Mercurial > sdl-ios-xcode
annotate src/timer/SDL_timer.c @ 4384:6800e2560310 SDL-1.2
Fixed bugs #882 and 865, re-opening bug #634
Ronald Lamprecht to SDL
Hi,
Sam Lantinga wrote:
The problem with that fix is that it breaks IME events again. Maybe
we can handle keyboard events differently to prevent this issue?
Spending an hour reading MSDN, analysing SDL and another hour testing the reality on XP I am really wondering how patch r4990 could have ever worked in any situation. It's main effect is to break the unicode translation and causing spurious activation events!
Why does TranslateMessage(&msg) nothing useful? Simply because it does not affect "msg" at all! All keyboard events are dispatched without the slightest change (see MSDN). TranslateMessage() just appends additional WM_CHAR, WM_DEADCHAR, WM_SYSCHAR, WM_SYSDEADCHAR event messages to the queue. But I could not find any SDL event handling routine that catches these events and transforms them to proper SDL keyevents while eliminating the corresponding WM_KEYDOWN, etc. events. Thus any IME input like the '@' generated by "Alt + 6(Numpad) + 4(Numpad)" is simply lost.
But the situation is even worse! Up to r4990 the TranslateKey()/ToUnicode() calls did evaluate dead keys and did deliver proper key events for subsequent key strokes like '´' + 'e' resulting in 'é'. ToUnicode() needs proper key state informations to be able to handle these substitutions. But unfortunatly TranslateMessage() needs the same state information and eats it up while generating the WM_CHAR messages :-( Thus the current 1.2.14 breakes the partial IME support of previous releases, too.
The key state race condition between ToUnicode() and TranslateMessage() requires to avoid any ToUnicode() usage for receiving proper WM_CHAR, etc. messages generated by TranslateMessage(). (Yes - the '@' and 'é' appear as WM_CHAR messages when unicode is switched off).
The spurious SDL activation events are *not* caused by additional WM_ACTIVATE Windows messages! Besides DIB_HandleMessage() SDL_PrivateAppActive() is called by another source which I am not yet aware of - any hints?
Thus I do strongly recommend the deletion of the TranslateMessage(&msg) call as a quick fix.
A proper support of unicode and IME requires a clean SDL keyboard input concept first. Which SDL keyboards events should be transmitted to the app when the user presses '´' + 'e' ? Within the current unicode handling the first key stroke is hidden. Even though ToUnicode() delivers the proper key SDL does ignore it in TranslateKey(). Just the composed key event is transmitted to the app. That is what you expect for text input, but the app can no longer use keys like '^' as a key button because it will never receive a key event for it!
With a given concept it seems to be necessary to regenerate SDL key events out of the WM_CHAR, etc. events and to drop all related direct WM_KEYDOWN, etc. events while the remaining basic WM_KEYDOWN, etc. events would still have to result in SDL key events.
Anyway the source of the spurious WM_ACTIVATE should be located to avoid future trouble.
Greets,
Ronald
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 17 Nov 2009 04:59:13 +0000 |
parents | a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_timer.h" |
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25 #include "SDL_timer_c.h" |
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26 #include "SDL_mutex.h" |
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27 #include "SDL_systimer.h" |
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28 |
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29 /* #define DEBUG_TIMERS */ |
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30 |
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31 int SDL_timer_started = 0; |
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32 int SDL_timer_running = 0; |
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33 |
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34 /* Data to handle a single periodic alarm */ |
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35 Uint32 SDL_alarm_interval = 0; |
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36 SDL_TimerCallback SDL_alarm_callback; |
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37 |
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38 /* Data used for a thread-based timer */ |
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39 static int SDL_timer_threaded = 0; |
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40 |
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41 struct _SDL_TimerID { |
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42 Uint32 interval; |
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43 SDL_NewTimerCallback cb; |
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44 void *param; |
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45 Uint32 last_alarm; |
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46 struct _SDL_TimerID *next; |
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47 }; |
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48 |
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49 static SDL_TimerID SDL_timers = NULL; |
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50 static SDL_mutex *SDL_timer_mutex; |
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51 static volatile SDL_bool list_changed = SDL_FALSE; |
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52 |
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53 /* Set whether or not the timer should use a thread. |
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54 This should not be called while the timer subsystem is running. |
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55 */ |
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56 int SDL_SetTimerThreaded(int value) |
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57 { |
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58 int retval; |
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59 |
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60 if ( SDL_timer_started ) { |
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61 SDL_SetError("Timer already initialized"); |
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62 retval = -1; |
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63 } else { |
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64 retval = 0; |
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65 SDL_timer_threaded = value; |
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66 } |
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67 return retval; |
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68 } |
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69 |
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70 int SDL_TimerInit(void) |
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71 { |
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72 int retval; |
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73 |
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74 retval = 0; |
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75 if ( SDL_timer_started ) { |
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76 SDL_TimerQuit(); |
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77 } |
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78 if ( ! SDL_timer_threaded ) { |
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79 retval = SDL_SYS_TimerInit(); |
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80 } |
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81 if ( SDL_timer_threaded ) { |
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82 SDL_timer_mutex = SDL_CreateMutex(); |
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83 } |
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84 if ( retval == 0 ) { |
