annotate test/testjoystick.c @ 779:68c8da837fc0

Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jan 2004 15:01:51 +0000
parents 74212992fb08
children 281d3f4870e5
rev   line source
0
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1
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2 /* Simple program to test the SDL joystick routines */
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3
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4 #include <stdio.h>
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5 #include <stdlib.h>
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6 #include <string.h>
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7
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8 #include "SDL.h"
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9
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10 #define SCREEN_WIDTH 640
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11 #define SCREEN_HEIGHT 480
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12
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13 void WatchJoystick(SDL_Joystick *joystick)
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14 {
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15 SDL_Surface *screen;
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16 const char *name;
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17 int i, done;
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18 SDL_Event event;
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19 int x, y, draw;
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20 SDL_Rect axis_area[2];
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21
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22 /* Set a video mode to display joystick axis position */
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23 screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0);
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24 if ( screen == NULL ) {
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25 fprintf(stderr, "Couldn't set video mode: %s\n",SDL_GetError());
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26 return;
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27 }
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28
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29 /* Print info about the joystick we are watching */
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30 name = SDL_JoystickName(SDL_JoystickIndex(joystick));
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31 printf("Watching joystick %d: (%s)\n", SDL_JoystickIndex(joystick),
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32 name ? name : "Unknown Joystick");
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33 printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
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34 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
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35 SDL_JoystickNumBalls(joystick),SDL_JoystickNumButtons(joystick));
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36
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37 /* Initialize drawing rectangles */
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38 memset(axis_area, 0, (sizeof axis_area));
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39 draw = 0;
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40
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41 /* Loop, getting joystick events! */
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42 done = 0;
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43 while ( ! done ) {
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44 while ( SDL_PollEvent(&event) ) {
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45 switch (event.type) {
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46 case SDL_JOYAXISMOTION:
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47 printf("Joystick %d axis %d value: %d\n",
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48 event.jaxis.which,
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49 event.jaxis.axis,
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50 event.jaxis.value);
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51 break;
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52 case SDL_JOYHATMOTION:
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53 printf("Joystick %d hat %d value:",
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54 event.jhat.which,
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55 event.jhat.hat);
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56 if ( event.jhat.value == SDL_HAT_CENTERED )
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57 printf(" centered");
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58 if ( event.jhat.value & SDL_HAT_UP )
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59 printf(" up");
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60 if ( event.jhat.value & SDL_HAT_RIGHT )
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61 printf(" right");
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62 if ( event.jhat.value & SDL_HAT_DOWN )
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63 printf(" down");
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64 if ( event.jhat.value & SDL_HAT_LEFT )
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65 printf(" left");
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66 printf("\n");
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67 break;
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68 case SDL_JOYBALLMOTION:
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69 printf("Joystick %d ball %d delta: (%d,%d)\n",
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70 event.jball.which,
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71 event.jball.ball,
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72 event.jball.xrel,
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73 event.jball.yrel);
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74 break;
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75 case SDL_JOYBUTTONDOWN:
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76 printf("Joystick %d button %d down\n",
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77 event.jbutton.which,
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78 event.jbutton.button);
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79 break;
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80 case SDL_JOYBUTTONUP:
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81 printf("Joystick %d button %d up\n",
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82 event.jbutton.which,
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83 event.jbutton.button);
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84 break;
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85 case SDL_KEYDOWN:
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86 if ( event.key.keysym.sym != SDLK_ESCAPE ) {
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87 break;
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88 }
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89 /* Fall through to signal quit */
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90 case SDL_QUIT:
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91 done = 1;
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92 break;
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93 default:
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94 break;
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95 }
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96 }
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97 /* Update visual joystick state */
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98 for ( i=0; i<SDL_JoystickNumButtons(joystick); ++i ) {
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99 SDL_Rect area;
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100
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101 area.x = i*34;
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102 area.y = SCREEN_HEIGHT-34;
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103 area.w = 32;
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104 area.h = 32;
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105 if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
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106 SDL_FillRect(screen, &area, 0xFFFF);
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107 } else {
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108 SDL_FillRect(screen, &area, 0x0000);
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109 }
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110 SDL_UpdateRects(screen, 1, &area);
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111 }
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112
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113 /* Erase previous axes */
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114 SDL_FillRect(screen, &axis_area[draw], 0x0000);
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115
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116 /* Draw the X/Y axis */
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117 draw = !draw;
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118 x = (((int)SDL_JoystickGetAxis(joystick, 0))+32768);
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119 x *= SCREEN_WIDTH;
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120 x /= 65535;
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121 if ( x < 0 ) {
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122 x = 0;
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123 } else
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124 if ( x > (SCREEN_WIDTH-16) ) {
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125 x = SCREEN_WIDTH-16;
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126 }
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127 y = (((int)SDL_JoystickGetAxis(joystick, 1))+32768);
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128 y *= SCREEN_HEIGHT;
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129 y /= 65535;
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130 if ( y < 0 ) {
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131 y = 0;
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132 } else
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133 if ( y > (SCREEN_HEIGHT-16) ) {
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134 y = SCREEN_HEIGHT-16;
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135 }
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136 axis_area[draw].x = (Sint16)x;
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137 axis_area[draw].y = (Sint16)y;
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138 axis_area[draw].w = 16;
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139 axis_area[draw].h = 16;
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140 SDL_FillRect(screen, &axis_area[draw], 0xFFFF);
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141
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142 SDL_UpdateRects(screen, 2, axis_area);
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143 }
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144 }
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145
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146 int main(int argc, char *argv[])
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147 {
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148 const char *name;
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149 int i;
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150 SDL_Joystick *joystick;
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151
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152 /* Initialize SDL (Note: video is required to start event loop) */
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153 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK) < 0 ) {
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154 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
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155 exit(1);
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156 }
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157
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158 /* Print information about the joysticks */
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159 printf("There are %d joysticks attached\n", SDL_NumJoysticks());
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160 for ( i=0; i<SDL_NumJoysticks(); ++i ) {
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161 name = SDL_JoystickName(i);
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162 printf("Joystick %d: %s\n",i,name ? name : "Unknown Joystick");
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163 }
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164
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165 if ( argv[1] ) {
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166 joystick = SDL_JoystickOpen(atoi(argv[1]));
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167 if ( joystick == NULL ) {
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168 printf("Couldn't open joystick %d: %s\n", atoi(argv[1]),
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169 SDL_GetError());
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170 } else {
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171 WatchJoystick(joystick);
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172 SDL_JoystickClose(joystick);
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173 }
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174 }
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175 SDL_QuitSubSystem(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK);
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176
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177 return(0);
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178 }