Mercurial > sdl-ios-xcode
annotate src/video/cocoa/SDL_cocoaopengl.m @ 4913:6b89d83b0b5a
Windows candidate list support.
Candidate list should now be drawn and function normally.
Tested in XP and 7.
author | Daniel Wyatt <Daniel.Wyatt@gmail.com> |
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date | Tue, 23 Nov 2010 17:46:47 -0500 |
parents | 3d91e31fcf71 |
children | 514f811a4887 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_cocoavideo.h" |
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25 |
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26 /* NSOpenGL implementation of SDL OpenGL support */ |
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27 |
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28 #if SDL_VIDEO_OPENGL_CGL |
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29 #include <OpenGL/CGLTypes.h> |
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30 #include <OpenGL/OpenGL.h> |
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31 #include <OpenGL/CGLRenderers.h> |
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32 |
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33 #include "SDL_loadso.h" |
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34 #include "SDL_opengl.h" |
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35 |
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36 |
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37 #define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" |
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38 |
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39 /* This is implemented in Mac OS X 10.3 and above */ |
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40 #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_3 |
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41 @implementation NSOpenGLContext(CGLContextAccess) |
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42 - (CGLContextObj)CGLContextObj; |
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43 { |
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44 return _contextAuxiliary; |
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45 } |
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46 @end |
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47 #endif /* < 10.3 */ |
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48 |
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49 int |
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50 Cocoa_GL_LoadLibrary(_THIS, const char *path) |
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51 { |
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52 /* Load the OpenGL library */ |
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53 if (path == NULL) { |
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54 path = SDL_getenv("SDL_OPENGL_LIBRARY"); |
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55 } |
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56 if (path == NULL) { |
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57 path = DEFAULT_OPENGL; |
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58 } |
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59 _this->gl_config.dll_handle = SDL_LoadObject(path); |
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60 if (!_this->gl_config.dll_handle) { |
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61 return -1; |
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62 } |
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63 SDL_strlcpy(_this->gl_config.driver_path, path, |
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64 SDL_arraysize(_this->gl_config.driver_path)); |
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65 return 0; |
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66 } |
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67 |
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68 void * |
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69 Cocoa_GL_GetProcAddress(_THIS, const char *proc) |
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70 { |
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71 return SDL_LoadFunction(_this->gl_config.dll_handle, proc); |
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72 } |
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73 |
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74 void |
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75 Cocoa_GL_UnloadLibrary(_THIS) |
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76 { |
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77 SDL_UnloadObject(_this->gl_config.dll_handle); |
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78 _this->gl_config.dll_handle = NULL; |
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79 } |
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80 |
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81 SDL_GLContext |
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82 Cocoa_GL_CreateContext(_THIS, SDL_Window * window) |
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83 { |
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84 NSAutoreleasePool *pool; |
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85 SDL_VideoDisplay *display = window->display; |
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86 SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata; |
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87 NSOpenGLPixelFormatAttribute attr[32]; |
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88 NSOpenGLPixelFormat *fmt; |
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89 NSOpenGLContext *context; |
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90 int i = 0; |
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91 |
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92 pool = [[NSAutoreleasePool alloc] init]; |
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93 |
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94 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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95 attr[i++] = NSOpenGLPFAFullScreen; |
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96 } |
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97 |
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98 attr[i++] = NSOpenGLPFAColorSize; |
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99 attr[i++] = SDL_BYTESPERPIXEL(display->current_mode.format)*8; |
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100 |
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101 attr[i++] = NSOpenGLPFADepthSize; |
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102 attr[i++] = _this->gl_config.depth_size; |
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103 |
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104 if (_this->gl_config.double_buffer) { |
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105 attr[i++] = NSOpenGLPFADoubleBuffer; |
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106 } |
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107 |
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108 if (_this->gl_config.stereo) { |
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109 attr[i++] = NSOpenGLPFAStereo; |
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110 } |
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111 |
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112 if (_this->gl_config.stencil_size) { |
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113 attr[i++] = NSOpenGLPFAStencilSize; |
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114 attr[i++] = _this->gl_config.stencil_size; |
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115 } |
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116 |
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117 if ((_this->gl_config.accum_red_size + |
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118 _this->gl_config.accum_green_size + |
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119 _this->gl_config.accum_blue_size + |
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120 _this->gl_config.accum_alpha_size) > 0) { |
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121 attr[i++] = NSOpenGLPFAAccumSize; |
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122 attr[i++] = _this->gl_config.accum_red_size + _this->gl_config.accum_green_size + _this->gl_config.accum_blue_size + _this->gl_config.accum_alpha_size; |
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123 } |
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124 |
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125 if (_this->gl_config.multisamplebuffers) { |
