Mercurial > sdl-ios-xcode
annotate src/audio/baudio/SDL_beaudio.cc @ 522:6b3998ddee6d
Updated the Project Builder stationary with SDLMain.*
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 08 Oct 2002 15:48:21 +0000 |
parents | e8157fcb3114 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
114
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Allow access to the audio stream on BeOS */ | |
29 | |
30 #include <stdlib.h> | |
31 #include <stdio.h> | |
32 #include <string.h> | |
33 #include <SoundPlayer.h> | |
34 | |
35 #include "SDL_BeApp.h" | |
36 | |
37 extern "C" { | |
38 | |
39 #include "SDL_audio.h" | |
40 #include "SDL_audio_c.h" | |
41 #include "SDL_sysaudio.h" | |
42 #include "SDL_systhread_c.h" | |
43 #include "SDL_beaudio.h" | |
44 | |
45 | |
46 /* Audio driver functions */ | |
47 static int BE_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
48 static void BE_WaitAudio(_THIS); | |
49 static void BE_PlayAudio(_THIS); | |
50 static Uint8 *BE_GetAudioBuf(_THIS); | |
51 static void BE_CloseAudio(_THIS); | |
52 | |
53 /* Audio driver bootstrap functions */ | |
54 | |
55 static int Audio_Available(void) | |
56 { | |
57 return(1); | |
58 } | |
59 | |
60 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
61 { | |
62 free(device->hidden); | |
63 free(device); | |
64 } | |
65 | |
66 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
67 { | |
68 SDL_AudioDevice *device; | |
69 | |
70 /* Initialize all variables that we clean on shutdown */ | |
71 device = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); | |
72 if ( device ) { | |
73 memset(device, 0, (sizeof *device)); | |
74 device->hidden = (struct SDL_PrivateAudioData *) | |
75 malloc((sizeof *device->hidden)); | |
76 } | |
77 if ( (device == NULL) || (device->hidden == NULL) ) { | |
78 SDL_OutOfMemory(); | |
79 if ( device ) { | |
80 free(device); | |
81 } | |
82 return(0); | |
83 } | |
84 memset(device->hidden, 0, (sizeof *device->hidden)); | |
85 | |
86 /* Set the function pointers */ | |
87 device->OpenAudio = BE_OpenAudio; | |
88 device->WaitAudio = BE_WaitAudio; | |
89 device->PlayAudio = BE_PlayAudio; | |
90 device->GetAudioBuf = BE_GetAudioBuf; | |
91 device->CloseAudio = BE_CloseAudio; | |
92 | |
93 device->free = Audio_DeleteDevice; | |
94 | |
95 return device; | |
96 } | |
97 | |
98 AudioBootStrap BAUDIO_bootstrap = { | |
99 "baudio", "BeOS BSoundPlayer", | |
100 Audio_Available, Audio_CreateDevice | |
101 }; | |
102 | |
103 /* The BeOS callback for handling the audio buffer */ | |
104 static void FillSound(void *device, void *stream, size_t len, | |
105 const media_raw_audio_format &format) | |
106 { | |
107 SDL_AudioDevice *audio = (SDL_AudioDevice *)device; | |
108 | |
109 /* Silence the buffer, since it's ours */ | |
110 memset(stream, audio->spec.silence, len); | |
111 | |
112 /* Only do soemthing if audio is enabled */ | |
113 if ( ! audio->enabled ) | |
114 return; | |
115 | |
116 if ( ! audio->paused ) { | |
117 if ( audio->convert.needed ) { | |
118 SDL_mutexP(audio->mixer_lock); | |
119 (*audio->spec.callback)(audio->spec.userdata, | |
120 (Uint8 *)audio->convert.buf,audio->convert.len); | |
121 SDL_mutexV(audio->mixer_lock); | |
122 SDL_ConvertAudio(&audio->convert); | |
123 memcpy(stream,audio->convert.buf,audio->convert.len_cvt); | |
124 } else { | |
125 SDL_mutexP(audio->mixer_lock); | |
126 (*audio->spec.callback)(audio->spec.userdata, | |
127 (Uint8 *)stream, len); | |
128 SDL_mutexV(audio->mixer_lock); | |
129 } | |
130 } | |
