annotate include/SDL.h @ 4332:67e799ffcadf SDL-1.2

ALSA's idea of a "frame" is the same as SDL's idea of a "sample". The frame is a single sample on a single channel, and we've defined the frames for each channel as being interleaved.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 13 Oct 2009 09:35:37 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /** @file SDL.h
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24 * Main include header for the SDL library
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25 */
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26
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27 #ifndef _SDL_H
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28 #define _SDL_H
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29
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30 #include "SDL_main.h"
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31 #include "SDL_stdinc.h"
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32 #include "SDL_audio.h"
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33 #include "SDL_cdrom.h"
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34 #include "SDL_cpuinfo.h"
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35 #include "SDL_endian.h"
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36 #include "SDL_error.h"
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37 #include "SDL_events.h"
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38 #include "SDL_loadso.h"
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39 #include "SDL_mutex.h"
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40 #include "SDL_rwops.h"
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41 #include "SDL_thread.h"
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42 #include "SDL_timer.h"
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43 #include "SDL_video.h"
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44 #include "SDL_version.h"
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45
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46 #include "begin_code.h"
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47 /* Set up for C function definitions, even when using C++ */
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48 #ifdef __cplusplus
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49 extern "C" {
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50 #endif
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51
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52 /** @file SDL.h
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53 * @note As of version 0.5, SDL is loaded dynamically into the application
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54 */
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55
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56 /** @name SDL_INIT Flags
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57 * These are the flags which may be passed to SDL_Init() -- you should
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58 * specify the subsystems which you will be using in your application.
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59 */
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60 /*@{*/
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61 #define SDL_INIT_TIMER 0x00000001
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62 #define SDL_INIT_AUDIO 0x00000010
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63 #define SDL_INIT_VIDEO 0x00000020
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64 #define SDL_INIT_CDROM 0x00000100
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65 #define SDL_INIT_JOYSTICK 0x00000200
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66 #define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
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67 #define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */
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68 #define SDL_INIT_EVERYTHING 0x0000FFFF
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69 /*@}*/
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70
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71 /** This function loads the SDL dynamically linked library and initializes
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72 * the subsystems specified by 'flags' (and those satisfying dependencies)
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73 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
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74 * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
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75 */
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76 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
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77
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78 /** This function initializes specific SDL subsystems */
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79 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
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80
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81 /** This function cleans up specific SDL subsystems */
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82 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
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83
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84 /** This function returns mask of the specified subsystems which have
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85 * been initialized.
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86 * If 'flags' is 0, it returns a mask of all initialized subsystems.
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87 */
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88 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
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89
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90 /** This function cleans up all initialized subsystems and unloads the
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91 * dynamically linked library. You should call it upon all exit conditions.
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92 */
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93 extern DECLSPEC void SDLCALL SDL_Quit(void);
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94
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95 /* Ends C function definitions when using C++ */
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96 #ifdef __cplusplus
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97 }
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98 #endif
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99 #include "close_code.h"
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100
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101 #endif /* _SDL_H */