Mercurial > sdl-ios-xcode
annotate src/thread/amigaos/SDL_thread.c @ 1066:671bbd773c8a
Resize window to fit asked video mode
author | Patrice Mandin <patmandin@gmail.com> |
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date | Thu, 02 Jun 2005 22:02:18 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* System independent thread management routines for SDL */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL_error.h" | |
35 #include "SDL_mutex.h" | |
36 #include "SDL_thread.h" | |
37 #include "SDL_thread_c.h" | |
38 #include "SDL_systhread.h" | |
39 | |
40 #define ARRAY_CHUNKSIZE 32 | |
41 /* The array of threads currently active in the application | |
42 (except the main thread) | |
43 The manipulation of an array here is safer than using a linked list. | |
44 */ | |
45 static int SDL_maxthreads = 0; | |
46 static int SDL_numthreads = 0; | |
47 static SDL_Thread **SDL_Threads = NULL; | |
48 static struct SignalSemaphore thread_lock; | |
49 int thread_lock_created = 0; | |
50 | |
51 int SDL_ThreadsInit(void) | |
52 { | |
53 InitSemaphore(&thread_lock); | |
54 thread_lock_created=1; | |
55 return 0; | |
56 } | |
57 | |
58 /* This should never be called... | |
59 If this is called by SDL_Quit(), we don't know whether or not we should | |
60 clean up threads here. If any threads are still running after this call, | |
61 they will no longer have access to any per-thread data. | |
62 */ | |
63 void SDL_ThreadsQuit() | |
64 { | |
65 thread_lock_created=0; | |
66 } | |
67 | |
68 /* Routines for manipulating the thread list */ | |
69 static void SDL_AddThread(SDL_Thread *thread) | |
70 { | |
71 SDL_Thread **threads; | |
72 | |
73 /* WARNING: | |
74 If the very first threads are created simultaneously, then | |
75 there could be a race condition causing memory corruption. | |
76 In practice, this isn't a problem because by definition there | |
77 is only one thread running the first time this is called. | |
78 */ | |
79 if ( !thread_lock_created ) { | |
80 if ( SDL_ThreadsInit() < 0 ) { | |
81 return; | |
82 } | |
83 } | |
84 ObtainSemaphore(&thread_lock); | |
85 | |
86 /* Expand the list of threads, if necessary */ | |
87 #ifdef DEBUG_THREADS | |
88 printf("Adding thread (%d already - %d max)\n", | |
89 SDL_numthreads, SDL_maxthreads); | |
90 #endif | |
91 if ( SDL_numthreads == SDL_maxthreads ) { | |
92 threads=(SDL_Thread **)malloc((SDL_maxthreads+ARRAY_CHUNKSIZE)* | |
93 (sizeof *threads)); | |
94 if ( threads == NULL ) { | |
95 SDL_OutOfMemory(); | |
96 goto done; | |
97 } | |
98 memcpy(threads, SDL_Threads, SDL_numthreads*(sizeof *threads)); | |
99 SDL_maxthreads += ARRAY_CHUNKSIZE; | |
100 if ( SDL_Threads ) { | |
101 free(SDL_Threads); | |
102 } | |
103 SDL_Threads = threads; | |
104 } | |
105 SDL_Threads[SDL_numthreads++] = thread; | |
106 done: | |
107 ReleaseSemaphore(&thread_lock); | |
108 } | |
109 | |
110 static void SDL_DelThread(SDL_Thread *thread) | |
111 { | |
112 int i; | |
113 | |
114 if ( thread_lock_created ) { | |
115 ObtainSemaphore(&thread_lock); | |
116 for ( i=0; i<SDL_numthreads; ++i ) { | |
117 if ( thread == SDL_Threads[i] ) { | |
118 break; | |
119 } | |
120 } | |
121 if ( i < SDL_numthreads ) { | |
122 --SDL_numthreads; | |
123 while ( i < SDL_numthreads ) { | |
124 SDL_Threads[i] = SDL_Threads[i+1]; | |
125 ++i; | |
126 } | |
127 #ifdef DEBUG_THREADS | |
128 printf("Deleting thread (%d left - %d max)\n", | |
129 SDL_numthreads, SDL_maxthreads); | |
130 #endif | |
131 } | |
132 ReleaseSemaphore(&thread_lock); | |
133 } | |
134 } | |
135 | |
136 /* The default (non-thread-safe) global error variable */ | |
137 static SDL_error SDL_global_error; | |
138 | |
139 /* Routine to get the thread-specific error variable */ | |
140 SDL_error *SDL_GetErrBuf(void) | |
141 { | |
142 SDL_error *errbuf; | |
143 | |
144 errbuf = &SDL_global_error; | |
145 if ( SDL_Threads ) { | |
146 int i; | |
147 Uint32 this_thread; | |
148 | |
149 this_thread = SDL_ThreadID(); | |
150 ObtainSemaphore(&thread_lock); | |
151 for ( i=0; i<SDL_numthreads; ++i ) { | |
152 if ( this_thread == SDL_Threads[i]->threadid ) { | |
153 errbuf = &SDL_Threads[i]->errbuf; | |
154 break; | |
155 } | |
156 } | |
157 ReleaseSemaphore(&thread_lock); | |
158 } | |
159 return(errbuf); | |
160 } | |
161 | |
162 | |
163 /* Arguments and callback to setup and run the user thread function */ | |
