF="sdlsurface.html" | |
488 >SDL_Surface</A | |
489 > — Graphical Surface Structure</DT | |
490 ><DT | |
491 ><A | |
492 HREF="sdlvideoinfo.html" | |
493 >SDL_VideoInfo</A | |
494 > — Video Target information</DT | |
495 ><DT | |
496 ><A | |
497 HREF="sdloverlay.html" | |
498 >SDL_Overlay</A | |
499 > — YUV video overlay</DT | |
500 ></DL | |
501 ></DD | |
502 ><DT | |
503 >7. <A | |
504 HREF="wm.html" | |
505 >Window Management</A | |
506 ></DT | |
507 ><DD | |
508 ><DL | |
509 ><DT | |
510 ><A | |
511 HREF="sdlwmsetcaption.html" | |
512 >SDL_WM_SetCaption</A | |
513 > — Sets the window tile and icon name.</DT | |
514 ><DT | |
515 ><A | |
516 HREF="sdlwmgetcaption.html" | |
517 >SDL_WM_GetCaption</A | |
518 > — Gets the window title and icon name.</DT | |
519 ><DT | |
520 ><A | |
521 HREF="sdlwmseticon.html" | |
522 >SDL_WM_SetIcon</A | |
523 > — Sets the icon for the display window.</DT | |
524 ><DT | |
525 ><A | |
526 HREF="sdlwmiconifywindow.html" | |
527 >SDL_WM_IconifyWindow</A | |
528 > — Iconify/Minimise the window</DT | |
529 ><DT | |
530 ><A | |
531 HREF="sdlwmtogglefullscreen.html" | |
532 >SDL_WM_ToggleFullScreen</A | |
533 > — Toggles fullscreen mode</DT | |
534 ><DT | |
535 ><A | |
536 HREF="sdlwmgrabinput.html" | |
537 >SDL_WM_GrabInput</A | |
538 > — Grabs mouse and keyboard input.</DT | |
539 ></DL | |
540 ></DD | |
541 ><DT | |
542 >8. <A | |
543 HREF="event.html" | |
544 >Events</A | |
545 ></DT | |
546 ><DD | |
547 ><DL | |
548 ><DT | |
549 ><A | |
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550 HREF="event.html#AEN3307" |
0 | 551 >Introduction</A |
552 ></DT | |
553 ><DT | |
554 ><A | |
555 HREF="eventstructures.html" | |
556 >SDL Event Structures.</A | |
557 ></DT | |
558 ><DT | |
559 ><A | |
560 HREF="eventfunctions.html" | |
561 >Event Functions.</A | |
562 ></DT | |
563 ></DL | |
564 ></DD | |
565 ><DT | |
566 >9. <A | |
567 HREF="joystick.html" | |
568 >Joystick</A | |
569 ></DT | |
570 ><DD | |
571 ><DL | |
572 ><DT | |
573 ><A | |
574 HREF="sdlnumjoysticks.html" | |
575 >SDL_NumJoysticks</A | |
576 > — Count available joysticks.</DT | |
577 ><DT | |
578 ><A | |
579 HREF="sdljoystickname.html" | |
580 >SDL_JoystickName</A | |
581 > — Get joystick name.</DT | |
582 ><DT | |
583 ><A | |
584 HREF="sdljoystickopen.html" | |
585 >SDL_JoystickOpen</A | |
586 > — Opens a joystick for use.</DT | |
587 ><DT | |
588 ><A | |
589 HREF="sdljoystickopened.html" | |
590 >SDL_JoystickOpened</A | |
591 > — Determine if a joystick has been opened</DT | |
592 ><DT | |
593 ><A | |
594 HREF="sdljoystickindex.html" | |
595 >SDL_JoystickIndex</A | |
596 > — Get the index of an SDL_Joystick.</DT | |
597 ><DT | |
598 ><A | |
599 HREF="sdljoysticknumaxes.html" | |
600 >SDL_JoystickNumAxes</A | |
601 > — Get the number of joystick axes</DT | |
602 ><DT | |
603 ><A | |
604 HREF="sdljoysticknumballs.html" | |
605 >SDL_JoystickNumBalls</A | |
606 > — Get the number of joystick trackballs</DT | |
607 ><DT | |
608 ><A | |
609 HREF="sdljoysticknumhats.html" | |
610 >SDL_JoystickNumHats</A | |
611 > — Get the number of joystick hats</DT | |
612 ><DT | |
613 ><A | |
614 HREF="sdljoysticknumbuttons.html" | |
615 >SDL_JoystickNumButtons</A | |
616 > — Get the number of joysitck buttons</DT | |
617 ><DT | |
618 ><A | |
619 HREF="sdljoystickupdate.html" | |
620 >SDL_JoystickUpdate</A | |
621 > — Updates the state of all joysticks</DT | |
622 ><DT | |
623 ><A | |
624 HREF="sdljoystickgetaxis.html" | |
625 >SDL_JoystickGetAxis</A | |
626 > — Get the current state of an axis</DT | |
627 ><DT | |
628 ><A | |
629 HREF="sdljoystickgethat.html" | |
630 >SDL_JoystickGetHat</A | |
631 > — Get the current state of a joystick hat</DT | |
632 ><DT | |
633 ><A | |
634 HREF="sdljoystickgetbutton.html" | |
635 >SDL_JoystickGetButton</A | |
636 > — Get the current state of a given button on a given joystick</DT | |
637 ><DT | |
638 ><A | |
639 HREF="sdljoystickgetball.html" | |
640 >SDL_JoystickGetBall</A | |
641 > — Get relative trackball motion</DT | |
642 ><DT | |
643 ><A | |
644 HREF="sdljoystickclose.html" | |
645 >SDL_JoystickClose</A | |
646 > — Closes a previously opened joystick</DT | |
647 ></DL | |
648 ></DD | |
649 ><DT | |
650 >10. <A | |
651 HREF="audio.html" | |
652 >Audio</A | |
653 ></DT | |
654 ><DD | |
655 ><DL | |
656 ><DT | |
657 ><A | |
658 HREF="sdlaudiospec.html" | |
659 >SDL_AudioSpec</A | |
660 > — Audio Specification Structure</DT | |
661 ><DT | |
662 ><A | |
663 HREF="sdlopenaudio.html" | |
664 >SDL_OpenAudio</A | |
665 > — Opens the audio device with the desired parameters.</DT | |
