Mercurial > sdl-ios-xcode
annotate BUGS @ 4168:69bcba65c388 SDL-1.2
Fixed bug #526
Comment #1 From Simon Howard 2009-03-20 16:50:56
Hi,
I'm the author of Chocolate Doom, one of the other source ports that James
mentioned. This is a patch against the current SVN version of SDL 1.2 that
fixes the bug. It has been tested and hopefully should be obviously correct
from examining the changes. I'll give a brief explanation.
When the palette is set with SDL_SetPalette, the IDirectDrawPalette_SetEntries
DirectX function is invoked. However, when this happens, a WM_PALETTECHANGED
message is sent to the window.
A WM_PALETTECHANGED message can also be received if the palette is changed for
some other reason, like if the system palette is changed. Therefore, the
palette change handler (DX5_PaletteChanged) has code to deal with this case.
It distinguishes "expected" palette changes (set with SDL_SetPalette) from
"unexpected" palette changes using the colorchange_expected variable, which is
set before calling IDirectDrawPalette_SetEntries. However, the code to set
this variable is missing in the fullscreen code path. By setting this
variable, the palette change is handled properly and the freezes go away.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Apr 2009 00:53:12 +0000 |
parents | 89b0f3d12fe2 |
children |
rev | line source |
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0 | 1 |
3915
89b0f3d12fe2
Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents:
3888
diff
changeset
|
2 Bugs are now managed in the SDL bug tracker, here: |
0 | 3 |
3915
89b0f3d12fe2
Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents:
3888
diff
changeset
|
4 http://bugzilla.libsdl.org/ |
0 | 5 |
3915
89b0f3d12fe2
Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents:
3888
diff
changeset
|
6 You may report bugs there, and search to see if a given issue has already |
89b0f3d12fe2
Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents:
3888
diff
changeset
|
7 been reported, discussed, and maybe even fixed. |
0 | 8 |
9 | |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
10 |
3915
89b0f3d12fe2
Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents:
3888
diff
changeset
|
11 You may also find help at the SDL mailing list. Subscription information: |
0 | 12 |
3915
89b0f3d12fe2
Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents:
3888
diff
changeset
|
13 http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
250
74a8f672f2f8
Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
Sam Lantinga <slouken@libsdl.org>
parents:
172
diff
changeset
|
14 |
3915
89b0f3d12fe2
Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents:
3888
diff
changeset
|
15 Bug reports are welcome here, but we really appreciate if you use Bugzilla, as |
89b0f3d12fe2
Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents:
3888
diff
changeset
|
16 bugs discussed on the mailing list may be forgotten or missed. |
0 | 17 |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
18 |