annotate TODO @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
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children 3458c74b5fab
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2 Wish list for the 1.3 development branch:
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3 http://bugzilla.libsdl.org/
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5 * Add a way to register custom events
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6 * Add internal support for adding video modes and refresh rates
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7 * Support querying and setting refresh rate with video modes
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8 * Add mousewheel events (new unified event architecture?)
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9 * DirectInput joystick support needs to be implemented
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10 * Be able to enumerate and select available audio and video drivers
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11 * Fullscreen video mode support for Mac OS X
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12 * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
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13 * Shaped windows, windows without borders
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14 * Multiple windows, multiple display support
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15 * SDL_INIT_EVENTTHREAD on Windows and MacOS?
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16 * Add a timestamp to events
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17 * Add audio input API
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18 * Add hardware accelerated scaled blit
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19 * Add hardware accelerated alpha blits
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20 * Redesign blitting architecture to allow blit plugins
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22 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
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23 int and evaluate all the rest of the datatypes. This is the only place
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24 we should do it though, since the 1.2 series should not break binary
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25 compatibility in this way.
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27 Requests:
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28 * PCM and CDROM volume control (deprecated, but possible)