666 ><DT | |
667 ><A | |
668 HREF="sdlpauseaudio.html" | |
669 >SDL_PauseAudio</A | |
670 > — Pauses and unpauses the audio callback processing</DT | |
671 ><DT | |
672 ><A | |
673 HREF="sdlgetaudiostatus.html" | |
674 >SDL_GetAudioStatus</A | |
675 > — Get the current audio state</DT | |
676 ><DT | |
677 ><A | |
678 HREF="sdlloadwav.html" | |
679 >SDL_LoadWAV</A | |
680 > — Load a WAVE file</DT | |
681 ><DT | |
682 ><A | |
683 HREF="sdlfreewav.html" | |
684 >SDL_FreeWAV</A | |
685 > — Frees previously opened WAV data</DT | |
686 ><DT | |
687 ><A | |
688 HREF="sdlaudiocvt.html" | |
689 >SDL_AudioCVT</A | |
690 > — Audio Conversion Structure</DT | |
691 ><DT | |
692 ><A | |
693 HREF="sdlbuildaudiocvt.html" | |
694 >SDL_BuildAudioCVT</A | |
695 > — Initializes a SDL_AudioCVT structure for conversion</DT | |
696 ><DT | |
697 ><A | |
698 HREF="sdlconvertaudio.html" | |
699 >SDL_ConvertAudio</A | |
700 > — Convert audio data to a desired audio format.</DT | |
701 ><DT | |
702 ><A | |
703 HREF="sdlmixaudio.html" | |
704 >SDL_MixAudio</A | |
705 > — Mix audio data</DT | |
706 ><DT | |
707 ><A | |
708 HREF="sdllockaudio.html" | |
709 >SDL_LockAudio</A | |
710 > — Lock out the callback function</DT | |
711 ><DT | |
712 ><A | |
713 HREF="sdlunlockaudio.html" | |
714 >SDL_UnlockAudio</A | |
715 > — Unlock the callback function</DT | |
716 ><DT | |
717 ><A | |
718 HREF="sdlcloseaudio.html" | |
719 >SDL_CloseAudio</A | |
720 > — Shuts down audio processing and closes the audio device.</DT | |
721 ></DL | |
722 ></DD | |
723 ><DT | |
724 >11. <A | |
725 HREF="cdrom.html" | |
726 >CD-ROM</A | |
727 ></DT | |
728 ><DD | |
729 ><DL | |
730 ><DT | |
731 ><A | |
732 HREF="sdlcdnumdrives.html" | |
733 >SDL_CDNumDrives</A | |
734 > — Returns the number of CD-ROM drives on the system.</DT | |
735 ><DT | |
736 ><A | |
737 HREF="sdlcdname.html" | |
738 >SDL_CDName</A | |
739 > — Returns a human-readable, system-dependent identifier for the CD-ROM.</DT | |
740 ><DT | |
741 ><A | |
742 HREF="sdlcdopen.html" | |
743 >SDL_CDOpen</A | |
744 > — Opens a CD-ROM drive for access.</DT | |
745 ><DT | |
746 ><A | |
747 HREF="sdlcdstatus.html" | |
748 >SDL_CDStatus</A | |
749 > — Returns the current status of the given drive.</DT | |
750 ><DT | |
751 ><A | |
752 HREF="sdlcdplay.html" | |
753 >SDL_CDPlay</A | |
754 > — Play a CD</DT | |
755 ><DT | |
756 ><A | |
757 HREF="sdlcdplaytracks.html" | |
758 >SDL_CDPlayTracks</A | |
759 > — Play the given CD track(s)</DT | |
760 ><DT | |
761 ><A | |
762 HREF="sdlcdpause.html" | |
763 >SDL_CDPause</A | |
764 > — Pauses a CDROM</DT | |
765 ><DT | |
766 ><A | |
767 HREF="sdlcdresume.html" | |
768 >SDL_CDResume</A | |
769 > — Resumes a CDROM</DT | |
770 ><DT | |
771 ><A | |
772 HREF="sdlcdstop.html" | |
773 >SDL_CDStop</A | |
774 > — Stops a CDROM</DT | |
775 ><DT | |
776 ><A | |
777 HREF="sdlcdeject.html" | |
778 >SDL_CDEject</A | |
779 > — Ejects a CDROM</DT | |
780 ><DT | |
781 ><A | |
782 HREF="sdlcdclose.html" | |
783 >SDL_CDClose</A | |
784 > — Closes a SDL_CD handle</DT | |
785 ><DT | |
786 ><A | |
787 HREF="sdlcd.html" | |
788 >SDL_CD</A | |
789 > — CDROM Drive Information</DT | |
790 ><DT | |
791 ><A | |
792 HREF="sdlcdtrack.html" | |
793 >SDL_CDtrack</A | |
794 > — CD Track Information Structure</DT | |
795 ></DL | |
796 ></DD | |
797 ><DT | |
798 >12. <A | |
799 HREF="thread.html" | |
800 >Multi-threaded Programming</A | |
801 ></DT | |
802 ><DD | |
803 ><DL | |
804 ><DT | |
805 ><A | |
806 HREF="sdlcreatethread.html" | |
807 >SDL_CreateThread</A | |
808 > — Creates a new thread of execution that shares its parent's properties.</DT | |
809 ><DT | |
810 ><A | |
811 HREF="sdlthreadid.html" | |
812 >SDL_ThreadID</A | |
813 > — Get the 32-bit thread identifier for the current thread.</DT | |
814 ><DT | |
815 ><A | |
816 HREF="sdlgetthreadid.html" | |
817 >SDL_GetThreadID</A | |
818 > — Get the SDL thread ID of a SDL_Thread</DT | |
819 ><DT | |
820 ><A | |
821 HREF="sdlwaitthread.html" | |
822 >SDL_WaitThread</A | |
823 > — Wait for a thread to finish.</DT | |
824 ><DT | |
825 ><A | |
826 HREF="sdlkillthread.html" | |
827 >SDL_KillThread</A | |
828 > — Gracelessly terminates the thread.</DT | |
829 ><DT | |
830 ><A | |
831 HREF="sdlcreatemutex.html" | |
832 >SDL_CreateMutex</A | |
833 > — Create a mutex</DT | |
834 ><DT | |
835 ><A | |
836 HREF="sdldestroymutex.html" | |
837 >SDL_DestroyMutex</A | |
838 > — Destroy a mutex</DT | |
839 ><DT | |
840 ><A | |
841 HREF="sdlmutexp.html" | |
842 >SDL_mutexP</A | |
843 > — Lock a mutex</DT | |
844 ><DT | |
845 ><A | |
