Mercurial > sdl-ios-xcode
annotate include/SDL_thread.h @ 779:68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
From: Max Horn
Subject: Auto hide mouse & other changes
the attached bug adds the auto-hide-mouse feature I talked about
earlier. Turned out it was a lot simpler than I thought, simply by
using our existing code :-). I actually spent much more time on fixing
various bugs in the code and correcting (IMO) some behavior (although,
due to the lack of real specs for SDL, it's probably arguable what
'correct' means...).
* adds auto (un)hiding of mouse depending on whether it is in- or
outside the game window
* computation of course coordinates is correct now (it often and
reproducible got out of sync with the old code, since the NSEvent
window was in some cases *not* our window anymore, so locationInWindow
returned wrong results)
* added a method which at any time returns the mouse coords, relative
to our window
* fixed handling of lost/gain input/mouse/app focus "events"
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 07 Jan 2004 15:01:51 +0000 |
parents | b8d311d90021 |
children | 02759105b989 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_thread_h | |
29 #define _SDL_thread_h | |
30 | |
31 /* Header for the SDL thread management routines | |
32 | |
33 These are independent of the other SDL routines. | |
34 */ | |
35 | |
36 #include "SDL_main.h" | |
37 #include "SDL_types.h" | |
38 | |
39 /* Thread synchronization primitives */ | |
40 #include "SDL_mutex.h" | |
41 | |
42 #include "begin_code.h" | |
43 /* Set up for C function definitions, even when using C++ */ | |
44 #ifdef __cplusplus | |
45 extern "C" { | |
46 #endif | |
47 | |
48 /* The SDL thread structure, defined in SDL_thread.c */ | |
49 struct SDL_Thread; | |
50 typedef struct SDL_Thread SDL_Thread; | |
51 | |
52 /* Create a thread */ | |
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53 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data); |
0 | 54 |
55 /* Get the 32-bit thread identifier for the current thread */ | |
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56 extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); |
0 | 57 |
58 /* Get the 32-bit thread identifier for the specified thread, | |
59 equivalent to SDL_ThreadID() if the specified thread is NULL. | |
60 */ | |
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61 extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); |
0 | 62 |
63 /* Wait for a thread to finish. | |
64 The return code for the thread function is placed in the area | |
65 pointed to by 'status', if 'status' is not NULL. | |
66 */ | |
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67 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); |
0 | 68 |
69 /* Forcefully kill a thread without worrying about its state */ | |
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70 extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); |
0 | 71 |
72 | |
73 /* Ends C function definitions when using C++ */ | |
74 #ifdef __cplusplus | |
75 } | |
76 #endif | |
77 #include "close_code.h" | |
78 | |
79 #endif /* _SDL_thread_h */ |