annotate docs/html/sdlsurface.html @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents 355632dca928
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1 <HTML
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3 ><TITLE
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4 >SDL_Surface</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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20 HREF="sdlvideoinfo.html"></HEAD
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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47 ><A
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48 HREF="sdlpixelformat.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlvideoinfo.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLSURFACE"
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74 ></A
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75 >SDL_Surface</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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81 ><H2
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82 >Name</H2
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83 >SDL_Surface&nbsp;--&nbsp;Graphical Surface Structure</DIV
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84 ><DIV
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85 CLASS="REFSECT1"
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86 ><A
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88 ></A
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89 ><H2
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90 >Structure Definition</H2
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91 ><PRE
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92 CLASS="PROGRAMLISTING"
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93 >typedef struct SDL_Surface {
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94 Uint32 flags; /* Read-only */
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95 SDL_PixelFormat *format; /* Read-only */
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96 int w, h; /* Read-only */
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97 Uint16 pitch; /* Read-only */
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98 void *pixels; /* Read-write */
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99
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100 /* clipping information */
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101 SDL_Rect clip_rect; /* Read-only */
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102
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103 /* Reference count -- used when freeing surface */
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104 int refcount; /* Read-mostly */
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106 /* This structure also contains private fields not shown here */
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107 } SDL_Surface;</PRE
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108 ></DIV
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109 ><DIV
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110 CLASS="REFSECT1"
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111 ><A
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114 ><H2
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115 >Structure Data</H2
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116 ><DIV
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117 CLASS="INFORMALTABLE"
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118 ><A
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121 ><P
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122 ></P
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123 ><TABLE
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124 BORDER="0"
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125 CLASS="CALSTABLE"
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126 ><TBODY
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127 ><TR
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128 ><TD
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130 VALIGN="TOP"
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131 ><TT
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132 CLASS="STRUCTFIELD"
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133 ><I
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134 >flags</I
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135 ></TT
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136 ></TD
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137 ><TD
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138 ALIGN="LEFT"
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139 VALIGN="TOP"
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140 >Surface flags</TD
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141 ></TR
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142 ><TR
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143 ><TD
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144 ALIGN="LEFT"
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145 VALIGN="TOP"
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146 ><TT
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147 CLASS="STRUCTFIELD"
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148 ><I
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149 >format</I
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150 ></TT
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151 ></TD
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152 ><TD
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153 ALIGN="LEFT"
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154 VALIGN="TOP"
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155 >Pixel <A
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156 HREF="sdlpixelformat.html"
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157 >format</A
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158 ></TD
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159 ></TR
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160 ><TR
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161 ><TD
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162 ALIGN="LEFT"
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163 VALIGN="TOP"
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164 ><TT
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165 CLASS="STRUCTFIELD"
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166 ><I
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167 >w, h</I
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168 ></TT
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169 ></TD
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170 ><TD
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171 ALIGN="LEFT"
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172 VALIGN="TOP"
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173 >Width and height of the surface</TD
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174 ></TR
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175 ><TR
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176 ><TD
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177 ALIGN="LEFT"
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178 VALIGN="TOP"
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179 ><TT
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180 CLASS="STRUCTFIELD"
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181 ><I
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182 >pitch</I
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183 ></TT
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184 ></TD
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185 ><TD
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186 ALIGN="LEFT"
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187 VALIGN="TOP"
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188 >Length of a surface scanline in bytes</TD
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189 ></TR
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190 ><TR
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191 ><TD
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192 ALIGN="LEFT"
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193 VALIGN="TOP"
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194 ><TT
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195 CLASS="STRUCTFIELD"
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196 ><I
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197 >pixels</I
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198 ></TT
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199 ></TD
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200 ><TD
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201 ALIGN="LEFT"
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202 VALIGN="TOP"
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203 >Pointer to the actual pixel data</TD
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204 ></TR
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205 ><TR
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206 ><TD
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207 ALIGN="LEFT"
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208 VALIGN="TOP"
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209 ><TT
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210 CLASS="STRUCTFIELD"
