annotate test/testwm2.c @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents 8055185ae4ed
children 9de326b3099c
rev   line source
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1
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2 #include <stdlib.h>
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3 #include <stdio.h>
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4
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5 #include "common.h"
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6
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7 static CommonState *state;
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8
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9 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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10 static void
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11 quit(int rc)
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12 {
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13 CommonQuit(state);
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14 exit(rc);
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15 }
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16
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17 int
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18 main(int argc, char *argv[])
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19 {
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20 int i, done;
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21 SDL_Event event;
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22
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23 /* Initialize test framework */
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24 state = CommonCreateState(argv, SDL_INIT_VIDEO);
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25 if (!state) {
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26 return 1;
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27 }
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28 state->skip_renderer = SDL_TRUE;
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29 for (i = 1; i < argc;) {
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30 int consumed;
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31
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32 consumed = CommonArg(state, i);
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33 if (consumed == 0) {
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34 consumed = -1;
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35 }
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36 if (consumed < 0) {
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37 fprintf(stderr, "Usage: %s %s\n", argv[0], CommonUsage(state));
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38 quit(1);
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39 }
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40 i += consumed;
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41 }
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42 if (!CommonInit(state)) {
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43 quit(2);
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44 }
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45
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46 /* Main render loop */
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47 done = 0;
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48 while (!done) {
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49 /* Check for events */
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50 while (SDL_PollEvent(&event)) {
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51 CommonEvent(state, &event, &done);
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52 }
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53 }
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54 quit(0);
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55 }
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57 /* vi: set ts=4 sw=4 expandtab: */