Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_SemWaitTimeout.3 @ 138:69ee0b88b615
Applied Paul Jenner's patches to fix "make distcheck" and "make rpm"
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 09 Aug 2001 05:31:32 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
rev | line source |
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55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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1 .TH "SDL_SemWaitTimeout" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_SemWaitTimeout\- Lock a semaphore, but only wait up to a specified maximum time\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 #include "SDL_thread\&.h" | |
8 .sp | |
9 \fBint \fBSDL_SemWaitTimeout\fP\fR(\fBSDL_sem *sem, Uint32 timeout\fR); | |
10 .SH "DESCRIPTION" | |
11 .PP | |
12 \fBSDL_SemWaitTimeout()\fP is a varient of \fISDL_SemWait\fR with a maximum timeout value\&. If the value of the semaphore pointed to by \fBsem\fR is positive (greater than zero) it will atomically decrement the semaphore value and return 0, otherwise it will wait up to \fBtimeout\fR milliseconds trying to lock the semaphore\&. This function is to be avoided if possible since on some platforms it is implemented by polling the semaphore every millisecond in a busy loop\&. | |
13 .PP | |
14 After \fBSDL_SemWaitTimeout()\fP is successful, the semaphore can be released and its count atomically incremented by a successful call to \fISDL_SemPost\fR\&. | |
15 .SH "RETURN VALUE" | |
16 .PP | |
17 Returns \fB0\fR if the semaphore was successfully locked or either \fBSDL_MUTEX_TIMEOUT\fR or \fB-1\fR if the timeout period was exceeded or there was an error, respectivly\&. | |
18 .PP | |
19 If the semaphore was not successfully locked, the semaphore will be unchanged\&. | |
20 .SH "EXAMPLES" | |
21 .PP | |
22 .PP | |
23 .nf | |
24 \f(CWres = SDL_SemWaitTimeout(my_sem, WAIT_TIMEOUT_MILLISEC); | |
25 | |
26 if (res == SDL_MUTEX_TIMEOUT) { | |
27 return TRY_AGAIN; | |
28 } | |
29 if (res == -1) { | |
30 return WAIT_ERROR; | |
31 } | |
32 | |
33 \&.\&.\&. | |
34 | |
35 SDL_SemPost(my_sem);\fR | |
36 .fi | |
37 .PP | |
38 .SH "SEE ALSO" | |
39 .PP | |
40 \fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
41 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41 |