846 HREF="sdlmutexv.html" | |
847 >SDL_mutexV</A | |
848 > — Unlock a mutex</DT | |
849 ><DT | |
850 ><A | |
851 HREF="sdlcreatesemaphore.html" | |
852 >SDL_CreateSemaphore</A | |
853 > — Creates a new semaphore and assigns an initial value to it.</DT | |
854 ><DT | |
855 ><A | |
856 HREF="sdldestroysemaphore.html" | |
857 >SDL_DestroySemaphore</A | |
858 > — Destroys a semaphore that was created by <A | |
859 HREF="sdlcreatesemaphore.html" | |
860 >SDL_CreateSemaphore</A | |
861 >.</DT | |
862 ><DT | |
863 ><A | |
864 HREF="sdlsemwait.html" | |
865 >SDL_SemWait</A | |
866 > — Lock a semaphore and suspend the thread if the semaphore value is zero.</DT | |
867 ><DT | |
868 ><A | |
869 HREF="sdlsemtrywait.html" | |
870 >SDL_SemTryWait</A | |
871 > — Attempt to lock a semaphore but don't suspend the thread.</DT | |
872 ><DT | |
873 ><A | |
874 HREF="sdlsemwaittimeout.html" | |
875 >SDL_SemWaitTimeout</A | |
876 > — Lock a semaphore, but only wait up to a specified maximum time.</DT | |
877 ><DT | |
878 ><A | |
879 HREF="sdlsempost.html" | |
880 >SDL_SemPost</A | |
881 > — Unlock a semaphore.</DT | |
882 ><DT | |
883 ><A | |
884 HREF="sdlsemvalue.html" | |
885 >SDL_SemValue</A | |
886 > — Return the current value of a semaphore.</DT | |
887 ><DT | |
888 ><A | |
889 HREF="sdlcreatecond.html" | |
890 >SDL_CreateCond</A | |
891 > — Create a condition variable</DT | |
892 ><DT | |
893 ><A | |
894 HREF="sdldestroycond.html" | |
895 >SDL_DestroyCond</A | |
896 > — Destroy a condition variable</DT | |
897 ><DT | |
898 ><A | |
899 HREF="sdlcondsignal.html" | |
900 >SDL_CondSignal</A | |
901 > — Restart a thread wait on a condition variable</DT | |
902 ><DT | |
903 ><A | |
904 HREF="sdlcondbroadcast.html" | |
905 >SDL_CondBroadcast</A | |
906 > — Restart all threads waiting on a condition variable</DT | |
907 ><DT | |
908 ><A | |
909 HREF="sdlcondwait.html" | |
910 >SDL_CondWait</A | |
911 > — Wait on a condition variable</DT | |
912 ><DT | |
913 ><A | |
914 HREF="sdlcondwaittimeout.html" | |
915 >SDL_CondWaitTimeout</A | |
916 > — Wait on a condition variable, with timeout</DT | |
917 ></DL | |
918 ></DD | |
919 ><DT | |
920 >13. <A | |
921 HREF="time.html" | |
922 >Time</A | |
923 ></DT | |
924 ><DD | |
925 ><DL | |
926 ><DT | |
927 ><A | |
928 HREF="sdlgetticks.html" | |
929 >SDL_GetTicks</A | |
930 > — Get the number of milliseconds since the SDL library initialization.</DT | |
931 ><DT | |
932 ><A | |
933 HREF="sdldelay.html" | |
934 >SDL_Delay</A | |
935 > — Wait a specified number of milliseconds before returning.</DT | |
936 ><DT | |
937 ><A | |
938 HREF="sdladdtimer.html" | |
939 >SDL_AddTimer</A | |
940 > — Add a timer which will call a callback after the specified number of milliseconds has | |
941 elapsed.</DT | |
942 ><DT | |
943 ><A | |
944 HREF="sdlremovetimer.html" | |
945 >SDL_RemoveTimer</A | |
946 > — Remove a timer which was added with | |
947 <A | |
948 HREF="sdladdtimer.html" | |
949 >SDL_AddTimer</A | |
950 >.</DT | |
951 ><DT | |
952 ><A | |
953 HREF="sdlsettimer.html" | |
954 >SDL_SetTimer</A | |
955 > — Set a callback to run after the specified number of milliseconds has | |
956 elapsed.</DT | |
957 ></DL | |
958 ></DD | |
959 ></DL | |
960 ></DD | |
961 ></DL | |
962 ></DIV | |
963 ><DIV | |
964 CLASS="LOT" | |
965 ><DL | |
966 CLASS="LOT" | |
967 ><DT | |
968 ><B | |
969 >List of Tables</B | |
970 ></DT | |
971 ><DT | |
972 >8-1. <A | |
181
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973 HREF="sdlkey.html#AEN4336" |
0 | 974 >SDL Keysym definitions</A |
975 ></DT | |
976 ><DT | |
977 >8-2. <A | |
978 HREF="sdlkey.html#SDLMOD" | |
979 >SDL modifier definitions</A | |
980 ></DT | |
981 ></DL | |
982 ></DIV | |
983 ><DIV | |
984 CLASS="LOT" | |
985 ><DL | |
986 CLASS="LOT" | |
987 ><DT | |
988 ><B | |
989 >List of Examples</B | |
990 ></DT | |
991 ><DT | |
55
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992 >1-1. <A |
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993 HREF="guidebasicsinit.html#AEN60" |
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994 >Initializing SDL</A |
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995 ></DT |
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996 ><DT |
0 | 997 >2-1. <A |
55
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998 HREF="guidevideo.html#AEN71" |
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999 >Initializing the Video Display</A |
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1000 ></DT |
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1001 ><DT |
