annotate docs/html/sdlmousemotionevent.html @ 320:66f815c147ed

Date: Thu, 28 Mar 2002 09:20:03 +0200 From: "Mike Gorchak" <mike@malva.ua> Subject: New QNX patch. Hi ! 1. Removed warning (possible bug) with invalid type, passing to the function in ph_WarpedMotion. 2. Rewritten handler of Ph_WM_RESIZE message, now works, but buggy (old handler doesn't work at all). 3. Added stub handler for Ph_WM_MAX (maximize) message. 4. Added more #ifdef HAVE_OPENGL to disable OpenGL stuff when it not needed. 5. Added support for SDL_NOFRAME and SDL_RESIZABLE flags (in OpenGL windows too). 6. Added cosmetic changes, if no SDL_RESIZABLE flag defined, disable resize handlers in window border and maximize button at caption. 7. Fixed my bug with invalid arguments count passed to PtCreateWidget call. 8. Fixed some palette problems. 9. Updated README.QNX file. And I changed testgl.c test application: 10. Added in testgl.c application support for SDL_NOFRAME flag and option -noframe.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 28 Mar 2002 16:20:10 +0000
parents e5bc29de3f0a
children 355632dca928
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1 <HTML
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3 ><TITLE
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4 >SDL_MouseMotionEvent</TITLE
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="SDL Event Structures."
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14 HREF="eventstructures.html"><LINK
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16 TITLE="SDL_KeyboardEvent"
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17 HREF="sdlkeyboardevent.html"><LINK
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19 TITLE="SDL_MouseButtonEvent"
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20 HREF="sdlmousebuttonevent.html"></HEAD
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31 WIDTH="100%"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlkeyboardevent.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlmousebuttonevent.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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68 ><H1
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69 ><A
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70 NAME="SDLMOUSEMOTIONEVENT"
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71 >SDL_MouseMotionEvent</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_MouseMotionEvent&nbsp;--&nbsp;Mouse motion event structure</DIV
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81 ><DIV
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82 CLASS="REFSECT1"
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83 ><A
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86 ><H2
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87 >Structure Definition</H2
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88 ><PRE
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89 CLASS="PROGRAMLISTING"
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90 >typedef struct{
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91 Uint8 type;
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92 Uint8 state;
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93 Uint16 x, y;
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94 Sint16 xrel, yrel;
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95 } SDL_MouseMotionEvent;</PRE
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96 ></DIV
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97 ><DIV
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98 CLASS="REFSECT1"
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99 ><A
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100 NAME="AEN3701"
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101 ></A
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102 ><H2
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103 >Structure Data</H2
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104 ><DIV
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105 CLASS="INFORMALTABLE"
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106 ><A
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107 NAME="AEN3703"
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108 ></A
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109 ><P
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110 ></P
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111 ><TABLE
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112 BORDER="0"
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113 CLASS="CALSTABLE"
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117 ALIGN="LEFT"
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119 ><TT
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120 CLASS="STRUCTFIELD"
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121 ><I
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122 >type</I
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123 ></TT
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124 ></TD
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125 ><TD
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128 ><TT
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129 CLASS="LITERAL"
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130 >SDL_MOUSEMOTION</TT
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131 ></TD
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132 ></TR
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133 ><TR
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134 ><TD
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135 ALIGN="LEFT"
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136 VALIGN="TOP"
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137 ><TT
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138 CLASS="STRUCTFIELD"
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139 ><I
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140 >state</I
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141 ></TT
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142 ></TD
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143 ><TD
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144 ALIGN="LEFT"
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145 VALIGN="TOP"
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146 >The current button state</TD
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147 ></TR
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148 ><TR
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149 ><TD
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150 ALIGN="LEFT"
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151 VALIGN="TOP"
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152 ><TT
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153 CLASS="STRUCTFIELD"
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154 ><I
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155 >x</I
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156 ></TT
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157 >, <TT
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158 CLASS="STRUCTFIELD"
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159 ><I
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160 >y</I
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161 ></TT
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162 ></TD
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163 ><TD
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164 ALIGN="LEFT"
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165 VALIGN="TOP"
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166 >The X/Y coordinates of the mouse</TD
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167 ></TR
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168 ><TR
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169 ><TD
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170 ALIGN="LEFT"
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171 VALIGN="TOP"
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172 ><TT
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173 CLASS="STRUCTFIELD"
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174 ><I
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175 >xrel</I
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176 ></TT
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177 >, <TT
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178 CLASS="STRUCTFIELD"
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179 ><I
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180 >yrel</I
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181 ></TT
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182 ></TD
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183 ><TD
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184 ALIGN="LEFT"
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185 VALIGN="TOP"
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186 >Relative motion in the X/Y direction</TD
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187 ></TR
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188 ></TBODY
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189 ></TABLE
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190 ><P
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191 ></P
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192 ></DIV
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193 ></DIV
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194 ><DIV
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195 CLASS="REFSECT1"
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196 ><A
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197 NAME="AEN3725"
0
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198 ></A
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199 ><H2
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200 >Description</H2
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201 ><P
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202 ><SPAN
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203 CLASS="STRUCTNAME"
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204 >SDL_MouseMotionEvent</SPAN
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205 > is a member of the <A
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206 HREF="sdlevent.html"
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207 ><SPAN
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208 CLASS="STRUCTNAME"
