annotate src/SDL_fatal.c @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents c121d94672cb
children 99210400e8b9
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* General fatal signal handling code for SDL */
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25
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26 #ifdef HAVE_SIGNAL_H
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27
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28 #include <signal.h>
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29
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30 #include "SDL.h"
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31 #include "SDL_fatal.h"
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32
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33 /* This installs some signal handlers for the more common fatal signals,
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34 so that if the programmer is lazy, the app doesn't die so horribly if
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35 the program crashes.
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36 */
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37
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38 static void
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39 SDL_Parachute(int sig)
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40 {
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41 signal(sig, SIG_DFL);
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42 SDL_Quit();
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43 raise(sig);
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44 }
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45
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46 static int SDL_fatal_signals[] = {
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47 SIGSEGV,
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48 #ifdef SIGBUS
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49 SIGBUS,
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50 #endif
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51 #ifdef SIGFPE
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52 SIGFPE,
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53 #endif
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54 #ifdef SIGQUIT
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55 SIGQUIT,
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56 #endif
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57 0
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58 };
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59
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60 void
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61 SDL_InstallParachute(void)
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62 {
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63 /* Set a handler for any fatal signal not already handled */
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64 int i;
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65 #ifdef HAVE_SIGACTION
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66 struct sigaction action;
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67
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68 for (i = 0; SDL_fatal_signals[i]; ++i) {
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69 sigaction(SDL_fatal_signals[i], NULL, &action);
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70 if (action.sa_handler == SIG_DFL) {
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71 action.sa_handler = SDL_Parachute;
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72 sigaction(SDL_fatal_signals[i], &action, NULL);
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73 }
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74 }
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75 #ifdef SIGALRM
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76 /* Set SIGALRM to be ignored -- necessary on Solaris */
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77 sigaction(SIGALRM, NULL, &action);
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78 if (action.sa_handler == SIG_DFL) {
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79 action.sa_handler = SIG_IGN;
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80 sigaction(SIGALRM, &action, NULL);
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81 }
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82 #endif
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83 #else
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84 void (*ohandler) (int);
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85
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86 for (i = 0; SDL_fatal_signals[i]; ++i) {
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87 ohandler = signal(SDL_fatal_signals[i], SDL_Parachute);
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88 if (ohandler != SIG_DFL) {
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89 signal(SDL_fatal_signals[i], ohandler);
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90 }
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91 }
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92 #endif /* HAVE_SIGACTION */
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93 return;
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94 }
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95
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96 void
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97 SDL_UninstallParachute(void)
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98 {
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99 /* Remove a handler for any fatal signal handled */
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100 int i;
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101 #ifdef HAVE_SIGACTION
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102 struct sigaction action;
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103
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104 for (i = 0; SDL_fatal_signals[i]; ++i) {
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105 sigaction(SDL_fatal_signals[i], NULL, &action);
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106 if (action.sa_handler == SDL_Parachute) {
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107 action.sa_handler = SIG_DFL;
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108 sigaction(SDL_fatal_signals[i], &action, NULL);
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109 }
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110 }
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111 #else
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112 void (*ohandler) (int);
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113
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114 for (i = 0; SDL_fatal_signals[i]; ++i) {
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115 ohandler = signal(SDL_fatal_signals[i], SIG_DFL);
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116 if (ohandler != SDL_Parachute) {
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117 signal(SDL_fatal_signals[i], ohandler);
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118 }
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119 }
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120 #endif /* HAVE_SIGACTION */
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121 }
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122
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123 #else
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124
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125 /* No signals on this platform, nothing to do.. */
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126
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127 void
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128 SDL_InstallParachute(void)
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129 {
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130 return;
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131 }
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132
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133 void
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134 SDL_UninstallParachute(void)
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135 {
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136 return;
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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137 }
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
138
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
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139 #endif /* HAVE_SIGNAL_H */
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
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140 /* vi: set ts=4 sw=4 expandtab: */