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126 attr[i++] = NSOpenGLPFASampleBuffers; |
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127 attr[i++] = _this->gl_config.multisamplebuffers; |
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|
128 } |
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129 |
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130 if (_this->gl_config.multisamplesamples) { |
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131 attr[i++] = NSOpenGLPFASamples; |
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132 attr[i++] = _this->gl_config.multisamplesamples; |
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133 attr[i++] = NSOpenGLPFANoRecovery; |
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134 } |
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135 |
3571
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Default to allow either accelerated or not
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|
136 if (_this->gl_config.accelerated >= 0) { |
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137 if (_this->gl_config.accelerated) { |
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138 attr[i++] = NSOpenGLPFAAccelerated; |
19691cebb866
Default to allow either accelerated or not
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|
139 } else { |
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|
140 attr[i++] = NSOpenGLPFARendererID; |
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141 attr[i++] = kCGLRendererGenericFloatID; |
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Default to allow either accelerated or not
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|
142 } |
1936
83946ee0ff1f
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|
143 } |
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|
144 |
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145 attr[i++] = NSOpenGLPFAScreenMask; |
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146 attr[i++] = CGDisplayIDToOpenGLDisplayMask(displaydata->display); |
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147 attr[i] = 0; |
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148 |
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149 fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr]; |
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|
150 if (fmt == nil) { |
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|
151 SDL_SetError ("Failed creating OpenGL pixel format"); |
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152 [pool release]; |
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153 return NULL; |
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|
154 } |
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155 |
2178
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|
156 context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil]; |
1936
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|
157 |
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|
158 [fmt release]; |
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|
159 |
2178
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|
160 if (context == nil) { |
1936
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|
161 SDL_SetError ("Failed creating OpenGL context"); |
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|
162 [pool release]; |
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163 return NULL; |
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|
164 } |
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165 |
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|
166 /* |
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|
167 * Wisdom from Apple engineer in reference to UT2003's OpenGL performance: |
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|
168 * "You are blowing a couple of the internal OpenGL function caches. This |
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169 * appears to be happening in the VAO case. You can tell OpenGL to up |
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170 * the cache size by issuing the following calls right after you create |
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171 * the OpenGL context. The default cache size is 16." --ryan. |
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|
172 */ |
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173 |
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|
174 #ifndef GLI_ARRAY_FUNC_CACHE_MAX |
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175 #define GLI_ARRAY_FUNC_CACHE_MAX 284 |
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176 #endif |
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177 |
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|
178 #ifndef GLI_SUBMIT_FUNC_CACHE_MAX |
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179 #define GLI_SUBMIT_FUNC_CACHE_MAX 280 |
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180 #endif |
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181 |
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|
182 { |
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183 long cache_max = 64; |
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Creating a context makes it current, per the documentation.
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|
184 CGLContextObj ctx = [context CGLContextObj]; |
1936
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185 CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max); |
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186 CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max); |
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|
187 } |
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188 |
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|
189 /* End Wisdom from Apple Engineer section. --ryan. */ |
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|
190 |
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|
191 [pool release]; |
2178
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|
192 |
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|
193 if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) { |
114a541cfae2
Creating a context makes it current, per the documentation.
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diff
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|
194 Cocoa_GL_DeleteContext(_this, context); |
114a541cfae2
Creating a context makes it current, per the documentation.
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diff
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|
195 return NULL; |
114a541cfae2
Creating a context makes it current, per the documentation.
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diff
changeset
|
196 } |
114a541cfae2
Creating a context makes it current, per the documentation.
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1973
diff
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|
197 |
114a541cfae2
Creating a context makes it current, per the documentation.
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diff
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|
198 return context; |
1936
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|
199 } |
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|
200 |
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|
201 int |
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|
202 Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) |
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|
203 { |
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|
204 NSAutoreleasePool *pool; |
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|
205 |
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|
206 pool = [[NSAutoreleasePool alloc] init]; |
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|
207 |
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|
208 if (context) { |
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|
209 SDL_WindowData *windowdata = (SDL_WindowData *)window->driverdata; |
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|
210 NSOpenGLContext *nscontext = (NSOpenGLContext *)context; |
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|
211 |
1973
81255f93dfcd
Fixed fullscreen modes with Cocoa video driver.
Sam Lantinga <slouken@libsdl.org>
parents:
1970
diff
changeset
|
212 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
81255f93dfcd
Fixed fullscreen modes with Cocoa video driver.
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1970
diff
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|
213 [nscontext setFullScreen]; |
81255f93dfcd
Fixed fullscreen modes with Cocoa video driver.