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211 ><I
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212 >clip_rect</I
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213 ></TT
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214 ></TD
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215 ><TD
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216 ALIGN="LEFT"
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217 VALIGN="TOP"
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218 >surface clip <A
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219 HREF="sdlrect.html"
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220 >rectangle</A
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221 ></TD
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222 ></TR
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223 ></TBODY
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224 ></TABLE
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225 ><P
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226 ></P
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227 ></DIV
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228 ></DIV
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229 ><DIV
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230 CLASS="REFSECT1"
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231 ><A
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232 NAME="AEN3300"
0
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233 ></A
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234 ><H2
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235 >Description</H2
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236 ><P
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237 ><SPAN
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238 CLASS="STRUCTNAME"
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239 >SDL_Surface</SPAN
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240 >'s represent areas of "graphical"
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241 memory, memory that can be drawn to. The video framebuffer is returned
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242 as a <SPAN
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243 CLASS="STRUCTNAME"
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244 >SDL_Surface</SPAN
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245 > by
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246 <A
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247 HREF="sdlsetvideomode.html"
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248 ><TT
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249 CLASS="FUNCTION"
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250 >SDL_SetVideoMode</TT
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251 ></A
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252 >
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253 and <A
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254 HREF="sdlgetvideosurface.html"
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255 ><TT
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256 CLASS="FUNCTION"
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257 >SDL_GetVideoSurface</TT
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258 ></A
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259 >.
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260 Most of the fields should be pretty obvious.
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261 <TT
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262 CLASS="STRUCTFIELD"
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263 ><I
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264 >w</I
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265 ></TT
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266 > and <TT
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267 CLASS="STRUCTFIELD"
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268 ><I
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269 >h</I
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270 ></TT
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271 > are the
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272 width and height of the surface in pixels.
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273 <TT
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274 CLASS="STRUCTFIELD"
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275 ><I
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276 >pixels</I
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277 ></TT
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278 > is a pointer to the actual pixel data,
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279 the surface should be <A
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280 HREF="sdllocksurface.html"
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281 >locked</A
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282 >
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283 before accessing this field. The <TT
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284 CLASS="STRUCTFIELD"
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285 ><I
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286 >clip_rect</I
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287 ></TT
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288 > field
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289 is the clipping rectangle as set by
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290 <A
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291 HREF="sdlsetcliprect.html"
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292 ><TT
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293 CLASS="FUNCTION"
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294 >SDL_SetClipRect</TT
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295 ></A
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296 >.</P
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297 ><P
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298 >The following are supported in the
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299 <TT
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300 CLASS="STRUCTFIELD"
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301 ><I
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302 >flags</I
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303 ></TT
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304 > field.</P
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305 ><DIV
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306 CLASS="INFORMALTABLE"
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307 ><A
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308 NAME="AEN3318"
0
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309 ></A
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310 ><P
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311 ></P
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312 ><TABLE
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313 BORDER="1"
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314 CLASS="CALSTABLE"
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315 ><TBODY
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316 ><TR
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317 ><TD
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318 ALIGN="LEFT"
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319 VALIGN="TOP"
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320 ><TT
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321 CLASS="LITERAL"
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322 >SDL_SWSURFACE</TT
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323 ></TD
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324 ><TD
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325 ALIGN="LEFT"
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326 VALIGN="TOP"
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327 >Surface is stored in system memory</TD
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328 ></TR
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329 ><TR
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330 ><TD
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331 ALIGN="LEFT"
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332 VALIGN="TOP"
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333 ><TT
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334 CLASS="LITERAL"
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335 >SDL_HWSURFACE</TT
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336 ></TD
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337 ><TD
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338 ALIGN="LEFT"
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339 VALIGN="TOP"
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340 >Surface is stored in video memory</TD
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341 ></TR
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342 ><TR
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343 ><TD
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344 ALIGN="LEFT"
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345 VALIGN="TOP"
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346 ><TT