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85 SDL_timer_started = 1; |
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86 } |
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87 return(retval); |
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88 } |
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89 |
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90 void SDL_TimerQuit(void) |
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91 { |
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92 SDL_SetTimer(0, NULL); |
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93 if ( SDL_timer_threaded < 2 ) { |
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94 SDL_SYS_TimerQuit(); |
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95 } |
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96 if ( SDL_timer_threaded ) { |
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97 SDL_DestroyMutex(SDL_timer_mutex); |
1788 | 98 SDL_timer_mutex = NULL; |
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99 } |
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100 SDL_timer_started = 0; |
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101 SDL_timer_threaded = 0; |
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102 } |
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103 |
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104 void SDL_ThreadedTimerCheck(void) |
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105 { |
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106 Uint32 now, ms; |
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107 SDL_TimerID t, prev, next; |
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108 SDL_bool removed; |
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109 |
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110 SDL_mutexP(SDL_timer_mutex); |
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111 list_changed = SDL_FALSE; |
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112 now = SDL_GetTicks(); |
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113 for ( prev = NULL, t = SDL_timers; t; t = next ) { |
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114 removed = SDL_FALSE; |
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115 ms = t->interval - SDL_TIMESLICE; |
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116 next = t->next; |
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117 if ( (int)(now - t->last_alarm) > (int)ms ) { |
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118 struct _SDL_TimerID timer; |
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119 |
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120 if ( (now - t->last_alarm) < t->interval ) { |
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121 t->last_alarm += t->interval; |
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122 } else { |
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123 t->last_alarm = now; |
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124 } |
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125 #ifdef DEBUG_TIMERS |
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126 printf("Executing timer %p (thread = %d)\n", |
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127 t, SDL_ThreadID()); |
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128 #endif |
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129 timer = *t; |
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130 SDL_mutexV(SDL_timer_mutex); |
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131 ms = timer.cb(timer.interval, timer.param); |
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132 SDL_mutexP(SDL_timer_mutex); |
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133 if ( list_changed ) { |
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134 /* Abort, list of timers modified */ |
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135 /* FIXME: what if ms was changed? */ |
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136 break; |
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137 } |
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138 if ( ms != t->interval ) { |
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139 if ( ms ) { |
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140 t->interval = ROUND_RESOLUTION(ms); |
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141 } else { |
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142 /* Remove timer from the list */ |
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143 #ifdef DEBUG_TIMERS |
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144 printf("SDL: Removing timer %p\n", t); |
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145 #endif |
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146 if ( prev ) { |
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147 prev->next = next; |
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148 } else { |
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149 SDL_timers = next; |
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150 } |
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151 SDL_free(t); |
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152 --SDL_timer_running; |
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153 removed = SDL_TRUE; |
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154 } |
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155 } |
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156 } |
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157 /* Don't update prev if the timer has disappeared */ |
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158 if ( ! removed ) { |
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159 prev = t; |
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160 } |
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161 } |
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162 SDL_mutexV(SDL_timer_mutex); |
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163 } |
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164 |
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165 static SDL_TimerID SDL_AddTimerInternal(Uint32 interval, SDL_NewTimerCallback callback, void *param) |
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166 { |
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167 SDL_TimerID t; |
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168 t = (SDL_TimerID) SDL_malloc(sizeof(struct _SDL_TimerID)); |
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169 if ( t ) { |
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170 t->interval = ROUND_RESOLUTION(interval); |
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171 t->cb = callback; |
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172 t->param = param; |
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173 t->last_alarm = SDL_GetTicks(); |
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174 t->next = SDL_timers; |
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175 SDL_timers = t; |
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176 ++SDL_timer_running; |
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177 list_changed = SDL_TRUE; |
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178 } |
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179 #ifdef DEBUG_TIMERS |
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180 printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32)t, SDL_timer_running); |
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181 #endif |
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182 return t; |
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183 } |
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184 |
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185 SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param) |
