Mercurial > sdl-ios-xcode
annotate src/video/ataricommon/SDL_atarigl_c.h @ 4072:6930cd5ab933 SDL-1.2
Final fix for bug #373
------- Comment #13 From Christian Walther 2007-07-15 10:04:56 [reply] -------
Created an attachment (id=229) [details]
patch to reinstate the SDL cursor after an NSApplicationActivatedEvent
Oops, you're right. My testcursor.c has diverged so far from the original that
I missed that. In fact, now that I think about it, that issue isn't even
addressed by the cursor rectangle patch - it is only concerned with windowed
mode (and fixes the problem there as a side effect). The problem in fullscreen
is still the same as before. How about the attachment for a fix? (I can confirm
that [NSCursor set] doesn't seem to have any effect when called from
QZ_DoActivate().)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 15 Jul 2007 17:22:39 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Atari OSMesa.ldg implementation of SDL OpenGL support */ |
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25 |
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26 #ifndef _SDL_ATARIGL_H_ |
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27 #define _SDL_ATARIGL_H_ |
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28 |
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29 #if SDL_VIDEO_OPENGL |
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30 #include <GL/osmesa.h> |
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31 #endif |
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32 |
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33 #include "../SDL_sysvideo.h" |
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34 |
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35 /* Hidden "this" pointer for the video functions */ |
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36 #define _THIS SDL_VideoDevice *this |
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37 |
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38 struct SDL_PrivateGLData { |
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39 |
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40 int gl_active; /* to stop switching drivers while we have a valid context */ |
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41 |
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42 int gl_oldmesa; /* Old OpenGL support ? */ |
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43 |
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44 int gl_pixelsize; /* for CopyShadow functions */ |
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45 |
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46 SDL_bool gl_upsidedown; /* Some implementations draw upside down */ |
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47 |
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48 Uint8 *gl_shadow; /* Shadow buffer for old implementations */ |
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49 |
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50 /* for unsupported OSMesa buffer formats */ |
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51 void (*ConvertSurface)(_THIS, SDL_Surface *surface); |
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52 |
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53 /* to convert the shadow buffer to the screen format */ |
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54 void (*CopyShadow)(_THIS, SDL_Surface *surface); |
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55 |
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56 #if SDL_VIDEO_OPENGL |
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57 OSMesaContext ctx; |
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58 |
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59 /* OpenGL functions */ |
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60 void (*glGetIntegerv)( GLenum pname, GLint *value ); |
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61 void (*glFinish)(void); |
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62 void (*glFlush)(void); |
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63 |
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64 /* osmesa.ldg */ |
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65 OSMesaContext (*OSMesaCreateContextExt)( GLenum format, GLint depthBits, GLint stencilBits, GLint accumBits, OSMesaContext sharelist); |
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66 void (*OSMesaDestroyContext)( OSMesaContext ctx ); |
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67 GLboolean (*OSMesaMakeCurrent)( OSMesaContext ctx, void *buffer, GLenum type, GLsizei width, GLsizei height ); |
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68 void (*OSMesaPixelStore)( GLint pname, GLint value ); |
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69 void * (*OSMesaGetProcAddress)( const char *funcName ); |
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70 |
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71 /* mesa_gl.ldg, tiny_gl.ldg */ |
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72 void *(*OSMesaCreateLDG)( long format, long type, long width, long height ); |
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73 void (*OSMesaDestroyLDG)(void); |
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74 |
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75 /* Info needed to compare existing context with new asked one */ |
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76 int width, height; |
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77 GLenum format; |
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78 GLint depth,stencil,accum; |
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79 #endif |
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80 }; |
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81 |
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82 /* Variable names */ |
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83 #define gl_active (this->gl_data->gl_active) |
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84 #define gl_ctx (this->gl_data->ctx) |
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85 #define gl_oldmesa (this->gl_data->gl_oldmesa) |
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86 #define gl_pixelsize (this->gl_data->gl_pixelsize) |
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87 #define gl_upsidedown (this->gl_data->gl_upsidedown) |
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88 #define gl_shadow (this->gl_data->gl_shadow) |
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89 #define gl_convert (this->gl_data->ConvertSurface) |
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90 #define gl_copyshadow (this->gl_data->CopyShadow) |
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91 #define gl_curformat (this->gl_data->format) |
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92 #define gl_curdepth (this->gl_data->depth) |
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93 #define gl_curstencil (this->gl_data->stencil) |
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94 #define gl_curaccum (this->gl_data->accum) |
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95 #define gl_curwidth (this->gl_data->width) |
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96 #define gl_curheight (this->gl_data->height) |
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97 |
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98 /* OpenGL functions */ |
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99 extern int SDL_AtariGL_Init(_THIS, SDL_Surface *current); |
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100 extern void SDL_AtariGL_Quit(_THIS, SDL_bool unload); |
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101 extern void SDL_AtariGL_InitPointers(_THIS); |
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102 |
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103 extern int SDL_AtariGL_LoadLibrary(_THIS, const char *path); |
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104 extern void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc); |
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105 extern int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); |
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106 extern int SDL_AtariGL_MakeCurrent(_THIS); |
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107 extern void SDL_AtariGL_SwapBuffers(_THIS); |
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108 |
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109 #endif /* _SDL_ATARIGL_H_ */ |