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347 CLASS="LITERAL"
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348 >SDL_ASYNCBLIT</TT
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349 ></TD
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350 ><TD
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351 ALIGN="LEFT"
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352 VALIGN="TOP"
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353 >Surface uses asynchronous blits if possible</TD
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354 ></TR
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355 ><TR
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356 ><TD
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357 ALIGN="LEFT"
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358 VALIGN="TOP"
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359 ><TT
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360 CLASS="LITERAL"
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361 >SDL_ANYFORMAT</TT
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362 ></TD
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363 ><TD
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364 ALIGN="LEFT"
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365 VALIGN="TOP"
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366 >Allows any pixel-format (Display surface)</TD
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367 ></TR
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368 ><TR
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369 ><TD
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370 ALIGN="LEFT"
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371 VALIGN="TOP"
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372 ><TT
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parents:
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373 CLASS="LITERAL"
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374 >SDL_HWPALETTE</TT
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375 ></TD
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parents:
diff changeset
376 ><TD
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parents:
diff changeset
377 ALIGN="LEFT"
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378 VALIGN="TOP"
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379 >Surface has exclusive palette</TD
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parents:
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380 ></TR
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parents:
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381 ><TR
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parents:
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382 ><TD
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parents:
diff changeset
383 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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384 VALIGN="TOP"
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parents:
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385 ><TT
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386 CLASS="LITERAL"
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387 >SDL_DOUBLEBUF</TT
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parents:
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388 ></TD
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parents:
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389 ><TD
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parents:
diff changeset
390 ALIGN="LEFT"
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parents:
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391 VALIGN="TOP"
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parents:
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392 >Surface is double buffered (Display surface)</TD
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parents:
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393 ></TR
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parents:
diff changeset
394 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 ><TD
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parents:
diff changeset
396 ALIGN="LEFT"
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parents:
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397 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
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398 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
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399 CLASS="LITERAL"
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parents:
diff changeset
400 >SDL_FULLSCREEN</TT
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parents:
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401 ></TD
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parents:
diff changeset
402 ><TD
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parents:
diff changeset
403 ALIGN="LEFT"
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parents:
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404 VALIGN="TOP"
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parents:
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405 >Surface is full screen (Display Surface)</TD
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parents:
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406 ></TR
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parents:
diff changeset
407 ><TR
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parents:
diff changeset
408 ><TD
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parents:
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409 ALIGN="LEFT"
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410 VALIGN="TOP"
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parents:
diff changeset
411 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
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412 CLASS="LITERAL"
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parents:
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413 >SDL_OPENGL</TT
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parents:
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414 ></TD
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parents:
diff changeset
415 ><TD
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parents:
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416 ALIGN="LEFT"
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417 VALIGN="TOP"
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418 >Surface has an OpenGL context (Display Surface)</TD
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419 ></TR
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parents:
diff changeset
420 ><TR
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parents:
diff changeset
421 ><TD
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parents:
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422 ALIGN="LEFT"
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423 VALIGN="TOP"
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parents:
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424 ><TT
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parents:
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425 CLASS="LITERAL"
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parents:
diff changeset
426 >SDL_OPENGLBLIT</TT
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parents:
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427 ></TD
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parents:
diff changeset
428 ><TD
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parents:
diff changeset
429 ALIGN="LEFT"
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430 VALIGN="TOP"
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parents:
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431 >Surface supports OpenGL blitting (Display Surface)</TD
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parents:
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432 ></TR
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parents:
diff changeset
433 ><TR
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parents:
diff changeset
434 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 ALIGN="LEFT"
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parents:
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436 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 CLASS="LITERAL"
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parents:
diff changeset
439 >SDL_RESIZABLE</TT
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parents:
diff changeset
440 ></TD
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parents:
diff changeset
441 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
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443 VALIGN="TOP"
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parents:
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444 >Surface is resizable (Display Surface)</TD
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parents:
diff changeset
445 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 ALIGN="LEFT"
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449 VALIGN="TOP"
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parents:
diff changeset
