annotate test/testsprite.c @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents 103c6fec2a60
children 9bbe3bd94be8
rev   line source
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1 /* Simple program: Move N sprites around on the screen as fast as possible */
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2
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3 #include <stdlib.h>
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4 #include <stdio.h>
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5 #include <time.h>
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6 #include <math.h>
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7
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8 #include "SDL.h"
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9
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10 #define NUM_SPRITES 100
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11 #define MAX_SPEED 1
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12
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13 SDL_Surface *sprite;
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14 int numsprites;
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15 SDL_Rect *sprite_rects;
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16 SDL_Rect *positions;
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17 SDL_Rect *velocities;
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18 int sprites_visible;
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19 int debug_flip;
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20 Uint16 sprite_w, sprite_h;
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21
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22 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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23 static void
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24 quit(int rc)
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25 {
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26 SDL_Quit();
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27 exit(rc);
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28 }
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29
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30 int
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31 LoadSprite(char *file)
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32 {
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33 SDL_Surface *temp;
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34
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35 /* Load the sprite image */
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36 sprite = SDL_LoadBMP(file);
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37 if (sprite == NULL) {
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38 fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
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39 return (-1);
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40 }
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41
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42 /* Set transparent pixel as the pixel at (0,0) */
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43 if (sprite->format->palette) {
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44 SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY | SDL_RLEACCEL),
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45 *(Uint8 *) sprite->pixels);
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46 }
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47
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48 /* Convert sprite to video format */
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49 temp = SDL_DisplayFormat(sprite);
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50 SDL_FreeSurface(sprite);
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51 if (temp == NULL) {
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52 fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError());
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53 return (-1);
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54 }
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55 sprite = temp;
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56
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57 /* We're ready to roll. :) */
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58 return (0);
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59 }
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60
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61 void
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62 MoveSprites(SDL_Surface * screen, Uint32 background)
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63 {
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64 int i, nupdates;
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65 SDL_Rect area, *position, *velocity;
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66
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67 nupdates = 0;
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68 /* Erase all the sprites if necessary */
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69 if (sprites_visible) {
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70 SDL_FillRect(screen, NULL, background);
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71 }
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72
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73 /* Move the sprite, bounce at the wall, and draw */
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74 for (i = 0; i < numsprites; ++i) {
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75 position = &positions[i];
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76 velocity = &velocities[i];
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77 position->x += velocity->x;
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78 if ((position->x < 0) || (position->x >= (screen->w - sprite_w))) {
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79 velocity->x = -velocity->x;
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80 position->x += velocity->x;
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81 }
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82 position->y += velocity->y;
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83 if ((position->y < 0) || (position->y >= (screen->h - sprite_w))) {
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84 velocity->y = -velocity->y;
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85 position->y += velocity->y;
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86 }
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87
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88 /* Blit the sprite onto the screen */
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89 area = *position;
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90 SDL_BlitSurface(sprite, NULL, screen, &area);
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91 sprite_rects[nupdates++] = area;
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92 }
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93
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94 if (debug_flip) {
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95 if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) {
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96 static int t = 0;
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97
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98 Uint32 color = SDL_MapRGB(screen->format, 255, 0, 0);
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99 SDL_Rect r;
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100 r.x =
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101 (sin((float) t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w - 20);
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102 r.y = 0;
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103 r.w = 20;
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104 r.h = screen->h;
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105
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106 SDL_FillRect(screen, &r, color);
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107 t += 2;
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108 }
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109 }
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110
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111 /* Update the screen! */
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112 if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) {
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113 SDL_Flip(screen);
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114 } else {
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115 SDL_UpdateRects(screen, nupdates, sprite_rects);
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116 }
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117 sprites_visible = 1;
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118 }
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119
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120 /* This is a way of telling whether or not to use hardware surfaces */
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121 Uint32
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122 FastestFlags(Uint32 flags, int width, int height, int bpp)
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123 {
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124 const SDL_VideoInfo *info;
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125
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126 /* Hardware acceleration is only used in fullscreen mode */
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127 flags |= SDL_FULLSCREEN;
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128
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129 /* Check for various video capabilities */
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130 info = SDL_GetVideoInfo();
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131 if (info->blit_hw_CC && info->blit_fill) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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132 /* We use accelerated colorkeying and color filling */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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133 flags |= SDL_HWSURFACE;
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134 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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135 /* If we have enough video memory, and will use accelerated
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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136 blits directly to it, then use page flipping.
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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137 */
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138 if ((flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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139 /* Direct hardware blitting without double-buffering
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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140 causes really bad flickering.