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209 >SDL_Event</SPAN
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210 ></A
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211 > union and is used when an event of type <TT
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212 CLASS="LITERAL"
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213 >SDL_MOUSEMOTION</TT
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214 > is reported.</P
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215 ><P
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216 >Simply put, a <TT
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217 CLASS="LITERAL"
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218 >SDL_MOUSEMOTION</TT
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219 > type event occurs when a user moves the mouse within the application window or when <A
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220 HREF="sdlwarpmouse.html"
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221 ><TT
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222 CLASS="FUNCTION"
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223 >SDL_WarpMouse</TT
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224 ></A
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225 > is called. Both the absolute (<TT
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226 CLASS="STRUCTFIELD"
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227 ><I
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228 >x</I
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229 ></TT
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230 > and <TT
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231 CLASS="STRUCTFIELD"
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232 ><I
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233 >y</I
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234 ></TT
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235 >) and relative (<TT
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236 CLASS="STRUCTFIELD"
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237 ><I
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238 >xrel</I
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239 ></TT
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240 > and <TT
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241 CLASS="STRUCTFIELD"
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242 ><I
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243 >yrel</I
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244 ></TT
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245 >) coordinates are reported along with the current button states (<TT
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246 CLASS="STRUCTFIELD"
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247 ><I
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248 >state</I
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249 ></TT
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250 >). The button state can be interpreted using the <TT
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251 CLASS="LITERAL"
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252 >SDL_BUTTON</TT
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253 > macro (see <A
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254 HREF="sdlgetmousestate.html"
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255 ><TT
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256 CLASS="FUNCTION"
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257 >SDL_GetMouseState</TT
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258 ></A
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259 >).</P
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260 ><P
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261 >If the cursor is hidden (<A
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262 HREF="sdlshowcursor.html"
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263 ><TT
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264 CLASS="FUNCTION"
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265 >SDL_ShowCursor</TT
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266 >(0)</A
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267 >) and the input is grabbed (<A
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268 HREF="sdlwmgrabinput.html"
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269 ><TT
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270 CLASS="FUNCTION"
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271 >SDL_WM_GrabInput</TT
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272 >(SDL_GRAB_ON)</A
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273 >), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.</P
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274 ></DIV
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275 ><DIV
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276 CLASS="REFSECT1"
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277 ><A
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278 NAME="AEN3749"
0
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279 ></A
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280 ><H2
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281 >See Also</H2
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282 ><P
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283 ><A
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284 HREF="sdlevent.html"
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285 ><SPAN
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286 CLASS="STRUCTNAME"
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287 >SDL_Event</SPAN
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288 ></A
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289 >,
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290 <A
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291 HREF="sdlmousebuttonevent.html"
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292 ><SPAN
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293 CLASS="STRUCTNAME"
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294 >SDL_MouseButtonEvent</SPAN
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295 ></A
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296 ></P
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297 ></DIV
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298 ><DIV
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299 CLASS="NAVFOOTER"
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300 ><HR
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301 ALIGN="LEFT"
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302 WIDTH="100%"><TABLE
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303 WIDTH="100%"
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304 BORDER="0"
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305 CELLPADDING="0"
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306 CELLSPACING="0"
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307 ><TR
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308 ><TD
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309 WIDTH="33%"
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310 ALIGN="left"
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311 VALIGN="top"
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312 ><A
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313 HREF="sdlkeyboardevent.html"
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314 >Prev</A
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315 ></TD
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316 ><TD
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317 WIDTH="34%"
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318 ALIGN="center"
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319 VALIGN="top"
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320 ><A
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321 HREF="index.html"
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322 >Home</A
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323 ></TD
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324 ><TD
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325 WIDTH="33%"
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326 ALIGN="right"
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327 VALIGN="top"
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328 ><A
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329 HREF="sdlmousebuttonevent.html"
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330 >Next</A
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331 ></TD
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332 ></TR
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333 ><TR
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334 ><TD
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335 WIDTH="33%"
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336 ALIGN="left"
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337 VALIGN="top"
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338 >SDL_KeyboardEvent</TD
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339 ><TD
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340 WIDTH="34%"
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341 ALIGN="center"
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342 VALIGN="top"
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343 ><A
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344 HREF="eventstructures.html"
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345 >Up</A
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346 ></TD
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347 ><TD
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348 WIDTH="33%"
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349 ALIGN="right"
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350 VALIGN="top"
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351 >SDL_MouseButtonEvent</TD
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352 ></TR
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353 ></TABLE
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354 ></DIV
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355 ></BODY
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356 ></HTML
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357 >