annotate src/audio/baudio/SDL_beaudio.cc @ 4001:6831b8723a85 SDL-1.2

Don't initialize the audio buffer passed to the application's audio callback, since they are expected to entirely fill it with data or silence. For legacy apps that might expect the buffer to already have silence and thus may not fill the buffer in the callback, there's an environment variable to expose the old behaviour. Fixes Bugzilla #416.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 05 Jul 2007 02:24:36 +0000
parents 5b5e549382b3
children a1b03ba2fcd0
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Allow access to the audio stream on BeOS */
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25
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26 #include <SoundPlayer.h>
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27
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28 #include "../../main/beos/SDL_BeApp.h"
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29
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30 extern "C" {
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31
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32 #include "SDL_audio.h"
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33 #include "../SDL_audio_c.h"
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34 #include "../SDL_sysaudio.h"
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35 #include "../../thread/beos/SDL_systhread_c.h"
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36 #include "SDL_beaudio.h"
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37
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38
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39 /* Audio driver functions */
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40 static int BE_OpenAudio(_THIS, SDL_AudioSpec *spec);
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41 static void BE_WaitAudio(_THIS);
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42 static void BE_PlayAudio(_THIS);
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43 static Uint8 *BE_GetAudioBuf(_THIS);
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44 static void BE_CloseAudio(_THIS);
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45
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46 /* Audio driver bootstrap functions */
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47
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48 static int Audio_Available(void)
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49 {
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50 return(1);
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51 }
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52
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53 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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54 {
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55 SDL_free(device->hidden);
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56 SDL_free(device);
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57 }
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58
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59 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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60 {
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61 SDL_AudioDevice *device;
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62
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63 /* Initialize all variables that we clean on shutdown */
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64 device = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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65 if ( device ) {
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66 SDL_memset(device, 0, (sizeof *device));
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67 device->hidden = (struct SDL_PrivateAudioData *)
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68 SDL_malloc((sizeof *device->hidden));
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69 }
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70 if ( (device == NULL) || (device->hidden == NULL) ) {
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71 SDL_OutOfMemory();
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72 if ( device ) {
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73 SDL_free(device);
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74 }
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75 return(0);
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76 }
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77 SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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78
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79 /* Set the function pointers */
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80 device->OpenAudio = BE_OpenAudio;
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81 device->WaitAudio = BE_WaitAudio;
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82 device->PlayAudio = BE_PlayAudio;
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83 device->GetAudioBuf = BE_GetAudioBuf;
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84 device->CloseAudio = BE_CloseAudio;
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85
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86 device->free = Audio_DeleteDevice;
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87
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88 return device;
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89 }
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90
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91 AudioBootStrap BAUDIO_bootstrap = {
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92 "baudio", "BeOS BSoundPlayer",
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93 Audio_Available, Audio_CreateDevice
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94 };
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95
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96 /* The BeOS callback for handling the audio buffer */
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97 static void FillSound(void *device, void *stream, size_t len,
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98 const media_raw_audio_format &format)
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99 {
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100 SDL_AudioDevice *audio = (SDL_AudioDevice *)device;
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101
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102 /* Silence the buffer, since it's ours */
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103 SDL_memset(stream, audio->spec.silence, len);
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104
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105 /* Only do soemthing if audio is enabled */
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106 if ( ! audio->enabled )
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107 return;
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108
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109 if ( ! audio->paused ) {
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110 if ( audio->convert.needed ) {
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111 SDL_mutexP(audio->mixer_lock);
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112 (*audio->spec.callback)(audio->spec.userdata,
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113 (Uint8 *)audio->convert.buf,audio->convert.len);
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114 SDL_mutexV(audio->mixer_lock);
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115 SDL_ConvertAudio(&audio->convert);
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116 SDL_memcpy(stream,audio->convert.buf,audio->convert.len_cvt);
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117 } else {
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118 SDL_mutexP(audio->mixer_lock);
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119 (*audio->spec.callback)(audio->spec.userdata,
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120 (Uint8 *)stream, len);
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121 SDL_mutexV(audio->mixer_lock);
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122 }
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123 }
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124 return;
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125 }
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126
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127 /* Dummy functions -- we don't use thread-based audio */
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128 void BE_WaitAudio(_THIS)
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129 {
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130 return;
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131 }
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132 void BE_PlayAudio(_THIS)
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133 {
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134 return;
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135 }
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136 Uint8 *BE_GetAudioBuf(_THIS)
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137 {
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138 return(NULL);
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139 }
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140
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141 void BE_CloseAudio(_THIS)
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142 {
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143 if ( audio_obj ) {
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144 audio_obj->Stop();
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145 delete audio_obj;
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146 audio_obj = NULL;
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147 }
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148
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149 /* Quit the Be Application, if there's nothing left to do */
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150 SDL_QuitBeApp();
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151 }
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152
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153 int BE_OpenAudio(_THIS, SDL_AudioSpec *spec)
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154 {
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155 int valid_datatype = 0;
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156 media_raw_audio_format format;
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157 Uint16 test_format = SDL_FirstAudioFormat(spec->format);
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158
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159 /* Parse the audio format and fill the Be raw audio format */
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160 memset(&format, '\0', sizeof (media_raw_audio_format));
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161 format.byte_order = B_MEDIA_LITTLE_ENDIAN;
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162 format.frame_rate = (float) spec->freq;
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163 format.channel_count = spec->channels; /* !!! FIXME: support > 2? */
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164 while ((!valid_datatype) && (test_format)) {
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165 valid_datatype = 1;
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166 spec->format = test_format;
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167 switch (test_format) {
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168 case AUDIO_S8:
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169 format.format = media_raw_audio_format::B_AUDIO_CHAR;
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170 break;
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171
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172 case AUDIO_U8:
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173 format.format = media_raw_audio_format::B_AUDIO_UCHAR;
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174 break;
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175
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176 case AUDIO_S16LSB:
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177 format.format = media_raw_audio_format::B_AUDIO_SHORT;
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178 break;
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179
3851
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180 case AUDIO_S16MSB:
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181 format.format = media_raw_audio_format::B_AUDIO_SHORT;
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182 format.byte_order = B_MEDIA_BIG_ENDIAN;
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183 break;
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184
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185 default:
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186 valid_datatype = 0;
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187 test_format = SDL_NextAudioFormat();
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188 break;
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189 }
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190 }
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191
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192 if (!valid_datatype) { /* shouldn't happen, but just in case... */
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193 SDL_SetError("Unsupported audio format");
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194 return (-1);
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195 }
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196
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197 /* Initialize the Be Application, if it's not already started */
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198 if (SDL_InitBeApp() < 0) {
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199 return (-1);
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200 }
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201
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202 format.buffer_size = spec->samples;
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203
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204 /* Calculate the final parameters for this audio specification */
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205 SDL_CalculateAudioSpec(spec);
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206
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207 /* Subscribe to the audio stream (creates a new thread) */
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208 { sigset_t omask;
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209 SDL_MaskSignals(&omask);
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210 audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound,
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211 NULL, _this);
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212 SDL_UnmaskSignals(&omask);
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213 }
114
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214 if ( audio_obj->Start() == B_NO_ERROR ) {
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215 audio_obj->SetHasData(true);
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216 } else {
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217 SDL_SetError("Unable to start Be audio");
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218 return(-1);
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219 }
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220
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221 /* We're running! */
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222 return(1);
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223 }
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224
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225 }; /* Extern C */