131 return; | |
132 } | |
133 | |
134 /* Dummy functions -- we don't use thread-based audio */ | |
135 void BE_WaitAudio(_THIS) | |
136 { | |
137 return; | |
138 } | |
139 void BE_PlayAudio(_THIS) | |
140 { | |
141 return; | |
142 } | |
143 Uint8 *BE_GetAudioBuf(_THIS) | |
144 { | |
145 return(NULL); | |
146 } | |
147 | |
148 void BE_CloseAudio(_THIS) | |
149 { | |
150 if ( audio_obj ) { | |
151 audio_obj->Stop(); | |
152 delete audio_obj; | |
153 audio_obj = NULL; | |
154 } | |
155 | |
156 /* Quit the Be Application, if there's nothing left to do */ | |
157 SDL_QuitBeApp(); | |
158 } | |
159 | |
160 int BE_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
161 { | |
162 media_raw_audio_format format; | |
163 | |
164 /* Initialize the Be Application, if it's not already started */ | |
165 if ( SDL_InitBeApp() < 0 ) { | |
166 return(-1); | |
167 } | |
168 | |
169 /* Parse the audio format and fill the Be raw audio format */ | |
170 format.frame_rate = (float)spec->freq; | |
171 format.channel_count = spec->channels; | |
172 switch (spec->format&~0x1000) { | |
173 case AUDIO_S8: | |
174 /* Signed 8-bit audio unsupported, convert to U8 */ | |
175 spec->format = AUDIO_U8; | |
176 case AUDIO_U8: | |
177 format.format = media_raw_audio_format::B_AUDIO_UCHAR; | |
178 format.byte_order = 0; | |
179 break; | |
180 case AUDIO_U16: | |
181 /* Unsigned 16-bit audio unsupported, convert to S16 */ | |
182 spec->format ^= 0x8000; | |
183 case AUDIO_S16: | |
184 format.format = media_raw_audio_format::B_AUDIO_SHORT; | |
185 if ( spec->format & 0x1000 ) { | |
186 format.byte_order = 1; /* Big endian */ | |
187 } else { | |
188 format.byte_order = 2; /* Little endian */ | |
189 } | |
190 break; | |
191 } | |
192 format.buffer_size = spec->samples; | |
193 | |
194 /* Calculate the final parameters for this audio specification */ | |
195 SDL_CalculateAudioSpec(spec); | |
196 | |
197 /* Subscribe to the audio stream (creates a new thread) */ | |
198 { sigset_t omask; | |
199 SDL_MaskSignals(&omask); | |
200 audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound, | |
201 NULL, _this); | |
202 SDL_UnmaskSignals(&omask); | |
203 } | |
114
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Now returns an error if unable to open audio on BeOS
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parents:
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204 if ( audio_obj->Start() == B_NO_ERROR ) { |
dabc453ce7f7
Now returns an error if unable to open audio on BeOS
Sam Lantinga <slouken@lokigames.com>
parents:
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205 audio_obj->SetHasData(true); |
dabc453ce7f7
Now returns an error if unable to open audio on BeOS
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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206 } else { |
dabc453ce7f7
Now returns an error if unable to open audio on BeOS
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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207 SDL_SetError("Unable to start Be audio"); |
dabc453ce7f7
Now returns an error if unable to open audio on BeOS
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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208 return(-1); |
dabc453ce7f7
Now returns an error if unable to open audio on BeOS
Sam Lantinga <slouken@lokigames.com>
parents:
0
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209 } |
0 | 210 |
211 /* We're running! */ | |
212 return(1); | |
213 } | |
214 | |
215 }; /* Extern C */ |