annotate docs/man3/SDL_Surface.3 @ 1052:68f607298ca9

Some work on using accelerated alpha blits with hardware surfaces. From Stephane Marchesin's fork, don't know who originally wrote it.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 17 Apr 2005 10:40:41 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_Surface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_Surface\- Graphical Surface Structure
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4 .SH "STRUCTURE DEFINITION"
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5 .PP
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6 .nf
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7 \f(CWtypedef struct SDL_Surface {
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8 Uint32 flags; /* Read-only */
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9 SDL_PixelFormat *format; /* Read-only */
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10 int w, h; /* Read-only */
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11 Uint16 pitch; /* Read-only */
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12 void *pixels; /* Read-write */
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13
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14 /* clipping information */
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15 SDL_Rect clip_rect; /* Read-only */
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16
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17 /* Reference count -- used when freeing surface */
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18 int refcount; /* Read-mostly */
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20 /* This structure also contains private fields not shown here */
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21 } SDL_Surface;\fR
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22 .fi
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23 .PP
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24 .SH "STRUCTURE DATA"
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25 .TP 20
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26 \fBflags\fR
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27 Surface flags
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28 .TP 20
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29 \fBformat\fR
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30 Pixel \fIformat\fR
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31 .TP 20
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32 \fBw, h\fR
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33 Width and height of the surface
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34 .TP 20
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35 \fBpitch\fR
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36 Length of a surface scanline in bytes
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37 .TP 20
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38 \fBpixels\fR
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39 Pointer to the actual pixel data
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40 .TP 20
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41 \fBclip_rect\fR
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42 surface clip \fIrectangle\fR
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43 .SH "DESCRIPTION"
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44 .PP
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45 \fBSDL_Surface\fR\&'s represent areas of "graphical" memory, memory that can be drawn to\&. The video framebuffer is returned as a \fBSDL_Surface\fR by \fI\fBSDL_SetVideoMode\fP\fR and \fI\fBSDL_GetVideoSurface\fP\fR\&. Most of the fields should be pretty obvious\&. \fBw\fR and \fBh\fR are the width and height of the surface in pixels\&. \fBpixels\fR is a pointer to the actual pixel data, the surface should be \fIlocked\fR before accessing this field\&. The \fBclip_rect\fR field is the clipping rectangle as set by \fI\fBSDL_SetClipRect\fP\fR\&.
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46 .PP
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47 The following are supported in the \fBflags\fR field\&.
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48 .TP 20
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49 \fBSDL_SWSURFACE\fP
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50 Surface is stored in system memory
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51 .TP 20
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52 \fBSDL_HWSURFACE\fP
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53 Surface is stored in video memory
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54 .TP 20
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55 \fBSDL_ASYNCBLIT\fP
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56 Surface uses asynchronous blits if possible
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57 .TP 20
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58 \fBSDL_ANYFORMAT\fP
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59 Allows any pixel-format (Display surface)
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60 .TP 20
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61 \fBSDL_HWPALETTE\fP
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62 Surface has exclusive palette
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63 .TP 20
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64 \fBSDL_DOUBLEBUF\fP
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65 Surface is double buffered (Display surface)
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66 .TP 20
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67 \fBSDL_FULLSCREEN\fP
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68 Surface is full screen (Display Surface)
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69 .TP 20
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70 \fBSDL_OPENGL\fP
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71 Surface has an OpenGL context (Display Surface)
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72 .TP 20
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73 \fBSDL_OPENGLBLIT\fP
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74 Surface supports OpenGL blitting (Display Surface)
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75 .TP 20
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76 \fBSDL_RESIZABLE\fP
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77 Surface is resizable (Display Surface)
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78 .TP 20
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79 \fBSDL_HWACCEL\fP
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80 Surface blit uses hardware acceleration
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81 .TP 20
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82 \fBSDL_SRCCOLORKEY\fP
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83 Surface use colorkey blitting
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84 .TP 20
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85 \fBSDL_RLEACCEL\fP
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86 Colorkey blitting is accelerated with RLE
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87 .TP 20
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88 \fBSDL_SRCALPHA\fP
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89 Surface blit uses alpha blending
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90 .TP 20
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91 \fBSDL_PREALLOC\fP
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92 Surface uses preallocated memory
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93 .SH "SEE ALSO"
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94 .PP
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95 \fI\fBSDL_PixelFormat\fR\fR
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96 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01