164 typedef struct { | |
165 int (*func)(void *); | |
166 void *data; | |
167 SDL_Thread *info; | |
168 struct Task *wait; | |
169 } thread_args; | |
170 | |
171 void SDL_RunThread(void *data) | |
172 { | |
173 thread_args *args; | |
174 int (*userfunc)(void *); | |
175 void *userdata; | |
176 int *statusloc; | |
177 | |
178 /* Perform any system-dependent setup | |
179 - this function cannot fail, and cannot use SDL_SetError() | |
180 */ | |
181 SDL_SYS_SetupThread(); | |
182 | |
183 /* Get the thread id */ | |
184 args = (thread_args *)data; | |
185 args->info->threadid = SDL_ThreadID(); | |
186 | |
187 /* Figure out what function to run */ | |
188 userfunc = args->func; | |
189 userdata = args->data; | |
190 statusloc = &args->info->status; | |
191 | |
192 /* Wake up the parent thread */ | |
193 Signal(args->wait,SIGBREAKF_CTRL_E); | |
194 | |
195 /* Run the function */ | |
196 *statusloc = userfunc(userdata); | |
197 } | |
198 | |
199 SDL_Thread *SDL_CreateThread(int (*fn)(void *), void *data) | |
200 { | |
201 SDL_Thread *thread; | |
202 thread_args *args; | |
203 int ret; | |
204 | |
205 /* Allocate memory for the thread info structure */ | |
206 thread = (SDL_Thread *)malloc(sizeof(*thread)); | |
207 if ( thread == NULL ) { | |
208 SDL_OutOfMemory(); | |
209 return(NULL); | |
210 } | |
211 memset(thread, 0, (sizeof *thread)); | |
212 thread->status = -1; | |
213 | |
214 /* Set up the arguments for the thread */ | |
215 args = (thread_args *)malloc(sizeof(*args)); | |
216 if ( args == NULL ) { | |
217 SDL_OutOfMemory(); | |
218 free(thread); | |
219 return(NULL); | |
220 } | |
221 args->func = fn; | |
222 args->data = data; | |
223 args->info = thread; | |
224 args->wait = FindTask(NULL); | |
225 if ( args->wait == NULL ) { | |
226 free(thread); | |
227 free(args); | |
228 SDL_OutOfMemory(); | |
229 return(NULL); | |
230 } | |
231 | |
232 /* Add the thread to the list of available threads */ | |
233 SDL_AddThread(thread); | |
234 | |
235 D(bug("Starting thread...\n")); | |
236 | |
237 /* Create the thread and go! */ | |
238 ret = SDL_SYS_CreateThread(thread, args); | |
239 if ( ret >= 0 ) { | |
240 D(bug("Waiting for thread CTRL_E...\n")); | |
241 /* Wait for the thread function to use arguments */ | |
242 Wait(SIGBREAKF_CTRL_E); | |
243 D(bug(" Arrived.")); | |
244 } else { | |
245 /* Oops, failed. Gotta free everything */ | |
246 SDL_DelThread(thread); | |
247 free(thread); | |
248 thread = NULL; | |
249 } | |
250 free(args); | |
251 | |
252 /* Everything is running now */ | |
253 return(thread); | |
254 } | |
255 | |
256 void SDL_WaitThread(SDL_Thread *thread, int *status) | |
257 { | |
258 if ( thread ) { | |
259 SDL_SYS_WaitThread(thread); | |
260 if ( status ) { | |
261 *status = thread->status; | |
262 } | |
263 SDL_DelThread(thread); | |
264 free(thread); | |
265 } | |
266 } | |
267 | |
21
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268 Uint32 SDL_GetThreadID(SDL_Thread *thread) |
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269 { |
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270 Uint32 id; |
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271 |
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272 if ( thread ) { |
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273 id = thread->threadid; |
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274 } else { |
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275 id = SDL_ThreadID(); |
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Sam Lantinga <slouken@lokigames.com>
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276 } |
75a95f82bc1f
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Sam Lantinga <slouken@lokigames.com>
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277 return(id); |
75a95f82bc1f
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Sam Lantinga <slouken@lokigames.com>
parents:
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278 } |
75a95f82bc1f
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Sam Lantinga <slouken@lokigames.com>
parents:
0
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279 |
0 | 280 void SDL_KillThread(SDL_Thread *thread) |
281 { | |
282 if ( thread ) { | |
283 SDL_SYS_KillThread(thread); | |
284 SDL_WaitThread(thread, NULL); | |
285 } | |
286 } | |
287 |