Sam Lantinga <slouken@libsdl.org>
parents:
1970
diff
changeset
|
214 } else { |
3688
6512cba48440
Fixed Cocoa and OpenGL builds
Sam Lantinga <slouken@libsdl.org>
parents:
3685
diff
changeset
|
215 [nscontext setView:[windowdata->nswindow contentView]]; |
1973
81255f93dfcd
Fixed fullscreen modes with Cocoa video driver.
Sam Lantinga <slouken@libsdl.org>
parents:
1970
diff
changeset
|
216 [nscontext update]; |
81255f93dfcd
Fixed fullscreen modes with Cocoa video driver.
Sam Lantinga <slouken@libsdl.org>
parents:
1970
diff
changeset
|
217 } |
1936
83946ee0ff1f
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diff
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|
218 [nscontext makeCurrentContext]; |
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diff
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|
219 } else { |
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|
220 [NSOpenGLContext clearCurrentContext]; |
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diff
changeset
|
221 } |
83946ee0ff1f
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changeset
|
222 |
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|
223 [pool release]; |
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diff
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|
224 return 0; |
83946ee0ff1f
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|
225 } |
83946ee0ff1f
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|
226 |
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|
227 int |
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|
228 Cocoa_GL_SetSwapInterval(_THIS, int interval) |
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|
229 { |
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|
230 NSAutoreleasePool *pool; |
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diff
changeset
|
231 NSOpenGLContext *nscontext; |
2703 | 232 GLint value; |
1936
83946ee0ff1f
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diff
changeset
|
233 int status; |
83946ee0ff1f
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|
234 |
83946ee0ff1f
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|
235 pool = [[NSAutoreleasePool alloc] init]; |
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|
236 |
83946ee0ff1f
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changeset
|
237 nscontext = [NSOpenGLContext currentContext]; |
83946ee0ff1f
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diff
changeset
|
238 if (nscontext != nil) { |
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diff
changeset
|
239 value = interval; |
83946ee0ff1f
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|
240 [nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval]; |
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diff
changeset
|
241 status = 0; |
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diff
changeset
|
242 } else { |
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|
243 SDL_SetError("No current OpenGL context"); |
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|
244 status = -1; |
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diff
changeset
|
245 } |
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diff
changeset
|
246 |
83946ee0ff1f
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|
247 [pool release]; |
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|
248 return status; |
83946ee0ff1f
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diff
changeset
|
249 } |
83946ee0ff1f
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diff
changeset
|
250 |
83946ee0ff1f
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diff
changeset
|
251 int |
83946ee0ff1f
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diff
changeset
|
252 Cocoa_GL_GetSwapInterval(_THIS) |
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diff
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|
253 { |
83946ee0ff1f
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diff
changeset
|
254 NSAutoreleasePool *pool; |
83946ee0ff1f
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parents:
diff
changeset
|
255 NSOpenGLContext *nscontext; |
2703 | 256 GLint value; |
1936
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parents:
diff
changeset
|
257 int status; |
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258 |
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259 pool = [[NSAutoreleasePool alloc] init]; |
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260 |
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261 nscontext = [NSOpenGLContext currentContext]; |
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262 if (nscontext != nil) { |
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263 [nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval]; |
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264 status = (int)value; |
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265 } else { |
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266 SDL_SetError("No current OpenGL context"); |
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267 status = -1; |
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268 } |
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269 |
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270 [pool release]; |
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271 return status; |
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272 } |
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273 |
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274 void |
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275 Cocoa_GL_SwapWindow(_THIS, SDL_Window * window) |
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276 { |
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277 NSAutoreleasePool *pool; |
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278 NSOpenGLContext *nscontext; |
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279 |
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280 pool = [[NSAutoreleasePool alloc] init]; |
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281 |
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282 /* FIXME: Do we need to get the context for the window? */ |
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283 nscontext = [NSOpenGLContext currentContext]; |
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284 if (nscontext != nil) { |
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285 [nscontext flushBuffer]; |
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286 } |
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287 |
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288 [pool release]; |
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289 } |
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290 |
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291 void |
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292 Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context) |
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293 { |
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294 NSAutoreleasePool *pool; |
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295 NSOpenGLContext *nscontext = (NSOpenGLContext *)context; |
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296 |
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297 pool = [[NSAutoreleasePool alloc] init]; |
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298 |
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299 [nscontext clearDrawable]; |
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300 [nscontext release]; |
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301 |
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302 [pool release]; |
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303 } |
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304 |
1952
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305 #endif /* SDL_VIDEO_OPENGL_CGL */ |
1936
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306 |
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307 /* vi: set ts=4 sw=4 expandtab: */ |