Mercurial > sdl-ios-xcode
annotate docs/html/sdlloadwav.html @ 4072:6930cd5ab933 SDL-1.2
Final fix for bug #373
------- Comment #13 From Christian Walther 2007-07-15 10:04:56 [reply] -------
Created an attachment (id=229) [details]
patch to reinstate the SDL cursor after an NSApplicationActivatedEvent
Oops, you're right. My testcursor.c has diverged so far from the original that
I missed that. In fact, now that I think about it, that issue isn't even
addressed by the cursor rectangle patch - it is only concerned with windowed
mode (and fixes the problem there as a side effect). The problem in fullscreen
is still the same as before. How about the attachment for a fix? (I can confirm
that [NSCursor set] doesn't seem to have any effect when called from
QZ_DoActivate().)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 15 Jul 2007 17:22:39 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_LoadWAV</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Audio" | |
14 HREF="audio.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GetAudioStatus" | |
17 HREF="sdlgetaudiostatus.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_FreeWAV" | |
20 HREF="sdlfreewav.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlgetaudiostatus.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlfreewav.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLLOADWAV" | |
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74 ></A |
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75 >SDL_LoadWAV</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN6816" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_LoadWAV -- Load a WAVE file</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN6819" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN6820" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >SDL_AudioSpec *<B | |
106 CLASS="FSFUNC" | |
107 >SDL_LoadWAV</B | |
108 ></CODE | |
109 >(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN6826" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 ><TT | |
124 CLASS="FUNCTION" | |
125 >SDL_LoadWAV</TT | |
126 > | |
127 This function loads a WAVE <TT | |
128 CLASS="PARAMETER" | |
129 ><I | |
130 >file</I | |
131 ></TT | |
132 > into memory.</P | |
133 ><P | |
134 >If this function succeeds, it returns the given | |
135 <A | |
136 HREF="sdlaudiospec.html" | |
137 ><TT | |
138 CLASS="FUNCTION" | |
139 >SDL_AudioSpec</TT | |
140 ></A | |
141 >, | |
142 filled with the audio data format of the wave data, and sets | |
143 <TT | |
144 CLASS="PARAMETER" | |
145 ><I | |
146 >audio_buf</I | |
147 ></TT | |
148 > to a <TT | |
149 CLASS="FUNCTION" | |
150 >malloc</TT | |
151 >'d | |
152 buffer containing the audio data, and sets <TT | |
153 CLASS="PARAMETER" | |
154 ><I | |
155 >audio_len</I | |
156 ></TT | |
157 > | |
158 to the length of that audio buffer, in bytes. You need to free the audio | |
159 buffer with <A | |
160 HREF="sdlfreewav.html" | |
161 ><TT | |
162 CLASS="FUNCTION" | |
163 >SDL_FreeWAV</TT | |
164 ></A | |
165 > when you are | |
166 done with it.</P | |
167 ><P | |
168 >This function returns <TT | |
169 CLASS="LITERAL" | |
170 >NULL</TT | |
171 > and sets the SDL | |
172 error message if the wave file cannot be opened, uses an unknown data format, | |
173 or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.</P | |
174 ></DIV | |
175 ><DIV | |
176 CLASS="REFSECT1" | |
177 ><A | |
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178 NAME="AEN6841" |
0 | 179 ></A |
180 ><H2 | |
181 >Example</H2 | |
182 ><PRE | |
183 CLASS="PROGRAMLISTING" | |
184 >SDL_AudioSpec wav_spec; | |
185 Uint32 wav_length; | |
186 Uint8 *wav_buffer; | |
187 | |
188 /* Load the WAV */ | |
189 if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ | |
190 fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError()); | |
191 exit(-1); | |
192 } | |
193 . | |
194 . | |
195 . | |
196 /* Do stuff with the WAV */ | |
197 . | |
198 . | |
199 /* Free It */ | |
200 SDL_FreeWAV(wav_buffer);</PRE | |
201 ></DIV | |
202 ><DIV | |
203 CLASS="REFSECT1" | |
204 ><A | |
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205 NAME="AEN6844" |
0 | 206 ></A |
207 ><H2 | |
208 >See Also</H2 | |
209 ><P | |
210 ><A | |
211 HREF="sdlaudiospec.html" | |
212 ><SPAN | |
213 CLASS="STRUCTNAME" | |
214 >SDL_AudioSpec</SPAN | |
215 ></A | |
216 >, | |
217 <A | |
218 HREF="sdlopenaudio.html" | |
219 ><TT | |
220 CLASS="FUNCTION" | |
221 >SDL_OpenAudio</TT | |
222 ></A | |
223 >, | |
224 <A | |
225 HREF="sdlfreewav.html" | |
226 ><TT | |
227 CLASS="FUNCTION" | |
228 >SDL_FreeWAV</TT | |
229 ></A | |
230 ></P | |
231 ></DIV | |
232 ><DIV | |
233 CLASS="NAVFOOTER" | |
234 ><HR | |
235 ALIGN="LEFT" | |
236 WIDTH="100%"><TABLE | |
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237 SUMMARY="Footer navigation table" |
0 | 238 WIDTH="100%" |
239 BORDER="0" | |
240 CELLPADDING="0" | |
241 CELLSPACING="0" | |
242 ><TR | |
243 ><TD | |
244 WIDTH="33%" | |
245 ALIGN="left" | |
246 VALIGN="top" | |
247 ><A | |
248 HREF="sdlgetaudiostatus.html" | |
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249 ACCESSKEY="P" |
0 | 250 >Prev</A |
251 ></TD | |
252 ><TD | |
253 WIDTH="34%" | |
254 ALIGN="center" | |
255 VALIGN="top" | |
256 ><A | |
257 HREF="index.html" | |
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258 ACCESSKEY="H" |
0 | 259 >Home</A |
260 ></TD | |
261 ><TD | |
262 WIDTH="33%" | |
263 ALIGN="right" | |
264 VALIGN="top" | |
265 ><A | |
266 HREF="sdlfreewav.html" | |
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267 ACCESSKEY="N" |
0 | 268 >Next</A |
269 ></TD | |
270 ></TR | |
271 ><TR | |
272 ><TD | |
273 WIDTH="33%" | |
274 ALIGN="left" | |
275 VALIGN="top" | |
276 >SDL_GetAudioStatus</TD | |
277 ><TD | |
278 WIDTH="34%" | |
279 ALIGN="center" | |
280 VALIGN="top" | |
281 ><A | |
282 HREF="audio.html" | |
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283 ACCESSKEY="U" |
0 | 284 >Up</A |
285 ></TD | |
286 ><TD | |
287 WIDTH="33%" | |
288 ALIGN="right" | |
289 VALIGN="top" | |
290 >SDL_FreeWAV</TD | |
291 ></TR | |
292 ></TABLE | |
293 ></DIV | |
294 ></BODY | |
295 ></HTML | |
296 > |