Mercurial > sdl-ios-xcode
annotate src/timer/mint/SDL_systimer.c @ 4384:6800e2560310 SDL-1.2
Fixed bugs #882 and 865, re-opening bug #634
Ronald Lamprecht to SDL
Hi,
Sam Lantinga wrote:
The problem with that fix is that it breaks IME events again. Maybe
we can handle keyboard events differently to prevent this issue?
Spending an hour reading MSDN, analysing SDL and another hour testing the reality on XP I am really wondering how patch r4990 could have ever worked in any situation. It's main effect is to break the unicode translation and causing spurious activation events!
Why does TranslateMessage(&msg) nothing useful? Simply because it does not affect "msg" at all! All keyboard events are dispatched without the slightest change (see MSDN). TranslateMessage() just appends additional WM_CHAR, WM_DEADCHAR, WM_SYSCHAR, WM_SYSDEADCHAR event messages to the queue. But I could not find any SDL event handling routine that catches these events and transforms them to proper SDL keyevents while eliminating the corresponding WM_KEYDOWN, etc. events. Thus any IME input like the '@' generated by "Alt + 6(Numpad) + 4(Numpad)" is simply lost.
But the situation is even worse! Up to r4990 the TranslateKey()/ToUnicode() calls did evaluate dead keys and did deliver proper key events for subsequent key strokes like '´' + 'e' resulting in 'é'. ToUnicode() needs proper key state informations to be able to handle these substitutions. But unfortunatly TranslateMessage() needs the same state information and eats it up while generating the WM_CHAR messages :-( Thus the current 1.2.14 breakes the partial IME support of previous releases, too.
The key state race condition between ToUnicode() and TranslateMessage() requires to avoid any ToUnicode() usage for receiving proper WM_CHAR, etc. messages generated by TranslateMessage(). (Yes - the '@' and 'é' appear as WM_CHAR messages when unicode is switched off).
The spurious SDL activation events are *not* caused by additional WM_ACTIVATE Windows messages! Besides DIB_HandleMessage() SDL_PrivateAppActive() is called by another source which I am not yet aware of - any hints?
Thus I do strongly recommend the deletion of the TranslateMessage(&msg) call as a quick fix.
A proper support of unicode and IME requires a clean SDL keyboard input concept first. Which SDL keyboards events should be transmitted to the app when the user presses '´' + 'e' ? Within the current unicode handling the first key stroke is hidden. Even though ToUnicode() delivers the proper key SDL does ignore it in TranslateKey(). Just the composed key event is transmitted to the app. That is what you expect for text input, but the app can no longer use keys like '^' as a key button because it will never receive a key event for it!
With a given concept it seems to be necessary to regenerate SDL key events out of the WM_CHAR, etc. events and to drop all related direct WM_KEYDOWN, etc. events while the remaining basic WM_KEYDOWN, etc. events would still have to result in SDL key events.
Anyway the source of the spurious WM_ACTIVATE should be located to avoid future trouble.
Greets,
Ronald
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 17 Nov 2009 04:59:13 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifdef SDL_TIMER_MINT |
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25 |
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26 /* |
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27 * TOS/MiNT timer driver |
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28 * based on vbl vector |
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29 * |
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30 * Patrice Mandin |
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31 */ |
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32 |
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33 #include <stdio.h> |
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34 #include <sys/time.h> |
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35 #include <signal.h> |
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36 #include <unistd.h> |
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37 #include <string.h> |
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38 #include <errno.h> |
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39 |
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40 #include <mint/cookie.h> |
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41 #include <mint/sysvars.h> |
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42 #include <mint/osbind.h> |
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43 #include <mint/mintbind.h> |
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44 |
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45 #include "SDL_timer.h" |
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46 #include "../SDL_timer_c.h" |
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47 #include "SDL_thread.h" |
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48 |
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49 #include "SDL_vbltimer_s.h" |
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50 |
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51 /* from audio/mint */ |
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52 void SDL_MintAudio_CheckFpu(void); |
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53 |
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54 /* The first ticks value of the application */ |
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55 static Uint32 start; |
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56 static SDL_bool read_hz200_from_vbl = SDL_FALSE; |
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57 static int mint_present; /* can we use Syield() ? */ |
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58 |
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59 void SDL_StartTicks(void) |
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60 { |
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61 void *old_stack; |
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62 unsigned long dummy; |
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63 |
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64 /* Set first ticks value */ |
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65 old_stack = (void *)Super(0); |
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66 start = *((volatile long *)_hz_200); |
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67 Super(old_stack); |
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68 |
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69 start *= 5; /* One _hz_200 tic is 5ms */ |
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70 |
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71 mint_present = (Getcookie(C_MiNT, &dummy) == C_FOUND); |
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72 } |
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73 |
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74 Uint32 SDL_GetTicks (void) |
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75 { |
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76 Uint32 now = start; |
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77 |
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78 if (read_hz200_from_vbl) { |
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79 now = SDL_Atari_hz200; |
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80 } else { |
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81 void *old_stack = (void *)Super(0); |
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82 now = *((volatile long *)_hz_200); |
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83 Super(old_stack); |
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84 } |
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85 |
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86 return((now*5)-start); |
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87 } |
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88 |
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89 void SDL_Delay (Uint32 ms) |
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90 { |
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91 Uint32 now; |
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92 |
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93 now = SDL_GetTicks(); |
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94 while ((SDL_GetTicks()-now)<ms){ |
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95 if (mint_present) { |
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96 Syield(); |
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97 } |
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98 } |
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99 } |
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100 |
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101 /* Data to handle a single periodic alarm */ |
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102 static SDL_bool timer_installed=SDL_FALSE; |
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103 |
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104 /* This is only called if the event thread is not running */ |
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105 int SDL_SYS_TimerInit(void) |
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106 { |
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107 void *old_stack; |
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108 |
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109 SDL_MintAudio_CheckFpu(); |
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110 |
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111 /* Install RunTimer in vbl vector */ |
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112 old_stack = (void *)Super(0); |
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113 timer_installed = !SDL_AtariVblInstall(SDL_ThreadedTimerCheck); |
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114 Super(old_stack); |
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115 |
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116 if (!timer_installed) { |
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117 return(-1); |
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118 } |
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119 |
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120 read_hz200_from_vbl = SDL_TRUE; |
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121 return(SDL_SetTimerThreaded(0)); |
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122 } |
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123 |
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124 void SDL_SYS_TimerQuit(void) |
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125 { |
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126 /* Uninstall RunTimer vbl vector */ |
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127 if (timer_installed) { |
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128 void *old_stack = (void *)Super(0); |
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129 SDL_AtariVblUninstall(SDL_ThreadedTimerCheck); |
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130 Super(old_stack); |
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131 timer_installed = SDL_FALSE; |
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132 } |
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133 read_hz200_from_vbl = SDL_FALSE; |
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134 } |
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135 |
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136 int SDL_SYS_StartTimer(void) |
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137 { |
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138 SDL_SetError("Internal logic error: MiNT uses vbl timer"); |
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139 return(-1); |
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140 } |
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141 |
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142 void SDL_SYS_StopTimer(void) |
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143 { |
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144 return; |
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145 } |
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146 |
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147 #endif /* SDL_TIMER_MINT */ |