annotate src/video/windx5/SDL_dx5video.h @ 4072:6930cd5ab933 SDL-1.2

Final fix for bug #373 ------- Comment #13 From Christian Walther 2007-07-15 10:04:56 [reply] ------- Created an attachment (id=229) [details] patch to reinstate the SDL cursor after an NSApplicationActivatedEvent Oops, you're right. My testcursor.c has diverged so far from the original that I missed that. In fact, now that I think about it, that issue isn't even addressed by the cursor rectangle patch - it is only concerned with windowed mode (and fixes the problem there as a side effect). The problem in fullscreen is still the same as before. How about the attachment for a fix? (I can confirm that [NSCursor set] doesn't seem to have any effect when called from QZ_DoActivate().)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 15 Jul 2007 17:22:39 +0000
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children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_dx5video_h
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25 #define _SDL_dx5video_h
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26
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27 #include "directx.h"
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28
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29 /* Private display data */
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30 struct SDL_PrivateVideoData {
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31 LPDIRECTDRAW2 ddraw2;
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32 LPDIRECTDRAWSURFACE3 SDL_primary;
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33 LPDIRECTDRAWCLIPPER SDL_clipper;
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34 LPDIRECTDRAWPALETTE SDL_palette;
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35 PALETTEENTRY SDL_colors[256];
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36 int colorchange_expected;
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37
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38 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
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39 int SDL_nummodes[NUM_MODELISTS];
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40 SDL_Rect **SDL_modelist[NUM_MODELISTS];
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41 int SDL_modeindex[NUM_MODELISTS];
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42 };
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43 /* Old variable names */
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44 #define ddraw2 (this->hidden->ddraw2)
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45 #define SDL_primary (this->hidden->SDL_primary)
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46 #define SDL_clipper (this->hidden->SDL_clipper)
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47 #define SDL_palette (this->hidden->SDL_palette)
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48 #define SDL_colors (this->hidden->SDL_colors)
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49 #define colorchange_expected (this->hidden->colorchange_expected)
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50 #define SDL_nummodes (this->hidden->SDL_nummodes)
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51 #define SDL_modelist (this->hidden->SDL_modelist)
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52 #define SDL_modeindex (this->hidden->SDL_modeindex)
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53
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54 /* DirectX function pointers for video and events */
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55 extern HRESULT (WINAPI *DDrawCreate)( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter );
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56 extern HRESULT (WINAPI *DInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT *ppDI, LPUNKNOWN punkOuter);
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58 /* DirectDraw error reporting function */
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59 extern void SetDDerror(const char *function, int code);
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61 #endif /* _SDL_dx5video_h */