annotate include/SDL_compat.h @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents adf732f1f016
children 047245361002
rev   line source
1895
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* This file contains functions for backwards compatibility with SDL 1.2 */
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24
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25 #ifndef _SDL_compat_h
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26 #define _SDL_compat_h
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27
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28 #include "SDL_video.h"
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29 #include "SDL_version.h"
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30
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31 #include "begin_code.h"
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32 /* Set up for C function definitions, even when using C++ */
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33 #ifdef __cplusplus
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34 /* *INDENT-OFF* */
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35 extern "C" {
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36 /* *INDENT-ON* */
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37 #endif
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38
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39 #define SDL_SWSURFACE 0x00000000
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40 #define SDL_ANYFORMAT 0x00100000
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41 #define SDL_HWPALETTE 0x00200000
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42 #define SDL_DOUBLEBUF 0x00400000
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43 #define SDL_FULLSCREEN 0x00800000
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44 #define SDL_RESIZABLE 0x01000000
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45 #define SDL_NOFRAME 0x02000000
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46 #define SDL_OPENGL 0x04000000
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47 #define SDL_ASYNCBLIT 0x08000000 /* Not used */
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48 #define SDL_HWACCEL 0x08000000 /* Not used */
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49
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50 #define SDL_APPMOUSEFOCUS 0x01
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51 #define SDL_APPINPUTFOCUS 0x02
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52 #define SDL_APPACTIVE 0x04
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53
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54 #define SDL_LOGPAL 0x01
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55 #define SDL_PHYSPAL 0x02
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56
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57 #define SDL_ACTIVEEVENT SDL_EVENT_RESERVED1
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58 #define SDL_VIDEORESIZE SDL_EVENT_RESERVED2
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59 #define SDL_VIDEOEXPOSE SDL_EVENT_RESERVED3
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60 #define SDL_ACTIVEEVENTMASK SDL_EVENTMASK(SDL_ACTIVEEVENT)
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61 #define SDL_VIDEORESIZEMASK SDL_EVENTMASK(SDL_VIDEORESIZE)
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62 #define SDL_VIDEOEXPOSEMASK SDL_EVENTMASK(SDL_VIDEOEXPOSE)
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63
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64 #define SDL_BUTTON_WHEELUP 4
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65 #define SDL_BUTTON_WHEELDOWN 5
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66
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67 typedef struct SDL_VideoInfo
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68 {
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69 Uint32 hw_available:1;
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70 Uint32 wm_available:1;
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71 Uint32 UnusedBits1:6;
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72 Uint32 UnusedBits2:1;
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73 Uint32 blit_hw:1;
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74 Uint32 blit_hw_CC:1;
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75 Uint32 blit_hw_A:1;
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76 Uint32 blit_sw:1;
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77 Uint32 blit_sw_CC:1;
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78 Uint32 blit_sw_A:1;
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79 Uint32 blit_fill:1;
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80 Uint32 UnusedBits3:16;
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81 Uint32 video_mem;
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82
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83 SDL_PixelFormat *vfmt;
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84 } SDL_VideoInfo;
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85
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86 /* The most common video overlay formats.
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87 For an explanation of these pixel formats, see:
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88 http://www.webartz.com/fourcc/indexyuv.htm
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89
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90 For information on the relationship between color spaces, see:
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91 http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
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92 */
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93 #define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */
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94 #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */
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95 #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
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96 #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
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97 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
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98
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99 /* The YUV hardware video overlay */
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100 typedef struct SDL_Overlay
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101 {
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102 Uint32 format; /* Read-only */
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103 int w, h; /* Read-only */
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104 int planes; /* Read-only */
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105 Uint16 *pitches; /* Read-only */
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106 Uint8 **pixels; /* Read-write */
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107
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108 /* Hardware-specific surface info */
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109 struct private_yuvhwfuncs *hwfuncs;
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110 struct private_yuvhwdata *hwdata;
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111
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112 /* Special flags */
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113 Uint32 hw_overlay:1; /* Flag: This overlay hardware accelerated? */
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114 Uint32 UnusedBits:31;
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115 } SDL_Overlay;
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116
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117 typedef enum
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118 {
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119 SDL_GRAB_QUERY = -1,
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120 SDL_GRAB_OFF = 0,
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121 SDL_GRAB_ON = 1
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122 } SDL_GrabMode;
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123
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124 struct SDL_SysWMinfo;
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125
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126 #define SDL_SetModuleHandle(x)
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127 #define SDL_AllocSurface SDL_CreateRGBSurface
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128
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129 extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void);
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130 extern DECLSPEC char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
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131 extern DECLSPEC char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
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132 extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void);
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133 extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp,
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134 Uint32 flags);
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135 extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes(SDL_PixelFormat * format,
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136 Uint32 flags);
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137 extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode(int width, int height,
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138 int bpp, Uint32 flags);
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139 extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface(void);
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140 extern DECLSPEC void SDLCALL SDL_UpdateRects(SDL_Surface * screen,
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141 int numrects, SDL_Rect * rects);
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142 extern DECLSPEC void SDLCALL SDL_UpdateRect(SDL_Surface * screen, Sint32 x,
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143 Sint32 y, Uint32 w, Uint32 h);
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144 extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen);
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145 extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface);
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146 extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *
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147 surface);
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148 extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title,
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149 const char *icon);
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150 extern DECLSPEC void SDLCALL SDL_WM_GetCaption(const char **title,
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151 const char **icon);
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152 extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask);
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153 extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
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154 extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface);
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155 extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
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156 extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface, int flags,
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157 const SDL_Color * colors,
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158 int firstcolor, int ncolors);
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159 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface,
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160 const SDL_Color * colors,
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161 int firstcolor, int ncolors);
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162 extern DECLSPEC int SDLCALL SDL_GetWMInfo(struct SDL_SysWMinfo *info);
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163 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
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164 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
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165 extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width,
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166 int height,
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167 Uint32 format,
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168 SDL_Surface *
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169 display);
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170 extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay * overlay);
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171 extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay * overlay);
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172 extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay,
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173 SDL_Rect * dstrect);
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174 extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay);
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175 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
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176
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177 /* Ends C function definitions when using C++ */
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178 #ifdef __cplusplus
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179 /* *INDENT-OFF* */
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180 }
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181 /* *INDENT-ON* */
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182 #endif
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183 #include "close_code.h"
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184
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185 #endif /* _SDL_compat_h */
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186
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187 /* vi: set ts=4 sw=4 expandtab: */