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1002 >2-2. <A |
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1003 HREF="guidevideo.html#AEN77" |
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1004 >Initializing the Best Video Mode</A |
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1005 ></DT |
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1006 ><DT |
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1007 >2-3. <A |
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1008 HREF="guidevideo.html#AEN83" |
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1009 >Loading and Displaying a BMP File</A |
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1010 ></DT |
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1011 ><DT |
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1012 >2-4. <A |
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1013 HREF="guidevideo.html#AEN90" |
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1014 >getpixel()</A |
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1015 ></DT |
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1016 ><DT |
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1017 >2-5. <A |
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1018 HREF="guidevideo.html#AEN93" |
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1019 >putpixel()</A |
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1020 ></DT |
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1021 ><DT |
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1022 >2-6. <A |
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1023 HREF="guidevideo.html#AEN97" |
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1024 >Using putpixel()</A |
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1025 ></DT |
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1026 ><DT |
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1027 >2-7. <A |
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1028 HREF="guidevideoopengl.html#AEN114" |
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1029 >Initializing SDL with OpenGL</A |
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1030 ></DT |
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1031 ><DT |
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1032 >2-8. <A |
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1033 HREF="guidevideoopengl.html#AEN128" |
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1034 >SDL and OpenGL</A |
0 | 1035 ></DT |
1036 ><DT | |
1037 >3-1. <A | |
55
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1038 HREF="guideinput.html#AEN141" |
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1039 >Initializing SDL with Joystick Support</A |
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1040 ></DT |
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1041 ><DT |
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1042 >3-2. <A |
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1043 HREF="guideinput.html#AEN154" |
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1044 >Querying the Number of Available Joysticks</A |
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1045 ></DT |
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|
1046 ><DT |
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1047 >3-3. <A |
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|
1048 HREF="guideinput.html#AEN183" |
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1049 >Opening a Joystick</A |
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|
1050 ></DT |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1051 ><DT |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1052 >3-4. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1053 HREF="guideinput.html#AEN191" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1054 >Joystick Axis Events</A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1055 ></DT |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1056 ><DT |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1057 >3-5. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1058 HREF="guideinput.html#AEN195" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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|
1059 >More Joystick Axis Events</A |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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|
1060 ></DT |
55f1f1b3e27d
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|
1061 ><DT |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1062 >3-6. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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|