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141 */
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142 if (info->video_mem * 1024 > (height * width * bpp / 8)) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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143 flags |= SDL_DOUBLEBUF;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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144 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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145 flags &= ~SDL_HWSURFACE;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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146 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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147 }
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148
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149 /* Return the flags */
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150 return (flags);
0
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151 }
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152
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153 int
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154 main(int argc, char *argv[])
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155 {
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156 SDL_Surface *screen;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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157 Uint8 *mem;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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158 int width, height;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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159 Uint8 video_bpp;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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160 Uint32 videoflags;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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161 Uint32 background;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
162 int i, done;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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163 SDL_Event event;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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164 Uint32 then, now, frames;
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165
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166 /* Initialize SDL */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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167 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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168 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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169 return (1);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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170 }
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171
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172 numsprites = NUM_SPRITES;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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173 videoflags = SDL_SWSURFACE | SDL_ANYFORMAT;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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174 width = 640;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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175 height = 480;
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176 video_bpp = 8;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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177 debug_flip = 0;
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178 while (argc > 1) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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179 --argc;
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180 if (strcmp(argv[argc - 1], "-width") == 0) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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181 width = atoi(argv[argc]);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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182 --argc;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
183 } else if (strcmp(argv[argc - 1], "-height") == 0) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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184 height = atoi(argv[argc]);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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185 --argc;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
186 } else if (strcmp(argv[argc - 1], "-bpp") == 0) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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187 video_bpp = atoi(argv[argc]);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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188 videoflags &= ~SDL_ANYFORMAT;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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189 --argc;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
190 } else if (strcmp(argv[argc], "-fast") == 0) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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191 videoflags = FastestFlags(videoflags, width, height, video_bpp);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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192 } else if (strcmp(argv[argc], "-hw") == 0) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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193 videoflags ^= SDL_HWSURFACE;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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194 } else if (strcmp(argv[argc], "-flip") == 0) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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195 videoflags ^= SDL_DOUBLEBUF;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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196 } else if (strcmp(argv[argc], "-debugflip") == 0) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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197 debug_flip ^= 1;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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198 } else if (strcmp(argv[argc], "-fullscreen") == 0) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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199 videoflags ^= SDL_FULLSCREEN;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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200 } else if (isdigit(argv[argc][0])) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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201 numsprites = atoi(argv[argc]);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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202 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff changeset
203 fprintf(stderr,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
204 "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n",
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
205 argv[0]);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
206 quit(1);
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diff changeset
207 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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208 }
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209
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210 /* Set video mode */
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211 screen = SDL_SetVideoMode(width, height, video_bpp, videoflags);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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212 if (!screen) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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213 fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
214 width, height, SDL_GetError());
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
215 quit(2);
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216 }
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217
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218 /* Load the sprite */
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219 if (LoadSprite("icon.bmp") < 0) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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220 quit(1);
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221 }
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222
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223 /* Allocate memory for the sprite info */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
224 mem = (Uint8 *) malloc(4 * sizeof(SDL_Rect) * numsprites);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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225 if (mem == NULL) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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226 SDL_FreeSurface(sprite);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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227 fprintf(stderr, "Out of memory!\n");
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228 quit(2);
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diff changeset
229 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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230 sprite_rects = (SDL_Rect *) mem;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
231 positions = sprite_rects;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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232 sprite_rects += numsprites;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
233 velocities = sprite_rects;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
234 sprite_rects += numsprites;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
235 sprite_w = sprite->w;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
236 sprite_h = sprite->h;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
237 srand(time(NULL));
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
238 for (i = 0; i < numsprites; ++i) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
239 positions[i].x = rand() % (screen->w - sprite_w);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
240 positions[i].y = rand() % (screen->h - sprite_h);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
241 positions[i].w = sprite->w;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
242 positions[i].h = sprite->h;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
243 velocities[i].x = 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
244 velocities[i].y = 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents: 1516
diff changeset
245 while (!velocities[i].x && !velocities[i].y) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents: 1516
diff changeset
246 velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
247 velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
248 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff changeset
249 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
250 background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
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251
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diff changeset
252 /* Print out information about our surfaces */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
253 printf("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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254 if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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255 printf("Screen is in video memory\n");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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256 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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257 printf("Screen is in system memory\n");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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258 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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259 if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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260 printf("Screen has double-buffering enabled\n");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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261 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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262 if ((sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents: 1516
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263 printf("Sprite is in video memory\n");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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264 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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265 printf("Sprite is in system memory\n");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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266 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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267 /* Run a sample blit to trigger blit acceleration */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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268 {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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269 SDL_Rect dst;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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270 dst.x = 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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271 dst.y = 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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272 dst.w = sprite->w;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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273 dst.h = sprite->h;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
274 SDL_BlitSurface(sprite, NULL, screen, &dst);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents: 1516
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275 SDL_FillRect(screen, &dst, background);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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276 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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277 if ((sprite->flags & SDL_HWACCEL) == SDL_HWACCEL) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents: 1516
diff changeset
278 printf("Sprite blit uses hardware acceleration\n");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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279 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
280 if ((sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
281 printf("Sprite blit uses RLE acceleration\n");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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282 }
0
74212992fb08 Initial revision
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diff changeset
283
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
284 /* Loop, blitting sprites and waiting for a keystroke */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
285 frames = 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
286 then = SDL_GetTicks();
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff changeset
287 done = 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
288 sprites_visible = 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
289 while (!done) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
290 /* Check for events */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
291 ++frames;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
292 while (SDL_PollEvent(&event)) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
293 switch (event.type) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents: 1516
diff changeset
294 case SDL_MOUSEBUTTONDOWN:
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents: 1516
diff changeset
295 SDL_WarpMouse(screen->w / 2, screen->h / 2);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
296 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
297 case SDL_KEYDOWN:
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
298 /* Any keypress quits the app... */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
299 case SDL_QUIT:
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
300 done = 1;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
301 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
302 default:
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
303 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
304 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
305 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
306 MoveSprites(screen, background);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
307 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
308 SDL_FreeSurface(sprite);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
309 free(mem);
0
74212992fb08 Initial revision
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parents:
diff changeset
310
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
311 /* Print out some timing information */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
312 now = SDL_GetTicks();
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
313 if (now > then) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
314 printf("%2.2f frames per second\n",
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
315 ((double) frames * 1000) / (now - then));
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
316 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
317 SDL_Quit();
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
318 return (0);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
319 }