450 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 >SDL_HWACCEL</TT
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parents:
diff changeset
453 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 ALIGN="LEFT"
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456 VALIGN="TOP"
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parents:
diff changeset
457 >Surface blit uses hardware acceleration</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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458 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 ALIGN="LEFT"
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462 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 CLASS="LITERAL"
55
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
465 >SDL_SRCCOLORKEY</TT
0
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parents:
diff changeset
466 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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469 VALIGN="TOP"
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parents:
diff changeset
470 >Surface use colorkey blitting</TD
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parents:
diff changeset
471 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 ALIGN="LEFT"
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parents:
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475 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 >SDL_RLEACCEL</TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482 VALIGN="TOP"
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parents:
diff changeset
483 >Colorkey blitting is accelerated with RLE</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 ALIGN="LEFT"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491 >SDL_SRCALPHA</TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 ></TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 VALIGN="TOP"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 >Surface blit uses alpha blending</TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499 ><TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
500 ALIGN="LEFT"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 VALIGN="TOP"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 CLASS="LITERAL"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 >SDL_PREALLOC</TT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508 VALIGN="TOP"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509 >Surface uses preallocated memory</TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 ></TBODY
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 ></TABLE
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 ><P
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514 ></P
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517 ><DIV
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518 CLASS="REFSECT1"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519 ><A
803
355632dca928 Updated SDL HTML documentation
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parents: 181
diff changeset
520 NAME="AEN3381"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 ></A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522 ><H2
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 >See Also</H2
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 ><P
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525 ><A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 HREF="sdlpixelformat.html"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527 ><SPAN
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 CLASS="STRUCTNAME"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 >SDL_PixelFormat</SPAN
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 ></A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 ></P
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 ><DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 CLASS="NAVFOOTER"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 ><HR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 ALIGN="LEFT"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 WIDTH="100%"><TABLE
803
355632dca928 Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents: 181
diff changeset
538 SUMMARY="Footer navigation table"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
539 WIDTH="100%"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
540 BORDER="0"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
541 CELLPADDING="0"
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542 CELLSPACING="0"
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543 ><TR
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544 ><TD
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545 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
parents:
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546 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
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547 VALIGN="top"
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548 ><A
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549 HREF="sdlpixelformat.html"
803
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550 ACCESSKEY="P"
0
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551 >Prev</A
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552 ></TD
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553 ><TD
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554 WIDTH="34%"
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555 ALIGN="center"
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556 VALIGN="top"
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557 ><A
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558 HREF="index.html"
803
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559 ACCESSKEY="H"
0
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560 >Home</A
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561 ></TD
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562 ><TD
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563 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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564 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
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565 VALIGN="top"
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parents:
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566 ><A
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567 HREF="sdlvideoinfo.html"
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568 ACCESSKEY="N"
0
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569 >Next</A
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570 ></TD
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571 ></TR
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572 ><TR
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parents:
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573 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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574 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
parents:
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575 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
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576 VALIGN="top"
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577 >SDL_PixelFormat</TD
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parents:
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578 ><TD
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parents:
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579 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
parents:
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580 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
parents:
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581 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
parents:
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582 ><A
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Sam Lantinga <slouken@lokigames.com>
parents:
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583 HREF="video.html"
803
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diff changeset
584 ACCESSKEY="U"
0
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585 >Up</A
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586 ></TD
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parents:
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587 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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588 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
parents:
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589 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
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590 VALIGN="top"
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591 >SDL_VideoInfo</TD
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592 ></TR
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593 ></TABLE
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parents:
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594 ></DIV
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parents:
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595 ></BODY
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parents:
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596 ></HTML
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597 >