annotate docs/man3/SDL_GetMouseState.3 @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_GetMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_GetMouseState\- Retrieve the current state of the mouse
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBUint8 \fBSDL_GetMouseState\fP\fR(\fBint *x, int *y\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the current mouse cursor position\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&.
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12 .SH "EXAMPLE"
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13 .PP
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14 .nf
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15 \f(CWSDL_PumpEvents();
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16 if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
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17 printf("Mouse Button 1(left) is pressed\&.
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18 ");\fR
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19 .fi
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20 .PP
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21 .SH "SEE ALSO"
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22 .PP
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23 \fI\fBSDL_GetRelativeMouseState\fP\fR, \fI\fBSDL_PumpEvents\fP\fR
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24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59