1063 HREF="guideinput.html#AEN203" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1064 >Joystick Button Events</A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1065 ></DT |
55f1f1b3e27d
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|
1066 ><DT |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1067 >3-7. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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0
diff
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|
1068 HREF="guideinput.html#AEN217" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
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|
1069 >Joystick Ball Events</A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
1070 ></DT |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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0
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|
1071 ><DT |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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0
diff
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|
1072 >3-8. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
1073 HREF="guideinput.html#AEN244" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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0
diff
changeset
|
1074 >Joystick Hat Events</A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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0
diff
changeset
|
1075 ></DT |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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|
1076 ><DT |
55f1f1b3e27d
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|
1077 >3-9. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1078 HREF="guideinput.html#AEN265" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1079 >Querying Joystick Characteristics</A |
55f1f1b3e27d
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diff
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|
1080 ></DT |
55f1f1b3e27d
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|
1081 ><DT |
55f1f1b3e27d
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0
diff
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|
1082 >3-10. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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0
diff
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|
1083 HREF="guideinputkeyboard.html#AEN334" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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0
diff
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|
1084 >Reading Keyboard Events</A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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0
diff
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|
1085 ></DT |
55f1f1b3e27d
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diff
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|
1086 ><DT |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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0
diff
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|
1087 >3-11. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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0
diff
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|
1088 HREF="guideinputkeyboard.html#AEN351" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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parents:
0
diff
changeset
|
1089 >Interpreting Key Event Information</A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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0
diff
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|
1090 ></DT |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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0
diff
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|
1091 ><DT |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
1092 >3-12. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
1093 HREF="guideinputkeyboard.html#AEN363" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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0
diff
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|
1094 >Proper Game Movement</A |
0 | 1095 ></DT |
1096 ></DL | |
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1100 CLASS="NAVFOOTER" | |
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1123 ><A | |
1124 HREF="guide.html" | |
1125 >Next</A | |
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