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186 { |
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187 SDL_TimerID t; |
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188 if ( ! SDL_timer_mutex ) { |
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189 if ( SDL_timer_started ) { |
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190 SDL_SetError("This platform doesn't support multiple timers"); |
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191 } else { |
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192 SDL_SetError("You must call SDL_Init(SDL_INIT_TIMER) first"); |
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193 } |
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194 return NULL; |
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195 } |
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196 if ( ! SDL_timer_threaded ) { |
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197 SDL_SetError("Multiple timers require threaded events!"); |
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198 return NULL; |
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199 } |
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200 SDL_mutexP(SDL_timer_mutex); |
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201 t = SDL_AddTimerInternal(interval, callback, param); |
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202 SDL_mutexV(SDL_timer_mutex); |
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203 return t; |
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204 } |
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205 |
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206 SDL_bool SDL_RemoveTimer(SDL_TimerID id) |
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207 { |
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208 SDL_TimerID t, prev = NULL; |
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209 SDL_bool removed; |
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210 |
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211 removed = SDL_FALSE; |
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212 SDL_mutexP(SDL_timer_mutex); |
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213 /* Look for id in the linked list of timers */ |
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214 for (t = SDL_timers; t; prev=t, t = t->next ) { |
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215 if ( t == id ) { |
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216 if(prev) { |
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217 prev->next = t->next; |
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218 } else { |
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219 SDL_timers = t->next; |
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220 } |
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221 SDL_free(t); |
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222 --SDL_timer_running; |
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223 removed = SDL_TRUE; |
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224 list_changed = SDL_TRUE; |
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225 break; |
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226 } |
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227 } |
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228 #ifdef DEBUG_TIMERS |
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229 printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %d\n", (Uint32)id, removed, SDL_timer_running, SDL_ThreadID()); |
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230 #endif |
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231 SDL_mutexV(SDL_timer_mutex); |
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232 return removed; |
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233 } |
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234 |
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235 /* Old style callback functions are wrapped through this */ |
1190 | 236 static Uint32 SDLCALL callback_wrapper(Uint32 ms, void *param) |
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237 { |
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238 SDL_TimerCallback func = (SDL_TimerCallback) param; |
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239 return (*func)(ms); |
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240 } |
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241 |
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242 int SDL_SetTimer(Uint32 ms, SDL_TimerCallback callback) |
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243 { |
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244 int retval; |
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245 |
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246 #ifdef DEBUG_TIMERS |
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247 printf("SDL_SetTimer(%d)\n", ms); |
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248 #endif |
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249 retval = 0; |
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250 |
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251 if ( SDL_timer_threaded ) { |
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252 SDL_mutexP(SDL_timer_mutex); |
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253 } |
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254 if ( SDL_timer_running ) { /* Stop any currently running timer */ |
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255 if ( SDL_timer_threaded ) { |
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256 while ( SDL_timers ) { |
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257 SDL_TimerID freeme = SDL_timers; |
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258 SDL_timers = SDL_timers->next; |
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259 SDL_free(freeme); |
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260 } |
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261 SDL_timer_running = 0; |
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262 list_changed = SDL_TRUE; |
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263 } else { |
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264 SDL_SYS_StopTimer(); |
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265 SDL_timer_running = 0; |
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266 } |
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267 } |
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268 if ( ms ) { |
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269 if ( SDL_timer_threaded ) { |
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270 if ( SDL_AddTimerInternal(ms, callback_wrapper, (void *)callback) == NULL ) { |
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271 retval = -1; |
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272 } |
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273 } else { |
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274 SDL_timer_running = 1; |
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275 SDL_alarm_interval = ms; |
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276 SDL_alarm_callback = callback; |
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277 retval = SDL_SYS_StartTimer(); |
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278 } |
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279 } |
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280 if ( SDL_timer_threaded ) { |
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281 SDL_mutexV(SDL_timer_mutex); |
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282 } |
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283 |
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284 return retval; |
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285 } |